I've only played the game through once, and that was as a good guy. Reading about the game at their forums, nothing much changes if you play as evil, except for some different dreams in the game, and your reputation which influences people's reactions to you in the game. Most will react negative and some violent to you if you're evil enough... Edit: Also, if you have a party with conflicting alignments, sometimes fights ensue, and/or some may leave the party. It's a balance act sometimes. You can donate at temples to raise your reputation if it gets too low, or kill innocent bystanders if it gets too high for liking...
Thanks for the links to those interviews Bytebrain i found them a really interesting read.This game could be hugely important especially for ipad on whether we see more of these epic rpg,s in future.Hopefully this will be a success and we see many more of this quality.
You're very welcome. I believe you're right about a bright future for well made and deep RPG's. Just look at Project Infinity, which was inspired by Baldur's Gate, and the guys who's making it have worked on games like Planescape Torment, Icewind Dale and other great isometric RPG's in the nineties. That one is not currently planned to ported to tablets, but I think it's just the beginning of a revival of good games, made for gamers, by gamers.
I believe the iPad version is going to be slightly delayed... Earlier this evening they said that they are still working/testing a crash bug and will submit it once fixed.
Not necessarily. I've seen quite a few games released that weren't version 1.0. So it might still be released on time. It doesn't take that long to approve a simple bug fix.
Dang it!! I just read the twitter @jedolly mentions, where Trent talks about the persistent crash bug on iPad 1. They've already had approval on more than one occasion, but they want to re-submit the latest build, and it doesn't look like they want to release a build that have issues. I think it's fairly certain to say that we won't see BG:EE on iOS for at least a week or two. If we're lucky..
Don't count on it. It's not up to the developers, it's up to Apple's approval process, and up to Hollidays, the approval process can easily take up to and above 14 days. Since they've just now re-submitted the game again, it most probably won't make it to iOS in November.
I've seen apps, approved within 1 day... So if they had it already submitted, and they did find a bug, so they re-summit it, it will go a lot quicker, and usually they don't even look at it... Knowing big company names etc, I doubt they are looking through the whole code.
Yeah if it's just a small change then they will hopefully check that and release it, if not apple would surely have told them and they would have stated a new date on their website.
This is what I found on their forum "We are targeting November 28 for all platforms. Since we have approvals, etc, we can't 100% control the date on iOS, Mac and Android" So... Apple did approve it already.. it's now just waiting when apple release the game. This was from Nov 9 and there was something about 19 days waiting.. so would be sometime next week then.
While they may have approved it already, the devs just found a crash bug, so they have to resubmit. I think if Apple has already approved, and the dev submits an update, approval may go more quickly, but it still has to get reapproved.