Universal Battlefleet Gothic: Leviathan (by Grand Cauldron)

Discussion in 'iPhone and iPad Games' started by metalcasket, Jul 6, 2016.

  1. Kamakazie

    Kamakazie Well-Known Member

    Jan 14, 2013
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    Yeah, I think the Brace dice and the Focus Fire skill are what I was seeing when I was confused about so many dice popping up in rapid succession.

    I understand the dice roll when you choose a special order during the move phase, but I don't know why more dice are rolled when you pick a ship during the combat phase.
     
  2. trystero

    trystero Well-Known Member

    Aug 11, 2009
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    If I understand the rules correctly, your standard weapons, like lances and batteries, must ALWAYS fire at the closest enemy in range unless you pass a leadership test. Those two dice that role each time a ship is picked in combat is that leadership check being made. When you pass, you have the option to select from any targets in range. When you fail, you are forced to target the closest enemy.
     
  3. D1vi8

    D1vi8 Well-Known Member

    May 22, 2014
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    Is it me or is this game so hard. Fist mission, I can only accomplish half of it goals. And I keep on losing the second mission (protect tempestus Scion ship)
     
  4. Bloodangel

    Bloodangel Well-Known Member

    Jan 19, 2011
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    I'd like this, but can't decide
     
  5. D1vi8

    D1vi8 Well-Known Member

    May 22, 2014
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    Battles are very chaotic. Even on my ipad pro, it is hard to keep the overview when ships are in the same area. And for me, even the first missions are too hard.
    Possibility to save in battles would be nice.
     
  6. dunhila

    dunhila Well-Known Member

    May 6, 2016
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    The game is very hard to be honest.I got a lot better at it and recommend finishing all of the tutorials first before you jump in the campaign.The first couple of missions I actually think were just placed there to beat you as hard as possible,after that however they become a lot easier(still hard though),I actually haven't lost a single primary or secondary mission(with both objectives) since I passed the first couple of hard ones.They are still very hard because of the dice to be honest,I feel like 70% of the time I don't roll a high enough number and deal zero damage while the enemy almost never has bad rolls and that is a problem with giant tyranid ships.Hell,to be honest even the small ones in groups are a serious issue.I don't know how the dice rolls are handled but I don't like it so far,also I feel like most of the time torpedo rolls are bad.I fired 10 torpedoes towards small tyranid vessels and only 1 hit.That is 9 bad rolls.I've seen it happen way too many times and I just avoid torpedoes now to be frank.
     
  7. BFGLeviathan

    BFGLeviathan Active Member

    Apr 13, 2016
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    Hi fellow Admirals,


    I'm not from the dev team but they're not that far away ;)

    We got a lot of feedbacks about this subject so I'll try to make it more clear:

    Saving: The game is saving automatically during the campaign map and you can't save during a battle or tutorial. We got a lot of feedback about that so we're going to look into it but it seems kind of complicated to implement right now.

    Asynchronous multiplayer mode: It's not something we plan to implement (especially with the ingame action you have to do, like Brace for impact, making it difficult to manage)

    Multiplayer against random player: We'll see if we can add something to notify when (and how many) people are connected



    Trystero is right !


    You can restart the campaign by going in the Options menu and click on "Reset save" !


    There's no cloud save.


    Thanks for the feedback Parkingtigers, they've been forwarded to the concerned persons. And don't hesitate to send a mail to [email protected] if you encounter new bugs !


    Thanks everyone !
     
  8. CoreyB

    CoreyB Well-Known Member

    Aug 25, 2011
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    #68 CoreyB, Jul 11, 2016
    Last edited: Jul 11, 2016
    I'm on a secondary mission with a serious bug. The mission is to defend the out post in the middle of the map. It has two starting units already on map in the very top left and bottom right. They look like transports or the firestorm units. After I place my units and confirm I get a message saying that som units are not within the starting area. As I can't even place my units outside the area the problem seems to be the starting units as the are on the very corners. I'm not able to reposition them.
     
  9. D1vi8

    D1vi8 Well-Known Member

    May 22, 2014
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    This game got potential but I don't understand the quests. Take for instance "A Last Hope". You need to disangage the Lunar Cruiser and destroy 50 % of Tyranid. But all you can do is just run away as fast as possible. You have 2 cruisers (1 must flee as objective) and 2 escorts against 1 Hive Ship and I think 12 Kraken. How on earth can I destroy 50% of them and disangage the Lunar Cruiser?

