1-bit Ninja - imagine the original Gameboy had a SFX chip and touch controls worked!

Discussion in 'Upcoming iOS Games' started by kode80, May 4, 2011.

Thread Status:
Not open for further replies.
  1. kode80

    kode80 Well-Known Member

    Jan 11, 2011
    104
    0
    0
    See interests :)
    Florida
    Thanks!! Bionic Commando's grappling-hook instead of jump really is a fantastic analogy, wish I'd thought of that! +1 to you. :D
     
  2. -ozh-

    -ozh- Well-Known Member

    Mar 26, 2011
    58
    0
    0
    wont say anything until i try it (the game looks sweet) but it dosnt really make sense to me not to include a d pad or atleast the ability to move backwards, especially in a game that looks like its going to have a lot of secrets hidden in it with the whole 2d to 3d thing

    what bionic commando did was something revolutional by leaving out the jump mechanic, it hadnt been seen before.. weve seen plenty of games without d pad controls and they usually don't control as well as games that have them i dont think the two really compare
     
  3. kode80

    kode80 Well-Known Member

    Jan 11, 2011
    104
    0
    0
    See interests :)
    Florida
    Here's a new 1-bit Ninja video showing a complete run through of 1-1. There are a few subtle tweaks between this video and the final version, consider this a pre-release/finished-game spot-the-difference. :D

     
  4. iVoloster

    iVoloster Well-Known Member

    Dec 8, 2010
    492
    0
    0
    Insurance
    NY
    That video just got me so pumped for this game, SML for GameBoy is still to this day one of my favorites so this will be a no brainer buy for me.
     
  5. jjjmedia

    jjjmedia Well-Known Member

    May 27, 2009
    1,332
    0
    36
    Los Angeles, CA
    I want to go to there.
     
  6. dizzydank

    dizzydank Well-Known Member

    Dec 23, 2010
    98
    0
    0
    Assitant Managing Editor - Games, AppTudes; TV/Mov
    portland, ME
    this looks fantastic... really excited to play this!
     
  7. TanTan

    TanTan Well-Known Member

    Feb 27, 2011
    304
    0
    0
    will be the best platformer on ios, hands down. Just please don't stop updating it!
     
  8. nikhsterboi

    nikhsterboi Well-Known Member

    Some developers only update and pursue their games further if they're well received (pizza boy). But sounds like @kode has a lot of love for this title. Can't wait!

    Btw, now I see better how the game was developed for the control scheme based on that video.
     
  9. ninjackid

    ninjackid Well-Known Member

    May 27, 2010
    9,380
    2
    38
    Dang!!! That looks awesome!!!! Seriously, this is gonna be an insta-buy for me.
     
  10. NickFalk

    NickFalk Well-Known Member

    Personally I feel that the iOS platform has proven without a doubt that virtual controls suck. A great game might have enough other qualities to obscure this fact, but virtual controls is the enemy of playability...
     
  11. syntheticvoid

    syntheticvoid Well-Known Member

    Jun 20, 2010
    14,504
    124
    63
    Musician & factory worker.
    a[V-O-I-D]
    WOW!!! I can't wait til this one hits the appstore!!! So glad platformers are making a comeback on the iOS!! =oD
     
  12. Guise

    Guise Well-Known Member

    Jul 10, 2009
    2,027
    13
    38
    Very cool video. Will there be audio options (ability to mute music but keep sound effects)?
     
  13. drelbs

    drelbs Well-Known Member

    Jun 25, 2009
    11,200
    7
    38
    With the exception of dual-stick shooters, IMHO, which absolutely rock on iOS!
     
  14. injuwarrior

    injuwarrior Well-Known Member

    Apr 18, 2011
    1,502
    0
    0
    USA
    Platformers and top down racers that is. But yeah, I'm pumped for this, paper monsters, super kid ninja, and that is all I remember now. Am I missing something.
     
  15. ninjackid

    ninjackid Well-Known Member

    May 27, 2010
    9,380
    2
    38
    I seem to remember another one but I can't remember it.... :/
     
  16. injuwarrior

    injuwarrior Well-Known Member

    Apr 18, 2011
    1,502
    0
    0
    USA
    Is storm in a teacup a platformer?

    Back on topic:
    Kode80, can you say how many levels this will have. Also, Do you have a scoring system for levels (time completed, coins taken, enemies killed)?
     
  17. ChuckMe

    ChuckMe Well-Known Member

    Nov 28, 2010
    70
    0
    0
    Australia
    :eek: That's level 1-1!?! Congrats Kode80, you have earned every cent of my money.
     
  18. shyguy3

    shyguy3 Well-Known Member

    Sep 18, 2010
    628
    0
    0
    1) 1-Bit Ninja
    2) Paper Monsters
    3) Roboto
    4) Storm In a Teacup
    5) Super Kid Ninja
    6) Kung Fu Monk

    Not sure if I left any out but these are the ones I'm anticipating the most.
     
  19. psj3809

    psj3809 Moderator

    Jan 13, 2011
    12,790
    581
    113
    England
    I'm the opposite. I was anti-iOS because of the touch controls, people were raving about the games they had on their ipod but without any physical buttons i wasnt a fan. That was until i finally tried it and it wasnt as bad as i thought so my initial impressions (without even trying) were wrong.

    I've played a lot of games over the months on my ipod touch (have 350+ apps) and it took some getting used to but now i feel i'm great with it. Many games i've completed (Platform/FPS) and they had great controls, to me it depends on the game, theres a few where the controls are bad you cant blame the virtual controls, its how the games created. If touch controls were SOOO bad then there wouldnt be 100000's of games coming out for iOS would there ? Players would drop iOS instantly if it was so bad but instead its getting more and more popular.

    That gameplay video for level 1 does look superb, LOVE the graphics/sound and yeah despite criticisms about not going back it does look great.

    Just want a release date now ! ;) IF its out next week (???) it'll be the best day ever for platform games with this and Storm in a teacup.

    Cant wait to get this
     
  20. NickFalk

    NickFalk Well-Known Member

    I'm not saying touch controls are bad. I'm saying virtual controls are. Virtual buttons, virtual joypads etc.

    Touch and tilt controls can be very efficient if the game is created with this in mind (as they should be).
     

Share This Page