Support our Sponsors:

Go Back   Touch Arcade > Games and Apps > iPhone and iPad Games

Reply
 
Thread Tools Display Modes
  #1  
Old 09-21-2010, 10:39 PM
goiMot goiMot is offline
👮 Spam Police 🚓
iPad (4th Gen), iOS 6.x
 
Join Date: Oct 2009
Posts: 5,095
Default Be2 - Escape from Pongland (v1.1)


Low bandwidth Version | Pop Up



Low bandwidth Version | Pop Up



Last edited by ImNoSuperMan; 11-29-2010 at 07:16 AM.. Reason: added trailer video
Reply With Quote
  #2  
Old 09-21-2010, 10:53 PM
BazookaTime's Avatar
BazookaTime BazookaTime is offline
👮 Spam Police 🚓
iPad 2, iOS 6.x
 
Join Date: Sep 2009
Location: Colorado
Posts: 4,960
Default

Looks interesting.
Reply With Quote
  #3  
Old 09-22-2010, 12:18 AM
dyscode dyscode is offline
Senior Member
iPad Air, iOS 7.x
 
Join Date: Apr 2010
Location: Germany & Tokyo
Posts: 1,103
Send a message via Skype™ to dyscode
Default

interesting but...
the control mechanics on a screen by screen basis seem to be a headache judging from the video.
the artwork is distinct though.

Pix n Love Rush had at least some consistency.
From the description I am not sure about this one. Invisible Barriers -
just what I needed.

I am waiting for TOFTers.

Last edited by dyscode; 09-22-2010 at 12:26 AM..
Reply With Quote
  #4  
Old 09-22-2010, 04:21 AM
Gabrien Gabrien is offline
Senior Member
iPad 2, iOS 5.x
 
Join Date: Nov 2009
Posts: 5,148
Default

This looks interesting and full of potential. It is completely beyond me why the devs would choose to price themselves out of the competition by charging $3 for it.
Reply With Quote
  #5  
Old 09-22-2010, 09:22 AM
alexiob alexiob is offline
Junior Member
iPhone 3G, OS 3.x
 
Join Date: Mar 2010
Posts: 2
Default Upcoming news

Hi everybody,

I am one of the developers of Be2. I want to inform you that we have just submitted a new version of the game with:

- Easy and Danger game modes
- Some level difficulty fixes.

We are also working on:

- Game challenges (time and score) between OpenFeint players
- Game center integration
- New levels
- iPad support with an universal version

And thank you for all suggestions, comments and critics.

Bye!
Reply With Quote
  #6  
Old 09-22-2010, 09:53 AM
BazookaTime's Avatar
BazookaTime BazookaTime is offline
👮 Spam Police 🚓
iPad 2, iOS 6.x
 
Join Date: Sep 2009
Location: Colorado
Posts: 4,960
Default

Quote:
Originally Posted by alexiob View Post
Hi everybody,

I am one of the developers of Be2. I want to inform you that we have just submitted a new version of the game with:

- Easy and Danger game modes
- Some level difficulty fixes.

We are also working on:

- Game challenges (time and score) between OpenFeint players
- Game center integration
- New levels
- iPad support with an universal version


And thank you for all suggestions, comments and critics.

Bye!

Glad to hear this will be universal. I think this game really needs a lite version. It looks great but it is very hard to tell what the gameplay is really like.
Reply With Quote
  #7  
Old 09-22-2010, 09:55 AM
doodlejumper doodlejumper is offline
Senior Member
iPod Touch (4th Gen), iOS 5.x
 
Join Date: Jan 2010
Location: Stuck in traffic
Posts: 2,882
Default

Quote:
Originally Posted by BazookaTime View Post
Glad to hear this will be universal. I think this game really needs a lite version. It looks great but it is very hard to tell what the gameplay is really like.
Think PONG + Ragdoll Cannon.
Reply With Quote
  #8  
Old 09-22-2010, 10:00 AM
BazookaTime's Avatar
BazookaTime BazookaTime is offline
👮 Spam Police 🚓
iPad 2, iOS 6.x
 
Join Date: Sep 2009
Location: Colorado
Posts: 4,960
Default

Quote:
Originally Posted by doodlejumper View Post
Think PONG + Ragdoll Cannon.
Okay, that sounds interesting but does it work well?
Reply With Quote
  #9  
Old 09-22-2010, 10:45 AM
Gabrien Gabrien is offline
Senior Member
iPad 2, iOS 5.x
 
Join Date: Nov 2009
Posts: 5,148
Default

Quote:
Originally Posted by BazookaTime View Post
Glad to hear this will be universal. I think this game really needs a lite version. It looks great but it is very hard to tell what the gameplay is really like.
I found the gameplay to be just what I expected from the video. It did take me 3-4 times of watching the video to feel like I understood it though.

Bottom line? It's a great game from what I've seen so far. Control comes with a learning curve, but once you get it it becomes intuitive and precise. Any frustration (and there is definitely some, once you get through the first few levels) is definitely to do more with the level design.

Thing is though, I saw more imagination and heart in the first half hour of play here, than I have in probably the last 50 games I've tried, collectively.

I still think objectively the game is priced poorly and that that will cause it to be unduly ignored, but I've not the slightest regret about parting with my $4 AUD personally.
Reply With Quote
  #10  
Old 09-22-2010, 11:11 AM
kismik kismik is offline
Member
iPhone 3G, OS 4.x
 
Join Date: Aug 2010
Posts: 58
Default

Quote:
Originally Posted by Gabrien View Post
I found the gameplay to be just what I expected from the video. It did take me 3-4 times of watching the video to feel like I understood it though.

Bottom line? It's a great game from what I've seen so far. Control comes with a learning curve, but once you get it it becomes intuitive and precise. Any frustration (and there is definitely some, once you get through the first few levels) is definitely to do more with the level design.

Thing is though, I saw more imagination and heart in the first half hour of play here, than I have in probably the last 50 games I've tried, collectively.

I still think objectively the game is priced poorly and that that will cause it to be unduly ignored, but I've not the slightest regret about parting with my $4 AUD personally.
Wow! The way you feel about our game makes me really happy! Thank you!

It really surprised me what you can achieve by just turning around the way you look at a classic game and how many new possibilities become available.

You will find that almost all levels are a different kind of game on its own, but with the same control mechanics.

And all levels will bring on a story that is an homage to a more famous prisoner (that, by coincidence, was also a contemporary of hour square hero) and with a mesmerizing finale

Remember that 3042 is not a number!
Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 2012, TouchArcade.com, LLC.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright 2008 - 2011, TouchArcade.com. Privacy Policy / DMCA Copyright Agent