    So I fled as soon as possible without a fight. I guess I will switch to Skirmish.
     
  10. trystero

    trystero Well-Known Member

    Aug 11, 2009
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    I believe I self-destructed my cruiser within the horde of Kraken and that solved the 50% issue.

    For the Emperor.
     
  11. buzznaut

    buzznaut Active Member

    Sep 25, 2013
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    Have tried this out and despite the UI limitations pointed out by others the biggest drawbacks to this title include:
    1. No saves during missions (they are not short, even the tutorial missions take me more than 30 min to complete )
    2. No cloud saves
    3. No async MP. Who is going to play live for more than 30 min on an iPad these days ?

    In my opinion these are must haves before I'd recommend this app to anyone but the hardest core fan.



     
  12. Requiemm

    Requiemm New Member

    Jul 26, 2011
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    According to the game, I am 39% of the way through the campaign and I love it! Never played any of the Warhammer miniatures games but I was an avid Battletech player. This is bringing back memories of epic battles, using tactics and having the dice love you one minute and hate you the next. Kudos to you all.

    That's not to say it couldn't use a bit of polish. I saw the same typos and "placeholders" as mentioned before. I would also humbly request the following:

    1. Ability to tell a squadron to "follow the leader" Once you have a squadron stacked up to use the grouped fire, there should be a way to dictate the path for the first one in the squad and then have the rest automagically follow it. Would be a nice time saver.

    2. Ability to end a mission if you've killed all the enemy. On one of the "defend this area" missions I managed to kill all the enemy on turn 5 but then had to move and not fire for 2 more turns as it wouldn't end until turn 7.

    I had the same issue. You have to place your units INSIDE the square area but OUTSIDE the circle. I tend to group my squadrons together so I put Some in each of the left corners. Hope that helps.

    Remember you can use the disengage button instead of fleeing off the map edge. This means you can trade fire for a couple rounds if you use the other ships to screen. Also, if you have torpedoes (can't remember if that mission does), fire them at clusters of enemy. They'll go forever in a straight line and hit any ship in the way. You can take out a bunch of their smaller ships with some well placed torp clusters

    Make sure you keep the temp scion ship back and let your others screen for it.
     
  13. subgenius

    subgenius Well-Known Member

    May 30, 2014
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    I've run into a strange problem in the campaign and I'm curious if there is a work around or if I have to start over. I just completed the story mission where you get the ship to survive to round 5 and teleport out and then did a succussful battle action around the planet closest to the sun. At this point I had 2 fleets at that planet and one fleet in the next ring.

    During the opponent's turn, two hive fleets sprung up at the planet and one fleet moved in to overlap mine at the next ring. At the end of this turn all of the armies at these locations were destroyed and I had no forces left.

    I would have thought the game should end or something, but now the turns just keep rolling by with the tyranids building up more and more fleets while I have nothing to do and no way to activate further actions (shadow of the warp covers everything but the inner ring). Am I missing something?
     
  14. amplebob

    amplebob Member

    Jul 12, 2016
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    Firstly, let me say well done. This is an excellent bringing of the the tabletop game to a digital space. It's speeds up and eases gameplay so much. Thank you.

    I'm really enjoying fighting out the campaign battles and it's a decent story arc to work through. The progression in ship classes you can access is well stepped and builds the tension. I like that some of the missions require very careful use of special orders to have any chance. I've played this so much since release, too much almost. 60% through the campaign.

    However, a few issues:
    - initially, the AI was solid. But now i've noticed it only ever really uses lock on as a special order. (I know you chose tyranids as the starting force because they instinct rules were relatively easy to program). The way the enemy plays is no longer really a challenge. It makes the campaign missions all about if the objective is really tough or not.
    - skirmish mode is a bit of a mess. Playing against the imperium they regularly torpedo themselves. Tyranids don't use synaptic control when it'd help them. But in general, the AI doesn't do the basic of focussing fire. Meaning you get plenty of shields knocked down on lots of ships, but suffer very little damage.
    - it'd be nice to have a shortcut for turning ships, spinning that wheel can get tiresome when you're lining up your escort squadrons. Maybe 15, 30 degree shortcuts would help.
    - The unit of 6 cobra escorts currently costs only 120 (instead of 180)
    - when I look at my cards it shows the LD of some ships as 14.

    I'd love this game grow and refine itself. Improving the AI and bringing in the other races. Surely Chaos would be fairly easy to do, given the similarities with imperials.

