Thanks! We want to make sure that the gaming experience is great even under harsh environments, it's a mobile game after all
A new screenshot, showing a new map & Victory Locations on map. In the blog as well: http://www.assaultwave.com/?p=317
Thanks for the UI explanation! The game seems to have more features than I had thought based on screenshots. Makes me want to play the game even more.
@Myrmidon76: Thanks, working hard to get a tester friendly version up and running Here's a piece of art, Battle 12: Chaos in Cambry cover image from one of the single player battles in the campaign. Also in the blog: http://www.assaultwave.com/?p=347
Thanks! The art is indeed inspired by "Commando" etc war comics Will post more of these here in the future.
Hello, here is a new short (50 seconds) game play video, showing a battle between two players on same iPad.
The video looks interesting, thanks for posting! A lot of action - with my headphones on it felt very real, like being there myself (+ when playing the game actually, then even more so, I'd think). A very important thing in a game, at least for me.
Thanks for the feedback! We agree, sounds are of great importance and integral part of the game,that really convey the feeling of the battles.
Here's a new image, Battle 8: First Blood cover picture from one of the single player battles in the campaign - hope you like it!
Hello, the current release estimate for the Assault Wave is end of May - during June! Bit more specific info in the blog: http://www.assaultwave.com/?p=364
Howdy, here's a new screenshot showing a lot of units on the battlefield, from the Online Multiplayer (1 vs 1) game mode, which works quite nicely Also shows some new Command icons (the row of icons), Mortar and Air Strike. And the enemy Battle Point score is shown at the top of the screen, and the players own score at the bottom. 3 more screenshots can be found from the blog: http://www.assaultwave.com/?p=372