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#1
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Last edited by ImNoSuperMan; 11-29-2010 at 07:16 AM.. Reason: added trailer video |
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#2
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Looks interesting.
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#3
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interesting but...
the control mechanics on a screen by screen basis seem to be a headache judging from the video. the artwork is distinct though. Pix n Love Rush had at least some consistency. From the description I am not sure about this one. Invisible Barriers - just what I needed. I am waiting for TOFTers. Last edited by dyscode; 09-22-2010 at 12:26 AM.. |
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#4
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This looks interesting and full of potential. It is completely beyond me why the devs would choose to price themselves out of the competition by charging $3 for it.
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#5
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Hi everybody,
I am one of the developers of Be2. I want to inform you that we have just submitted a new version of the game with: - Easy and Danger game modes - Some level difficulty fixes. We are also working on: - Game challenges (time and score) between OpenFeint players - Game center integration - New levels - iPad support with an universal version And thank you for all suggestions, comments and critics. Bye! |
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#6
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Glad to hear this will be universal. I think this game really needs a lite version. It looks great but it is very hard to tell what the gameplay is really like. |
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#7
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Think PONG + Ragdoll Cannon.
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#8
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Okay, that sounds interesting but does it work well?
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#9
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Quote:
Bottom line? It's a great game from what I've seen so far. Control comes with a learning curve, but once you get it it becomes intuitive and precise. Any frustration (and there is definitely some, once you get through the first few levels) is definitely to do more with the level design. Thing is though, I saw more imagination and heart in the first half hour of play here, than I have in probably the last 50 games I've tried, collectively. I still think objectively the game is priced poorly and that that will cause it to be unduly ignored, but I've not the slightest regret about parting with my $4 AUD personally. |
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#10
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It really surprised me what you can achieve by just turning around the way you look at a classic game and how many new possibilities become available. You will find that almost all levels are a different kind of game on its own, but with the same control mechanics. And all levels will bring on a story that is an homage to a more famous prisoner (that, by coincidence, was also a contemporary of hour square hero) and with a mesmerizing finale ![]() Remember that 3042 is not a number! |
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