    For those feeling impatient, remember it's a remarkable achievement speeding up a table top game that could take 2 hours down to around 30.

    I do understand people who haven't played on the tabletop finding this tricky, but that's a normal thing in tabletop games too. Go have a look in the codex and work out how to maximise your dice when firing your weapons batteries. It'll help a lot.

    I need to test myself in some online games... anyone know where I can see how many people have purchased this game?
     
  15. BFGLeviathan

    BFGLeviathan Active Member

    Apr 13, 2016
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    As Requiemm said: "You have to place your units INSIDE the square area but OUTSIDE the circle. I tend to group my squadrons together so I put Some in each of the left corners."


    You don't have to disengage your Lunar Cruiser right away. It's a hard mission, you have to kill the tyranids and disengage at the end of the game!



    Thanks for helping the other and for your feedbacks Requiemm ! We note every improvement idea we receive.


    Did you won mission ? I've reported the bug to the dev team, they look into it.


    Thank you for the feedbacks, we'll see if we can work on it (but they're big features, making it kind of complicated to implement).


    Thanks for your kind words Amplebob! I've noted the bugs and improvements you talked about. Thanks a lot !
    About multiplayer, we're going to see if we can implement a counter for how many people are online. (Or maybe a group on Facebook to plan a game between players or something like this ?)
     
  16. D1vi8

    D1vi8 Well-Known Member

    May 22, 2014
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    Quote 'You don't have to disengage your Lunar Cruiser right away. It's a hard mission, you have to kill the tyranids and disengage at the end of the game!'

    I know but the Kraken are deadly at close range and my ships are outnumbered. This mission is nearly impossible or could be I suck at this game.
     
  17. Requiemm

    Requiemm New Member

    Jul 26, 2011
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    Happy to help. Let me know if you need more detailed typo posts and/or a beta tester for the fixes.
     
  18. amplebob

    amplebob Member

    Jul 12, 2016
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    No probs man. A couple more things cropped up:
    - the achievements button in the options menu doesn't work
    - it'd be good to have a post game screen. Where it summarises victory pts and some other stats.

    I found a public game online, it took a while, plenty times I patiently loaded up my fleet and waited, and waited. As you've said it'd be great to have a counter of how many people are online. I'd also like to be able to communicate, even in a very limited way with my opponent. I know it's no longer tabletop, but it's normally a social game. In choosing the public game, it sets you at 1000pts, but what if you wanted to play less/more? (also I think you'd get more mileage from both online and skirmish if you allowed 750 as an option too). The lack of a post battle screen is magnified in multiplayer.

    My match itself was good fun against a space marine fleet. It seemed the guy, veradasil (or similar), was fairly new to the game, bracing for impact when he more shields up than dice being thrown. Niether of us could damage each other's main ships (retribution and battle barge) but that can easily happen in 1000pt games.

    For the guy struggling with that mission, here's one simple, sneaky tip that'll help. If you line up your ship so that the enemy is only just in your flank arc, instead of your front, then you'll still be able to clip them with a wave of torpedoes. It gives you a lot more firepower in the first few missions.

    Finally, for anyone interested in battlefleet gothic lore, tactics and the whole world of it, check this old set of awesome webzines.
    http://www.specialist-arms.com/bfg/warprift/
     
  19. TokyoDan

    TokyoDan Well-Known Member

    Oct 7, 2010
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    #79 TokyoDan, Jul 13, 2016
    Last edited: Jul 13, 2016
  20. subgenius

    subgenius Well-Known Member

    May 30, 2014
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    Thanks for the quick and detailed responses BFGLeviathan, so far I'm thoroughly enjoying the game and I hope the feedback you're collecting will be used to make it even better.

    For the case I outlined above, I completed the mission successfully (only primary objective, didn't quite kill 50%) and then the game returned to the campaign map and went to the fleet vs fleet battle I had previously lined up for the turn. After this next fight (which I won) it went to the never ending turn situation. I went ahead and reset the campaign, and this time after the story mission it went directly to a cutscene that advanced the campaign. It appears that somehow I skipped over the trigger for the cutscene before and the game never caught the mistake.

    Now things are moving along nicely. I'm still tearing my hair out when the enemy passes 10 4+ saves in a row, but I guess that's an unavoidable part of diligently porting a board game that truly embraces the random.

    Dice for the dice god!
     

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