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N+ the way of the ninja for iphone??

01-16-2010, 07:05 PM
#1
Joined: Dec 2009
Location: Italy
Posts: 2,923
N+ the way of the ninja for iphone??

Why isn't there an iphone version of this great game named N+????
Please some developers hear my request! i will pay 3.99 for it!



official site:
http://www.thewayoftheninja.org/

01-16-2010, 07:08 PM
#2
Joined: Oct 2009
Posts: 5
The way I see it, the game wouldn't work well with the normal virtual controllers out there. If some dev. got a game out like this, I'd be interesting in how they worked out the controls.

01-16-2010, 07:10 PM
#3
Joined: Jun 2009
Location: London, UK
Posts: 3,768
The DS version sucking doesn't help matters much, but if they actually got it right on iPhone I'd be all over it.

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01-16-2010, 07:15 PM
#4
Joined: Oct 2009
Posts: 5
It would be a great game to use DLC.
01-16-2010, 08:08 PM
#5
Joined: Jul 2009
Location: Melbourne, Australia
Posts: 2,586
Quote:
Originally Posted by foxmulderino View Post
Why isn't there an iphone version of this great game named N+????
Please some developers hear my request! i will pay 3.99 for it!



official site:
http://www.thewayoftheninja.org/

WOW! $3.99?

I'd probably pay $9.99

Games I have beta tested: Minigore, Cogs, Guerilla Bob, Above and Beyond: Air Combat, Baseball Superstars 2010, 33rd Division, Cash Machine, 5 star General, Flick Football... Possibly some other ones I;ve forgotten
01-16-2010, 11:47 PM
#6
Joined: Jul 2009
Location: pallet town
Posts: 242
the ds version absolutely did not suck, not quite the same as the pc version but good in its own rights... and the controls require waaaay too much precision to pull of a port

Jet car stunts is the closest thing to N+ on the app store lol, at least to me
01-17-2010, 12:46 AM
#7
Joined: Dec 2008
Posts: 6,522
If this game were to ever get onto my iPod, my iPod would be history in a matter of minutes. Not so much the frustration of the game, as the controls they'd implement. Nothing can achieve the level of precision tactile buttons can. I can't even drag with precision in Finger Physics.
01-17-2010, 01:52 AM
#8
Joined: Dec 2009
Location: Washington
Posts: 39
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I remember reading a post on theTA forums saying that someone emailed the devs about it, but they said they weren't really looking into it because they didn't think they could come up with a good control scheme that wouldn't take up half the screen.

I'll try searching for the thread. I know it's buried in here somewheres...
01-17-2010, 07:11 AM
#9
Joined: Dec 2008
Location: ︻╦̵̵͇̿̿̿̿╤──'
Posts: 1,517
why bother porting it to iPhone when everyone will only buy it for 59p when it's worth 15 on PSP when they could just make a new project for PS3/PSP/360 and get a hell of a lot more money.

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01-17-2010, 07:53 AM
#10
Joined: Oct 2009
Posts: 104
Maybe, but how much longer does a PSP game take to make than an iPhone game? And the cost would be much higher, too

Current Favorite: GT Racing, Tilt To Live, Soccer Superstars
Tested: Lunarcy, ZvA '12, KungFu World, CastleCraft, Flight Deck, Hybrid, Boom it Up!, VANQUISH, Zenonia2, Soccer Superstars, Caligo Chaser, IMO, Inotia 2