Everyone that has played it so far loves the controls. Curious to know what other control schemes do you invision though? Examples?
Definitely. They might make it into launch but most likely v1.1. What additional weapons did you have in mind?
Weapons such as these in Gameloft's game Six-Guns - different pistols, shotguns etc. See this link: http://sixguns.wikia.com/wiki/Weapons As I see from your post in v1.0 we can use only the pistol with knife and after v1.1 release we can use another weapons?
Gotcha. Ours will look a little better than those But yes heavier, more damage weapons will be in the mix after v1.
Yes, end of summer is the best timeframe I can give right now. It is very close...excited to get it in some Touch Arcade users hands!
i'm really looking forward dont know why but i love the art desing but yes like megasiech said a virtual pad and some action buttons to use the sword, another to use the gun but anyway still the tap to go there and here and slide attacks are going to change my desire for this one
They way the attack and combo system are built, on-screen buttons just don't work. Like I mentioned before, the controls are great...you won't be disappointed.
I won't mind too much if it is, but I hope it's not like infinity blade controls where you tap and watch them walk, I just think that gets very boring and repetitive very quickly. Also, will it be able to run on my iPad 1 in the first place??
actually in the gameplay video a few post back it looks like is free roaming only just tapping but you do actually control the movement
Oh yes, looks very different to anything I've seen actually, interested to see what it's like to play.
We've experimented with a lot of different control schemes. At one point you could either tap anywhere to autorun and pathfind to that spot, or pres and hold to run in that direction. Turning around was a bit cumbersome sometimes and it had more of a dungeon crawler gauntlet feel rather than the classic action game feel we were hoping for so we scrapped that and went with a v-pad style of control where you slide in the direction you want to run and the camera just follows. It's essentially an unhinged dynamic v-stick (just not drawn on-screen) with some subtle modifications to make it feel smooth. You have full control over your movement both in and out of combat, including run and dodge. As for combat controls, once you get it in your hands and figure out all the different combat abilities, I think it will make perfect sense why we went with this style of input. It feels pretty good to me (and we're not covering the screen with a bunch of virtual buttons, which is a plus), but I'm interested to hear what people thing once they get a chance to play it.
Now this sounds great so the movement would be something similar to dead space on ios? but then again you right about have a bounch of virtual buttons would on the screen it wouldn't look nice Edit: one more thing does the ios like iphone 4s, ipad 3 and 2 will have all the effects like the tegra?
I signed up via Twitter a couple of weeks back already, but I'm just curious as to when can we expect the game to land in our hands? Edit: I refer to the beta.
a plus is when you covering the screen not with the fingers..( tap here tap there )..if you made it like dead space... it will be fine
I've been pumped for this game for... i dunno... half a year now... check regularly to see if anything is imminent. Cannot wait for it! Looks great guys!
well i was saying is the tegra version will have special exclusive effects like others games and if those will be included in the a5 or a5x, or does the game is the same in all platforms?