love the concept of this game and love the art. this game is very challenging and thats a good thing so we can avoid the ridiculous scores of the flight control people i never wanted to play a game for that long for a high score the timer should keep that in check and as everyone is saying that is a bad a$$ icon very excited to watch this grow. i do agree to start a social group to keep some things a surprise for the non testers but maybe further down the road
Mine is 10. Can you beat that? No really please make a fast forward button. Flight Control has a fast forward. And plus there isn't multiple soldiers.
mine is only 6... here i was thinking i was good at line games T_T anyway, this is fun already, and has potential to be huge. im happy im beta testing edit: and yeah, fast forward button please edit 2: love the icon XP
games lots of fun..... hard as well....really gets challenging fast not sure a fast forward button is needed but its not a bad idea either would also love to have one soldier that could shoot someone or something lol oh and my best score so far is 18
My new highscore is 27. I think you mentioned plans for leader boards but one other thing I think you should have is an in game high score indicator, either in the pause menu or in game in the top right corner.
woohoo new score of 38 one other thing i use a case on my phone and the target so close to the edge of the screen it makes it hard to get the guy to the target.... not a problem of course with the case off the phone
Well, just installed the beta. Bet I'll be playing this one on and off for the next few days. Here are my insights: Already I can see that the art style is charming, although there's not very much to look at at the moment On my 3GS the response times are perfect The miniature animations of arms swaying as the soldiers walk is cute The army aesthetic fits in perfectly with this genre of games And a few negatives, of course (not really, though, because this is obviously a beta) No music! Can't wait to see what the minds behind Blimp have up their musical sleeves Don't like the idea of the destination being a moving yellow sphere. It should simply be just behind the enemy combatants. I hope the dearth of things on screen is only indicative of the beta. For now, that's all I can offer. Wait, one more thing. The time limit/checkpoint thing I don't like at all. When I'm managing how to get my guy where he needs to be, I don't wanna have to worry about clock management, as well. ESPECIALLY when the enemies keep moving. And the area of sight is HUGE. Overall, it's already decent. I wouldn't say fun yet. But it's well on its way.
I disagree with your main points. The destination adds to the challenge as does the time. Maybe an option to turn off or something if you want it more casual but I love the challenge. I always love a challenge in my games.
Restart Button Please! When I mess up, I just wait til the timer goes off but it will be much easier with a restart button
I think if you pause it and press main menu it starts over. What is you guys's high scores? Ill start us off with 31.