Universal BIT.TRIP RUN! - (by Gaijin Games)

Discussion in 'iPhone and iPad Games' started by Sanuku, Oct 23, 2013.

  1. awp69

    awp69 Well-Known Member

    Oct 30, 2009
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    Here's hoping it hits the US at 11 EST. But if it just hit the UK, that would typically put us at another 5 hours....
     
  2. Gabrien

    Gabrien Well-Known Member

    Nov 24, 2009
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    #62 Gabrien, Oct 31, 2013
    Last edited: Oct 31, 2013
    Frame rate on iPad 2 isn't smooth, which for this is basically game breaking.

    EDIT: And oddly no retina on iPhone 4S. Additionally there are links for currency IAP which don't appear to be active.
     
  3. awp69

    awp69 Well-Known Member

    Oct 30, 2009
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    Out in US!
     
  4. Alright! Run bit run!
     
  5. davidovich

    davidovich Well-Known Member

    Sep 26, 2008
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    Link please! #
     
  6. biokid

    biokid Well-Known Member

    Jul 11, 2013
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    Wop Wops
  7. davidovich

    davidovich Well-Known Member

    Sep 26, 2008
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  8. retr0spective

    retr0spective Well-Known Member

    May 24, 2011
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    Hooray! It hit the US!
     
  9. This game sure does have some feel good music.
     
  10. kioshi

    kioshi Well-Known Member

    Apr 9, 2011
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    Aw man. Can anyone else confirm this?
    (About the iPad 2)
     
  11. MARl0

    MARl0 Member

    Dec 31, 2011
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    Frame rate?

    So how is the frame rate? I have the game on Wii U, and it runs at 60fps there. Anything less here, and I'll have to pass on it. I have an iPhone 5, and an iPad 4.
     
  12. rIcHrAnDoM

    rIcHrAnDoM Well-Known Member
    Patreon Silver

    Nov 17, 2008
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    Indiana, USA
    Hmm..well I'm having second thoughts about paying four bucks for another runner game. I've already been enjoying Zombie Tsunami and Ninjump Rooftops just released free. Just on the fence here.
     
  13. Gabrien

    Gabrien Well-Known Member

    Nov 24, 2009
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    The controls simply aren't good enough either. All too often a swipe will register as a tap, since taps are so highly sensitive. Maybe this game on touch screens was just a bad idea. Certainly in its current state.
     
  14. andsoitgoes

    andsoitgoes Well-Known Member

    I'm fairly confused here... Controls tend to be a bit more quantitative, less subjective, than most things.

    It's a bit disappointing, and I WISH they would have just provided buttons, controller support, something!
     
  15. retr0spective

    retr0spective Well-Known Member

    May 24, 2011
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    I am not experiencing any framerate or control issues on the 4s running iOS 7 with limited available space.

    My initial impressions are that this game is a remarkable, artistically and meticulously crafted sequel that manages to surpass the original, which I mentioned before was my single favorite game on any platform. I feel very lucky to have this on iOS at such a low price.

    For those unfamiliar with the series, Bit.Trip Run is a rhythm auto-runner where each movement of the character interacting with the environment (jumping, sliding, kicking, etc.) contributes a distinctive note within a rhythmic electronic symphony which builds into a climax by the end of each level. It is a unique and beautiful gaming experience.
     
  16. Andre

    Andre Well-Known Member

    Apr 11, 2012
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  17. awp69

    awp69 Well-Known Member

    Oct 30, 2009
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    Greenville, SC
    Gotta say I'm a bit puzzled by the control / framerate problems. I actually downloaded the demo of this on my Xbox 360 last week to check it out and really was looking forward to the iOS version. I'm not at all disappointed.

    I actually seem to be doing better on this version than I was with a physical controller on my 360. The game certainly can be challenging in that if you don't time things right it's easy to run into a platform or drop off an edge.

    But so far so good in my experience on a 4S running iOS 6. Great music, graphics, gameplay, voiceovers and polish gets a thumbs up from me. Looking forward to getting further into the game to see what awaits (anxious to see how boss fights are in particular).
     
  18. I didn't experience any slowdown on my iPad 2
     
  19. Double

    Double Well-Known Member

    Apr 23, 2013
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    #79 Double, Oct 31, 2013
    Last edited: Oct 31, 2013
    Great game. No problems with framerate on my iPhone 5 running iOS 7.0.3. I see in the version history they just pushed out an update. Oct 31. Performance optimizations.

    I think the controls work fairly well, not really an issue for me anyway.

    Is anyone having problems with Game Center? There are Leaderboards and Achievements. But showing up in GC as "No Items".
     
  20. TheFrost

    TheFrost Well-Known Member

    Nov 18, 2010
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    Swipe left to dance, down to slide and right to kick/block on the left side of the screen... and the whole left side of the screen to jump... not a problem at all... its really easy. Practice?
     

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