★ TouchArcade needs your help. Click here to support us on Patreon.
App description: TUAW Review: "Serious board game fans have been anxiously waiting for this app ever since it was announced and I'm happy to say that this latest Reiner Knizia port to the digital realm is totally worth the wait."

Through the Desert is one of the best known games by legendary board game designer Dr. Reiner Knizia. In this masterpiece of the light strategy genre, up to four players compete for control over the desert.

The game is quick to learn and relies on very simple rules. At the same time, it has an enormous depth - similar to board game classics like Go and Reversi.

Through the Desert fits excellently on an iPad, allowing up to four players to play on the same device. If you need additional challenges, the game also includes artificial intelligence players and allows you to challenge your friends over the net.
12-14-2010, 05:54 AM
#2
nice! and i just picked up Labyrinth yesterday...

12-14-2010, 07:42 AM
#3
Joined: Sep 2010
Location: World, now Belgium
Posts: 3,031
Ok, any early adoptee has taken and can tell us how the AI is?

-----
On GC I am FPEX
12-14-2010, 09:09 AM
#4
FPE: I think you will be able to beat the AI we have. By no means does it play a bad game, and occasionally it beats me (especially when there are several players), but one-on-one with the AI will usually result in me coming up ahead. Then again, as part of the dev team, I've played it a lot.

The game plays very very smoothly with several human players. We also support play over network, if your opponent happens to be somewhere else. Of course, we'd love to hear your feedback on these features!
12-14-2010, 09:23 AM
#5
Joined: Dec 2008
Location: NL
Posts: 351
Torulf, thanks for bringing yet another Knizia game to the iPad!

FPE: I've just played my first game against the AI (easy setting) and I beat it. FWIW, I've got the board game somewhere but I'm quite positive I've only played it once and that was more than a decade ago, so I'm quite the neophyte player.

I'll try playing the AI (hard setting) now and see how that goes.
12-14-2010, 09:38 AM
#6
Joined: Sep 2010
Location: World, now Belgium
Posts: 3,031
Quote:
Originally Posted by torulf View Post
FPE: I think you will be able to beat the AI we have. By no means does it play a bad game, and occasionally it beats me (especially when there are several players), but one-on-one with the AI will usually result in me coming up ahead. Then again, as part of the dev team, I've played it a lot.

The game plays very very smoothly with several human players. We also support play over network, if your opponent happens to be somewhere else. Of course, we'd love to hear your feedback on these features!
Thanks for the honest answer.

Mmmm ... I honestly buy these games to have fun with the AI for a while, Online multi playing is something I have not tried yet.
Do you guys support asynchronous play? Game Centre play?
I ask because I have zero friends on GC!

I guess I will grab now Labyrinth and hold on on this one for the moment.

-----
On GC I am FPEX
12-14-2010, 09:49 AM
#7
Joined: Feb 2010
Posts: 143
Quote:
Originally Posted by FPE View Post
Thanks for the honest answer.

Mmmm ... I honestly buy these games to have fun with the AI for a while, Online multi playing is something I have not tried yet.
Do you guys support asynchronous play? Game Centre play?
I ask because I have zero friends on GC!

I guess I will grab now Labyrinth and hold on on this one for the moment.
I bought it this morning and it doesn't appear to have asynchronous play, which is a big disappointment. Also, it uses Open Feint for multiplayer, which is also a disappointment.

Devs, are you planning on utilizing Game Center in the future, and supporting asynchronous multiplayer? Carcassone has set the bar pretty high and not many games are meeting it (except Samurai).
12-14-2010, 09:52 AM
#8
Joined: Dec 2008
Location: NL
Posts: 351
Ok. I've just played against the hard AI and won this game (rather easily) as well.

Perhaps the single player game is more challenging when played against 2 or 3 hard AI players?
12-14-2010, 09:56 AM
#9
Joined: Sep 2010
Location: World, now Belgium
Posts: 3,031
Quote:
Originally Posted by Riggy View Post
I bought it this morning and it doesn't appear to have asynchronous play, which is a big disappointment. Also, it uses Open Feint for multiplayer, which is also a disappointment.

Devs, are you planning on utilizing Game Center in the future, and supporting asynchronous multiplayer? Carcassone has set the bar pretty high and not many games are meeting it (except Samurai).
Actually carcassonne is also fun with AI. I have not tried it yet with GC ... But as I have no friends there ...

-----
On GC I am FPEX
12-14-2010, 09:56 AM
#10
The network play uses OpenFeint to find someone to play against, and then hosts the game on our servers. It's synchronous - both players have to play at the same time. This is the first game we're testing this feature on to see if it was worth our time to implement it. We'd love to hear your opinion, as usual.