★ TouchArcade needs your help. Click here to support us on Patreon.

3Ds Max Art/Animation generalist available for work

03-02-2011, 03:51 PM
#1
Joined: Mar 2009
Location: Auckland, New Zealand
Posts: 50
3Ds Max Art/Animation generalist available for work

Hi forum-goers,
I am currently available for any freelance art or animation work.

I have over 3 years industry experience working full-time as a general 3D artist in New Zealand creating short animation clips from storyboard to final render for jackpot gaming systems both as an individual and as part of a team.
I am proficient in 3DsMax, mental ray, Character Studio, Blender, Backburner, Adobe Photoshop and Premiere, Gimp and Unity.

I have been working on my own iPhone game in my spare time and have completed all art assets for it, though the development is hanging in limbo...

One published game that I contributed to can be played at ESPN Arcade here: http://es.pn/e3Lyok
I created the background textures and animations.

My rates are flexible depending on the project. Feel free to email me for an estimate or any other questions.

Email: contact@indianagames.co.nz

Be sure to check out my Showreel:


Youtube link | Pop Up


and more here:
http://www.indianagames.co.nz

Cheers,
-Pete

Last edited by petes117; 04-07-2014 at 12:34 AM. Reason: Updated showreel link
03-03-2011, 04:14 PM
#2
Joined: Mar 2011
Location: Los Angeles, California, USA
Posts: 1
Send a message via Yahoo to tnoble8888
Did great work on my recent 3D game demo project!

Hi to All,
I just want to let others know Pete does great 3D work and is very reasonable. We just completed a couple weeks work on a 3D demo for a physical game and I am very happy with his attention to detail and overall responsiveness. We will be doing more biz...
He did fantastic with the bot movements and ball action... really captured the feel of the game. I am now adding sound elements to the demo.
I would like to make this a video game, it would be great...just need help.. let me know.
Here is a pic.
Thom
Attached Thumbnails
Click image for larger version

Name:	All-Scn_Clean_Set-02.jpg
Views:	28
Size:	412.5 KB
ID:	30573  

Last edited by tnoble8888; 03-03-2011 at 04:23 PM. Reason: Update info after picture post.

03-06-2011, 05:02 PM
#3
Joined: Mar 2009
Location: Auckland, New Zealand
Posts: 50
Thanks for the kind words Thom!
I enjoyed working with you and would be happy to do it again in the future.


Here's a couple pics of some other work I've recently finished, a high-poly but untextured pickup truck (just threw a quick procedural material on it for the render).
I will be posting other images soon
Attached Thumbnails
Click image for larger version

Name:	pickup04.jpg
Views:	7
Size:	29.3 KB
ID:	30670   Click image for larger version

Name:	pickup08.jpg
Views:	8
Size:	29.5 KB
ID:	30671   Click image for larger version

Name:	pickup09-wireframe.JPG
Views:	3
Size:	117.5 KB
ID:	30672  

03-18-2011, 01:07 AM
#4
Joined: Mar 2009
Location: Auckland, New Zealand
Posts: 50
Here are the promised images, can anyone guess who this handsome chap is?

He's actually quite low poly - less than 2000 triangles. Theres just a lot of smoothing in these images. So it wouldn't take much to get him game engine ready.

Next up I want to model a tongue and some teeth so I can give him some expressions and animate him saying a few lines! It'll be shiny
Attached Thumbnails
Click image for larger version

Name:	mal01.jpg
Views:	5
Size:	131.9 KB
ID:	31058   Click image for larger version

Name:	mal02.jpg
Views:	4
Size:	104.6 KB
ID:	31059  

Last edited by petes117; 03-18-2011 at 01:15 AM.
03-23-2011, 11:45 PM
#5
Joined: Mar 2009
Location: Auckland, New Zealand
Posts: 50
Mal: Animated!

