I've seen this bug too and I'm on an ipod touch 2g, ios 4.1. It happened to me just after I upgraded to version 2.0 and resumed my old game. I deleted that game and started a new one and didn't have any more issues once getting to this boss again.
in the room with the second boss after using staff of teleport it's impossible to enter the room again. the bug with invisible enemies on the stage with the first boss happens too.
you cannot unlock them as they are not implemented yet. They are supposed to be released sometimes in the future.
I was actually in line at Penn Station. It was the FIRST time I ever quit during the Genie fight. Only reported it because I thought it was pretty strange. All games since then have been smooth as silk. The huge new rooms are kicking my @$$! Love the new music and enemies. At least the ones I've seen. Maybe I'll make a run on easy just to check stuff out.
Not only apple delays your update.. the mods here do it too! (Just a joke) On a side note, I don't know if 100 Rogues already does this, but could you make it so that going to the Social Badges menu updates GameCenter? That way I can always keep gamecenter off and turn it on just to update for the Achievements.
I hesitate to do that because it's a little too automatic. Let's say your little sister (let's call her 'Sally') saw you playing the game and, quite naturally, thought it looked like too much fun to not play herself. The moment you are finished playing, Sally quite predictably yanks the iPod out of you hand and dashes for her horrendously pink bedroom. She opens Game Center and logs in to her account and goes to check what badges she could get. The game automatically unlocks all of them for her. Sally is so mortified that she'll never achieve these goals for herself that she curses my name. I immediately suffer multiple organ failures.
If I had any money right now, I'd buy your game. Does your humor translate into the game, or do I have to wait for a separate app for that?
Just beat Satan in 2.0 for the first time. Now that the familiar is no longer bugged, it's incredibly powerful. Great job on the game! Another bug report. I put a point into Fairy Blessing and the dot did not light up to indicate that I had it. I was also able to put another point into the skill and again nothing happened.
That is actually working as intended. Right now you have two extra lives. Keeping the light off was the best we could do to indicate that you can buy the skill multiple times for repeat effect.
Played through this around 20 times since the update and have only encountered one bug. I transferred a scroll from my locker back to my inventory and what happened was: 1) The scroll could be seen from the locker menu, but was impossible to interact with it. 2) In my inventory, the scroll did not exist. Enjoying 2.0, great work! Edit.: This is in the same run through that the locker bug occurred. The silver circle is missing :O Edit2.: Encountered the invisible golden beetles too, but managed to kill the Genie and pass onto the dungeon
Try closing and reopening the locker. You're right, something is up with drag-and-drop in that interface, but I've never seen it eat items, so to speak. They always reappear in the locker and can be interacted with, of the times when I've seen this problem this evening. Oh, and the invisible beetles will be fixed in the patch I'm shipping out tonight. If it's the last thing I do!
OK, the upload for 2.1 is in progress! Here's the changes. It's a lot lot bigger than I'd have thought, and I'm glossing over a lot of Keith's balance changes. Then again, 2.0 was in review a lot lot longer than I'd have thought, too. Here's hoping for a speedier turnaround this time. New Content 2 New Weapons 1 New Armor type End Cutscene now rendered in-engine (Apple's movie player has been entirely removed from the game. Enjoy the greatly reduced update size!) New Bandit Hole 1 music Custom Playlist support via Options Menu New App icon iOS 4.2 support (Game Center / Multi-tasking on iPad) Balance Changes Mobs now spawn more spread out within rooms Mobs rebalanced to accommodate their spacing Item Shop's guaranteed food item is now guaranteed to be either Roasted Food, Heal Meal or Rotten Food Item Locker now guaranteed to appear in the second boss stage Stone Kitten now immune to Godly damage (Holy Fires, CDs Griffin Slayer, etc.) Genie now drops gold after dying Exploding items and Magic Crystals now deal reduced damage to bosses UI Changes Attacks that do not deal damage no longer show a damage indicator Monsters that should not have blood do not bleed when attacked (Skeletons, Ghosts, etc.) Performance Enhancement Load Times improved throughout the games Bug Fixes Tutorial now locks down turns, preventing unintended movement Dodgeball quotes now sit properly on top of the attacking actor Player disappears properly under the stairs when exiting levels Knight stun now properly stacks with nets Gummi Rats now Poof out of existence on death Crash fix when throwing an abundance of items in an enclosed space Buff Icons now stack cleanly over their owner's head Quick Slots no longer greyed out while in Menu Various corrections to use proper sound effects Various fixes to save / load behavior of all boss fights Blue Gummi Rats can no longer send energy into negatives 'Use', 'Equip' and 'Throw' buttons no longer appear in shop item tooltips when inventory is full EDIT one more: Non-exploding projectiles (arrows, zombie gibs) no longer crash when reflected by Martyrin'
yess! Yes! Yes! Yes! Yesyesyesyes! Yessssssssssssss! New Icon looks like your avatar? or is something new?