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  #1  
Old 03-02-2011, 05:06 AM
ImNoSuperMan ImNoSuperMan is offline
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Default Undead Ocean - Platformer by Team Phobic [$1.99]


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TA Article : http://toucharcade.com/2011/02/21/fi...undead-island/

Last edited by ImNoSuperMan; 03-03-2011 at 01:46 AM..
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  #2  
Old 03-02-2011, 05:15 AM
medianotzu medianotzu is offline
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I can always do with another platformer by Team Phobic.
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  #3  
Old 03-02-2011, 08:12 AM
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ColeDaddy ColeDaddy is offline
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Agreed. Been waiting for this baby since viewing the vid.
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  #4  
Old 03-02-2011, 09:18 AM
eggzbacon eggzbacon is offline
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ZOMBIEZZZZZZ
Anyways, I loved Bounce On 1 and 2 so I'd probably enjoy this. Plus its only $2
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  #5  
Old 03-02-2011, 10:16 AM
jak56 jak56 is offline
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sweet! shame im not at GDC, so no early playing :-/
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  #6  
Old 03-02-2011, 10:20 AM
Squeaker Squeaker is offline
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Instant buy at this price.
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  #7  
Old 03-02-2011, 10:45 AM
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JoshCM JoshCM is offline
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woot! these guys rock
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  #8  
Old 03-02-2011, 11:37 AM
adamphetamine adamphetamine is offline
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Downloaded game but only played a few mins. So far game is fun and I like the art and sounds. Worth the money so far
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  #9  
Old 03-02-2011, 05:47 PM
Gabrien Gabrien is offline
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Default Game Impressions

Enjoyable game but saddled with a number of issues:

First off, default control for movement is tilt. Now, those of you who like using tilt to move in a platform game (both of you) are all set. The rest of us will have to switch to the on-screen controls option...to find that there is no way to reverse the jump/attack buttons. And that this is another game that thinks having one button raised diagonally from another as opposed to having the two side by side is a good idea. Who cares that the higher we need to place our thumb on screen the less of the action we can see?

The controls themselves work very well though.

Now, a slightly more serious issue is that this game frequently suffers from the "Rick Dangerous" school of platform game design. That is: it kills you without giving you a chance to react. Almost worse, it doesn't even do it consistently. A suspended bridge that you will safely walk across in one game, will snap and fall from under you in another. Yes, same bridge, in same level, in same spot. Isn't that fun? Well, no. Isn't it also fun to hide enemies behind pillars, making the player walk right into them? Well, no. How about sloped platforms that make the player slide a little (to their doom) if they happen to land close enough to the edge? Negative. Well, surely numerous bottomless pits and leaps of faith are bound to tickle the players' fancy? Actually, no.

The gameplay is enjoyable at its core. That is, the controls work well, the combat is satisfying, the coins are fun to collect. Overall the game is polished. It's just these certain gameplay and interface design choices that really drag the experience down, and I have a feeling will become worse as the game goes on.
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  #10  
Old 03-02-2011, 06:26 PM
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jonaswills jonaswills is offline
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Quote:
Originally Posted by Gabrien View Post
Enjoyable game but saddled with a number of issues:

First off, default control for movement is tilt. Now, those of you who like using tilt to move in a platform game (both of you) are all set. The rest of us will have to switch to the on-screen controls option...to find that there is no way to reverse the jump/attack buttons. And that this is another game that thinks having one button raised diagonally from another as opposed to having the two side by side is a good idea. Who cares that the higher we need to place our thumb on screen the less of the action we can see?

The controls themselves work very well though.

Now, a slightly more serious issue is that this game frequently suffers from the "Rick Dangerous" school of platform game design. That is: it kills you without giving you a chance to react. Almost worse, it doesn't even do it consistently. A suspended bridge that you will safely walk across in one game, will snap and fall from under you in another. Yes, same bridge, in same level, in same spot. Isn't that fun? Well, no. Isn't it also fun to hide enemies behind pillars, making the player walk right into them? Well, no. How about sloped platforms that make the player slide a little (to their doom) if they happen to land close enough to the edge? Negative. Well, surely numerous bottomless pits and leaps of faith are bound to tickle the players' fancy? Actually, no.

The gameplay is enjoyable at its core. That is, the controls work well, the combat is satisfying, the coins are fun to collect. Overall the game is polished. It's just these certain gameplay and interface design choices that really drag the experience down, and I have a feeling will become worse as the game goes on.
Hi Gabrien, you bring up some great points and we REALLY appreciate your constructive feedback. We designed the game around tilt controls, which we think are the best, but we added the touch as an option.

We didn't get too much feedback on the touch controls because we added them in later as an option after our testers had grown to love the tilt controls. They are definitely something we would love to improve on because we tend to not like them as much ourselves so it's hard to understand what you would want from them. Are there some games you can give as examples that do them well?

The option to swap the attack/jump buttons will be in the first update.

Regarding the needless deaths you also bring up some good points we will have to consider. We would love to hear what other players think of this. What difficulty are you playing on?

Again, we really do appreciate your thorough and constructive feedback, it's something that is hard to get and we are always listening.

Thanks!
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