Pocket Heroes - D&D meets Words with Friends

06-10-2011, 06:12 PM
#1
Pocket Heroes - D&D meets Words with Friends

Here is the first gameplay footage for Pocket Heroes which we shared with TouchArcade at E3 yesterday. This is all very early stuff but we wanted to go ahead and get the word out so we can answer your questions and get your feedback. Please take a look and let us know what you think.

GDC Trailer -



Original Footage from E3 2011




We also have some more information on our blog. The following post, specifically, has information about some of the gameplay aspects we're shooting for.

http://f5games.com/2011/04/prototyping-weekend-f5-rpg/

I'm adding in our most recent video so newcomers to the thread can watch them both in one place.


Last edited by Brandon Pollet; 03-12-2012 at 09:41 AM. Reason: Added GDC Trailer Video
06-10-2011, 06:18 PM
#2
This is the iOS game I'm most excited for from E3.

06-10-2011, 06:21 PM
#3
Flattered

Quote:
Originally Posted by Hodapp View Post
This is the iOS game I'm most excited for from E3.
Wow, you just made my day. Thanks man!
06-10-2011, 07:31 PM
#4
This looks great! I'd love more information... Number of players per party, how character persistence works across games, how death is handled, magic/skills/classes, etc.

I know it's early in your development cycle and maybe a lot of those questions aren't yet answerable... But this is just such a fantastic idea. I'm completely intrigued.
06-10-2011, 08:54 PM
#5
Can you play this as a single player game? Or is it multiplayer only?

Favorite mobile RTS: Autumn Dynasty, Amoebattle & Red Conquest
Great TBS/SRPGs: Wesnoth, Battle Academy, Kingturn, Pantheon Cycle, Dungeon Crawlers, SW&E, Viking Lords, Metal Brigade Tactics, Tactical Soldier, Ravenmark, Tactics Maiden and Banner Saga
06-10-2011, 09:08 PM
#6
Great idea for a game.
06-10-2011, 09:43 PM
#7
Quote:
Originally Posted by Ssylex View Post
This looks great! I'd love more information... Number of players per party, how character persistence works across games, how death is handled, magic/skills/classes, etc.

I know it's early in your development cycle and maybe a lot of those questions aren't yet answerable... But this is just such a fantastic idea. I'm completely intrigued.
I can definitely give you some more information, but it's possible it could all change before we're done.

The plan right now is to have parties of 2 - 4 players (at this time we aren't building the game as a single player experience). There is really nothing to keep us from having parties with more players but we're trying to balance the amount of time that transpires between turns and the more people you have the longer that time will be.

We've also talked about the ability of a fifth player to be the DM, in that they can control the monsters in each level, but it's likely that will come in an update to the main game.

As for the characters, we're building it so that each player will have multiple characters they can role play and level up across multiple games. We're still working out all the details obviously, but the idea is to focus more on your characters and to let you put them into games as you want to.

A lot of the other stuff you've mentioned is still very much up in the air but as we move forward we'll try to share as much of it as we can.

I'm really glad you're excited about the game, we've had a blast building to it so far and we can't wait to get it in people's hands.
06-10-2011, 09:50 PM
#8
Wow, this looks like an amazingly fun idea! Looks great so far, I can imagine it will only get better as development continues. I think 4 players would be a good group size - once you get too many people in a game, one person taking too long on their turn can really slow things down.

Are you planning on being able to have multiple characters, or just one "main" character? I think it would be fun to have a stable of heroes that the player can send out into the field (or dungeon), so that the player could have multiple characters of different classes.

Wow, the more I think about it, the more I feel like there is a ton of potential here. I hope the development goes well, and we get to hear and see more soon. Really looking forward to it!
06-10-2011, 10:11 PM
#9
This is my first post here on TA, but I wanted to post my support for this wonderful idea. You have my word that I'll be purchasing on day one. This is such an ingenious idea, I can't believe it hasn't been made already


Seriously though please charge a reasonable amount for this when it is done. It may sound silly, but if you charge just $.99 you may be tempted to ruin something beautiful with kooky iAP somewhere down the line in hopes of profit.

Surely you folks deserve to profit from this, but I'd suggest just pricing it accordingly up front so that people don't get turned off by feeling nickle and dimed with silly hats or experience potions or something.

Anyways, this is also my most anticipated thing I've heard of recently. By virtue of living out in the sticks I only have access to satellite internet, which means that twitch gameplay is quite literally impossible online. Asynchronous stuff is a miracle for me because it means I can still play online

By any chance, do you folks have any idea of a launch window ?
06-10-2011, 11:30 PM
#10
Must have must have must have must have must have

MUST HAVE MUST HAVE MUST HAVE MUST HAVE MUST HAVE MUST HAVE.

*Ahem* Aside from spamming, I really do believe I'll enjoy this game. If there's only ONE thing I can ask of the dev(s) is to always keep on updating this. I will appreciate it so much.

How are you able to play, connect, and find other people though? Will there be a lobby, random matchmaking, find from friend list? Etc? Also, hopefully as a DM, there will be more events, objects, maps, and monsters to control? Sorry for bombarding you all sudden with questions and suggestions. Honestly it's what anyone would do when they see an app with SO MUCH potential. ^_^

Game Center Username: Xelorx
Notify me that you're from TA if you add me on Game Center.