Following up my last post here is Mal animated saying a few lines


Youtube link | Pop Up
Attached Thumbnails
Click image for larger version

Name:	mal_share02.jpg
Views:	0
Size:	143.9 KB
ID:	31316   Click image for larger version

Name:	mal_share03.jpg
Views:	1
Size:	146.2 KB
ID:	31317   Click image for larger version

Name:	mal_share04.jpg
Views:	0
Size:	145.6 KB
ID:	31318  

03-29-2011, 05:21 PM
#6
Joined: Mar 2009
Location: Auckland, New Zealand
Posts: 50
Now with improved eye animation and skin shading:


Youtube link | Pop Up
10-13-2011, 05:00 PM
#7
Joined: Mar 2009
Location: Auckland, New Zealand
Posts: 50
I still have some free time if anyone has some work available.

I'm currently doing some "faked 2D" sprite animations (still using 3ds max for it) but can't post them online just yet as the project is under wraps for now.

This is a night-time port scene I made a little while ago but it didn't end up getting used for anything. Its less than 3500 triangles with eleven 512x512 textures and baked lighting so it should work well on mobile platforms.


Youtube link | Pop Up
03-13-2012, 11:13 PM
#8
Joined: Mar 2009
Location: Auckland, New Zealand
Posts: 50
I'm available again now, it won't last! Busy bee Get in touch if you need some 3D work done.

I have been doing some work for Seunta LLC. Here is what they had to say about me:

"Peter's tenacity and skill at problem solving is priceless. It takes a certain level of passion for what you are doing to maintain enthusiasm after the many hours it takes for some projects. We feel fortunate to have connected with him." -Sherry Carr, CEO, Seunta LLC [Chimera: Realm of the Horse]

Their website: http://www.seunta.com/

Last edited by petes117; 02-08-2014 at 09:15 PM. Reason: updated weblink
07-05-2012, 06:54 PM
#9
Mr. Laurent

Hey all,

Just wanted to drop in and let you know Peter Laurent is freaking fantastic at turning sketches into 3D models.

I'm working on a game called Solomon Dark, and because of the need for more animations of the title character, I hired Peter because he claimed he could make the cloth do exactly what I wanted it to do.

I had my doubts, but hired him tentatively.

I sent him sketches. I described what I wanted. And then he sent back models that looked so much like my sketches that I was rubbing my eyes. And every control I requested was right there and easy to use. What more can you ask? Well, I asked for a revisions and he got them to me at extreme speed.

If you're a fan of Solomon's Keep or Solomon's Boneyard, you'll see a lot more of Solomon in future games because of Peter's modelling, cloth, and rigging.

I liked his work so much I hired him over and over again, to brilliantly turn sketches into 3D game objects.

Solomon Dark isn't done yet, but when it is, most of the statues and most of the clothes were modelled by Peter. You should hire him, but try not to take up too much of his time because I need him to do a few more things.

Try Solomon's Keep!

And visit www.raptisoft.com for other games and craziness.
05-01-2013, 03:25 PM
#10
Joined: Mar 2009
Location: Auckland, New Zealand
Posts: 50
All quiet on the front

Hello, it's been a loong time since I posted on TouchArcade! Wasn't that a kind message John Raptis posted above

Sadly towards the end of last year I had little work coming in, so I made the best of it and wrote a book. Yep really!

It's a fun SciFi novel that hit the Bestseller List on Amazon at #5 in SciFi Adventure back in February. Check it out: http://www.amazon.com/dp/B00B95YRQ8/

While I am writing the sequel at the moment, I still do 3D stuff as well, so get in touch if you need anything!
My Twitter is @petes117 if you just want to chat or keep up with my latest news.

Cheers,
-Petes
Attached Thumbnails
Click image for larger version

Name:	CA-cover-KDP_01-small.jpg
Views:	2
Size:	269.4 KB
ID:	58515  

Last edited by petes117; 05-01-2013 at 06:02 PM. Reason: added twitter handle