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App description: Enter Epic Citadel, the dynamic fantasy setting of the award-winning Infinity Blade.

From the circus bazaar to the sweeping cathedral in the center of town, Epic Citadel dazzles with a visual parade of special effects, as only imagined by Epic Games and powered by the critically acclaimed Unreal Engine 3.

Are you ready to explore the realm of the Epic Citadel and all the beautiful secrets it holds?

Epic Citadel was created using the same tools and technology used to develop high-end console games, now delivered for iOS devices!

ImNoSuperMan's comments:


TA Article : http://toucharcade.com/2010/09/01/un...able-for-free/
09-01-2010, 01:44 PM
#2
Joined: Feb 2009
Posts: 103
Doesn't that house in the middle of the first screenshot look like it's tongue is sticking out in a playfully sadistic manner? Or am I just really stoned right now?

09-01-2010, 01:47 PM
#3
Joined: Jun 2010
Location: Canada
Posts: 483
haha true

eh
09-01-2010, 01:53 PM
#4
Joined: Sep 2009
Location: Denmark
Posts: 245
Do the "game" also have slowdowns when walking outside the castle? I'm on iPhone 4 and have also tried to reset the device with no change.

The "game" looks beautiful though. I just sat smilling a couple of minutes.
09-01-2010, 01:54 PM
#5
Joined: Jun 2009
Location: The Lonely Island
Posts: 1,238
Awesome awesome awesome! Good good day to be an iGamer.

Funny Videos! My Youtube Channel
Check it out!
Proud Beta Tester of- The Infinity Project and Mission Europa
Fav. Games on PS3- Assassin's Creed Brotherhood, Portal, HalfLife2, Uncharted 2
09-01-2010, 01:58 PM
#6
It looks fantastic on the iPad when still, but chugs like crazy both while spinning around and during scene panning. There's some hiccuping even when just slowly walking and looking around. I'll bet it has something to do with the way the Power VR chipset works, which is to render each quadrant of a given frame separately on the fly.


EDIT: When leaving the temple with the statue reflected on the floor (embedded screenshot #3 above), stand in the archway facing the castle with the two blue and white flags hanging above the two awnings, and then try looking up and down a few times in a row for a tiling effect.

Last edited by Grubjelly; 09-01-2010 at 02:07 PM.
09-01-2010, 01:59 PM
#7
Joined: Apr 2009
Posts: 1,024
tiny bit laggy, as mentioned previously, when the camera is panning but otherwise damn well impressive

Currently playing: Joe Dever's Lone Wolf and FM2014
09-01-2010, 02:01 PM
#8
When big engine developers like id and Epic try to one up each other in graphics demos, things move along quickly. It's great to see some tangible results that users can try though instead of just presentations. Now for some crazy looking games.
09-01-2010, 02:04 PM
#9
Joined: Apr 2009
Posts: 18
people it's a tech demo so relax, I know they will fix the framerate issues.
09-01-2010, 02:05 PM
#10
Joined: Feb 2009
Posts: 6,897
Screenshots taken from Neogaf posters showing the scale and lighting.