App description: In Undead Ocean the player takes the role of a ninja who must fight her way through hordes of zombies and undead to rid the land of evil and prove her worth amongst her peers. Along with her trusty sword and shurikens, the ninja finds a helpful dragon spirit who teaches her new skills and powers.

Players will make their way through over 30 highly detailed levels and choose between three difficulties allowing a fun adventure for new and experienced players alike. The controls in Undead Ocean are simple, tilt left and right to move, tap on the left side to jump and the right side to attack. The game also supports optional on screen buttons for those who don't like tilt controls.

Features:
- Over 30 levels littered with secrets
- Gorgeous graphics with HD support for Retina displays
- Game Center Awards and Leaderboards
- Share your scores on Twitter and Facebook
- Original musical soundtrack
- Epic cutscenes throughout the game

If you like Undead Ocean, be sure to check out Team Phobic's other games: Bounce On, Bounce On 2, Bounce On Up, GravBot, Tunnel Shoot, iTD and Micro Mayhem. Follow @teamphobic on twitter, or find us on Facebook!

ImNoSuperMan's comments:


Retina Screenshots
(click to enlarge)













TA Article : http://toucharcade.com/2011/02/21/fi...undead-island/
03-02-2011, 05:15 AM
#2
I can always do with another platformer by Team Phobic.

Current obsessions: Bug Princess 2: Black Label, Neuroshima Hex, Pinball Arcade, Final Fantasy Tactics, MacGuffin's Curse, 1112, Dangerous, 100 Trials, Ascension, The Quest
Anticipating: Spirit Hunter Mineko, Rogue Touch EX, Fargoal 2, Cursed Realms

03-02-2011, 08:12 AM
#3
Joined: Mar 2010
Location: Washington D.C.
Posts: 3,140
Agreed. Been waiting for this baby since viewing the vid.

"@ColeDaddy - My wallet hates you. That is all."
Drummerboycroy
03-02-2011, 09:18 AM
#4
Joined: May 2009
Location: The Golden State
Posts: 5,811
ZOMBIEZZZZZZ
Anyways, I loved Bounce On 1 and 2 so I'd probably enjoy this. Plus its only $2

Add me on Steam for TF2: eggzbacon
03-02-2011, 10:16 AM
#5
Joined: Oct 2009
Location: the 56th realm of existence
Posts: 5,962
sweet! shame im not at GDC, so no early playing :-/

Beta tester of 54 games
Quote:
Originally Posted by crex View Post
Thats a nice lookin gun.
03-02-2011, 10:20 AM
#6
Joined: May 2009
Location: Daydream
Posts: 3,375
Instant buy at this price.
03-02-2011, 10:45 AM
#7
woot! these guys rock
03-02-2011, 11:37 AM
#8
Downloaded game but only played a few mins. So far game is fun and I like the art and sounds. Worth the money so far
03-02-2011, 05:47 PM
#9
Game Impressions

Enjoyable game but saddled with a number of issues:

First off, default control for movement is tilt. Now, those of you who like using tilt to move in a platform game (both of you) are all set. The rest of us will have to switch to the on-screen controls option...to find that there is no way to reverse the jump/attack buttons. And that this is another game that thinks having one button raised diagonally from another as opposed to having the two side by side is a good idea. Who cares that the higher we need to place our thumb on screen the less of the action we can see?

The controls themselves work very well though.

Now, a slightly more serious issue is that this game frequently suffers from the "Rick Dangerous" school of platform game design. That is: it kills you without giving you a chance to react. Almost worse, it doesn't even do it consistently. A suspended bridge that you will safely walk across in one game, will snap and fall from under you in another. Yes, same bridge, in same level, in same spot. Isn't that fun? Well, no. Isn't it also fun to hide enemies behind pillars, making the player walk right into them? Well, no. How about sloped platforms that make the player slide a little (to their doom) if they happen to land close enough to the edge? Negative. Well, surely numerous bottomless pits and leaps of faith are bound to tickle the players' fancy? Actually, no.

The gameplay is enjoyable at its core. That is, the controls work well, the combat is satisfying, the coins are fun to collect. Overall the game is polished. It's just these certain gameplay and interface design choices that really drag the experience down, and I have a feeling will become worse as the game goes on.
03-02-2011, 06:26 PM
#10
Quote:
Originally Posted by Gabrien View Post
Enjoyable game but saddled with a number of issues:

First off, default control for movement is tilt. Now, those of you who like using tilt to move in a platform game (both of you) are all set. The rest of us will have to switch to the on-screen controls option...to find that there is no way to reverse the jump/attack buttons. And that this is another game that thinks having one button raised diagonally from another as opposed to having the two side by side is a good idea. Who cares that the higher we need to place our thumb on screen the less of the action we can see?

The controls themselves work very well though.

Now, a slightly more serious issue is that this game frequently suffers from the "Rick Dangerous" school of platform game design. That is: it kills you without giving you a chance to react. Almost worse, it doesn't even do it consistently. A suspended bridge that you will safely walk across in one game, will snap and fall from under you in another. Yes, same bridge, in same level, in same spot. Isn't that fun? Well, no. Isn't it also fun to hide enemies behind pillars, making the player walk right into them? Well, no. How about sloped platforms that make the player slide a little (to their doom) if they happen to land close enough to the edge? Negative. Well, surely numerous bottomless pits and leaps of faith are bound to tickle the players' fancy? Actually, no.

The gameplay is enjoyable at its core. That is, the controls work well, the combat is satisfying, the coins are fun to collect. Overall the game is polished. It's just these certain gameplay and interface design choices that really drag the experience down, and I have a feeling will become worse as the game goes on.
Hi Gabrien, you bring up some great points and we REALLY appreciate your constructive feedback. We designed the game around tilt controls, which we think are the best, but we added the touch as an option.

We didn't get too much feedback on the touch controls because we added them in later as an option after our testers had grown to love the tilt controls. They are definitely something we would love to improve on because we tend to not like them as much ourselves so it's hard to understand what you would want from them. Are there some games you can give as examples that do them well?

The option to swap the attack/jump buttons will be in the first update.

Regarding the needless deaths you also bring up some good points we will have to consider. We would love to hear what other players think of this. What difficulty are you playing on?

Again, we really do appreciate your thorough and constructive feedback, it's something that is hard to get and we are always listening.

Thanks!

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