a game with BALLS [Beta Test] (Puppy Punch Productions)

Discussion in 'Upcoming iOS Games' started by PMasher@TrendyEnt, May 11, 2011.

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  1. Jdragoon19

    Jdragoon19 Well-Known Member

    Nov 29, 2010
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    haha its ok crex... i think ull win the $100 itunes code :D















    ...not...
     
  2. phattestfatty

    phattestfatty Well-Known Member

    Mar 9, 2010
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    uhh IDK if I did the testflight thing earlier so I just did it again... :D
     
  3. Jdragoon19

    Jdragoon19 Well-Known Member

    Nov 29, 2010
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    haha sometimes ur not sure if u actually did apply or sign up so u do it again! lol
     
  4. phattestfatty

    phattestfatty Well-Known Member

    Mar 9, 2010
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    pretty much. :)
     
  5. crex

    crex Doctor of Game of the Week-ology

    Oct 18, 2010
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    Anybody get the beta yet via testflight? I haven't.
     
  6. swishinj

    swishinj Well-Known Member

    Aug 3, 2009
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    CEO at Apple Inc.
    #317
    I was accepted into the beta, but never got the test flight acceptance.
     
  7. PMasher@TrendyEnt

    PMasher@TrendyEnt Well-Known Member

    Dec 7, 2010
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    #67 PMasher@TrendyEnt, May 25, 2011
    Last edited: May 25, 2011
    We'll be sending the beta out to stage 1 tonight, and stage 2 later in the week. For now we'd greatly appreciate all of your suggestions & critiques of our current iOS icon:

    Large:
    [​IMG]

    Device sized:
    [​IMG]

    (btw, we'll count all of this feedback towards the iTunes gift card rewards for the beta :))
     
  8. crex

    crex Doctor of Game of the Week-ology

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    #68 crex, May 25, 2011
    Last edited: May 25, 2011
    Cool.

    Regarding feedback about the icon, I like the purple in the corner but as for the teal in the background, it doesn't stand out. In fact, to be honest, it looks a little boring. I wouldn't mind if you incorporated a little action into the icon.
    :)

    EDIT: Perhaps a dark/bright red would be a better background.

    EDIT 2: btw, Purple and orange don't go well together.
     
  9. It looks like the icon tried to fit in so many things at once that it becomes confusing. Not a huge fan of it, would like to see a more simple icon.
     
  10. kzwen

    kzwen Well-Known Member

    Jun 25, 2010
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    I loved the original icon for it's simplicity. Perhaps the new icon could be like that but with the new icon background?
     
  11. saiyukialex

    saiyukialex Well-Known Member

    Sep 24, 2009
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    I have installed the build, but I have no idea what's the aim of this game. I can touch anywhere to shoot or shoot a big ball with 2 fingers. But then?
     
  12. kzwen

    kzwen Well-Known Member

    Jun 25, 2010
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    Well, if it is anything like the original, you have to shoot the balls to repel the other balls away. Basically to prevent them from hitting your little cannon.
     
  13. Iljimae

    Iljimae Well-Known Member

    May 20, 2011
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    Nice, I like the concept art, very fine artistic :) Can't wait to see more updates, cheers!
     
  14. PMasher@TrendyEnt

    PMasher@TrendyEnt Well-Known Member

    Dec 7, 2010
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    In infinite mode the goal is to survive as possible without your cannon being hit. To do this you must push the falling balls and blocks to the side with your cannon. At the end of each level you will get a time score which is then converted to balls (this UI isn't final yet). These balls allow you to unlock more cannons, themes, etc.

    What do you think the best way to explain this to the user is? A in-game tutorial, a help button on the main screen, something else?
     
  15. saiyukialex

    saiyukialex Well-Known Member

    Sep 24, 2009
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    An in-game tutorial with what to do and what to avoid, or a small video to introduce the basic things about the game play would be better.
     
  16. TheEvilNoob

    TheEvilNoob Well-Known Member

    Jul 25, 2010
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    Noob assassinator
    My evil lair
    #76 TheEvilNoob, May 25, 2011
    Last edited: May 25, 2011
    Include a small simple tutorial at the beginning, but make sure to make it a level and not a video. That way you get an exact feel for the gameplay and controls. Plus if you were to forget something you can always go back and play it again.

    As for the logo: it is to complicated. You stuffed to much into it. Keep the cannon and shrink down the purple ball. It is taking up to much room.

    Another question: is there any kind of power ups that you could pick up while playing? Like maybe one that makes your bullets faster/stronger. And there could be bad power ups (power downs?) as well that you would have to shoot away from yourself and if they hit you then you shoot slower, balls come down faster, etc.
     
  17. iVaro

    iVaro Well-Known Member

    Dec 18, 2009
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    The icon looks really stunning. Since I haven't played the game yet I have no clue how much of it relates to the game itself(which is very important in an icon).

    Still a thumbs up for design however.
     
  18. kzwen

    kzwen Well-Known Member

    Jun 25, 2010
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    Personally, I feel that the cannon is not a necessity on the icon. Someone who is totally new to the game won't be able to tell that thing is a cannon anyway until they read the game description and look at the screenshots. An icon should be a mini summary of what the game is and should look engaging.
     
  19. phattestfatty

    phattestfatty Well-Known Member

    Mar 9, 2010
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    I didn't get a build
     
  20. crex

    crex Doctor of Game of the Week-ology

    Oct 18, 2010
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    Me either. I hope we didn't get screwed out of the $100 giftcard.
     

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