BLOOD ROOFS - Upcoming 3D Action

Discussion in 'Upcoming iOS Games' started by Gamesmold, Jan 28, 2012.

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  1. ninjackid

    ninjackid Well-Known Member

    May 27, 2010
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    Whoa, how have I missed this so long? This is looking awesome!

    Is there a set price for this? (Sorry if I missed it, didn't read the whole thread :p)
     
  2. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
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    The Work-At-Home Guy
    Philippines
    None yet, but at this quality i wont be surprised if it was $5, id still buy. I just hope there isnt any IAPs then.
     
  3. awp69

    awp69 Well-Known Member

    Oct 30, 2009
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    Looks awesome. Wonder what kind of file size we'd be looking at as well.
     
  4. metalcasket

    metalcasket Moderator
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    May 24, 2010
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    Deepest Circle, Hel
    One of the videos on YouTube had a comment from the dev stating it would be $2.99, and a screenshot shows a store...which probably means IAP.
     
  5. Fastbridge

    Fastbridge Well-Known Member

    Aug 20, 2009
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    Service advisor for Honda
    NYC, New York. USA
    #65 Fastbridge, Aug 17, 2012
    Last edited: Aug 18, 2012
    God damn IAP's. Anyway this looks Amazing
     
  6. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
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    The Work-At-Home Guy
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    $3 is perfect. Im up for it. Now it just has to show up in the appstore.
     
  7. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
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    The Work-At-Home Guy
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    I hope this wednesday is the day...
     
  8. AnarKitty

    AnarKitty Well-Known Member

    Oct 10, 2010
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    I love the idea of a high-quality 3D runner, especially one that carries the inspirational torch of Space Harrier. Can't wait for this to come out, and I'm hoping it'll be soon! :)
     
  9. Gamesmold

    Gamesmold Well-Known Member

    Dec 11, 2010
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    So do I... :)

    But it's still waiting for review.
    Today is the 8th business day since upload of the binary (submitted on 10th of august).

    And, yeah, it is inspired by Space Harrier. Can't wait to show you the new video... But first I have to wait for approval.

    Best,
    Thomas
     
  10. Rip73

    Rip73 Well-Known Member

    Nov 18, 2011
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    Ah, now that is good news. Apple does claim an 8 day turnaround on reviews so hopefully you'll get some news soon.
    Of course, we all know that doesn't always work out, but still, fingers crossed.
    Thanks for keeping us up to date on it Thomas, really appreciate it
     
  11. JBRUU

    JBRUU Well-Known Member

    May 9, 2012
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    First truly original runner I've seen in a long time.
     
  12. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
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    The Work-At-Home Guy
    Philippines
    LOL... I guess you can tell how excited I am for this game based on the number of posts i posted for the last week. Haha!

    Cmon Apple!
     
  13. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
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    The Work-At-Home Guy
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    So... Any news? Next week maybe? Im still hoping it comes out later in the day though. :)
     
  14. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
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    No news regarding the release?
     
  15. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
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    #75 Exact-Psience, Aug 23, 2012
    Last edited: Aug 23, 2012
    This will be my last post on this thread til game comes out... Excitement is slowly dying. If it comes out on the appstore, yay. But if it doesnt, meh.
     
  16. Fastbridge

    Fastbridge Well-Known Member

    Aug 20, 2009
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    Service advisor for Honda
    NYC, New York. USA
    This review process is taking foreverrrrrrrrrrrrrrrr
     
  17. Gamesmold

    Gamesmold Well-Known Member

    Dec 11, 2010
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    This project keeps holding me in suspense.

    I've been creating apps for quite a while now, but this was new to me:

    It seems like it makes a *slight* difference in how an app will execute when it has been installed onto a device using Xcode instead of using iTunes for installation.

    Now, during our testing rounds I had always installed it onto the devices via Xcode and thus we never saw this issue that Apple had found now... And thankfully they found it!

    During testing, it ran perfectly, especially on the iPad 3 (it even is extensively optimized for this device). And at first, it seemed to have run well on Apples testing devices, too.

    But when they had tried it on the iPad 3, it only produced an OpenGL framebuffer violation and refused to start. It wasn't even a "watchdog crash", the screen just stayed blank because OpenGL said "no, thanks".

    And this only happened when it came onto the device via iTunes and not via Xcode. Strange enough - I mean, we're talking about a full scale installation, running without cable and console, being tested and launched over and over for weeks and weeks.
    But apparently, the installation process can make quite a difference. Very well, lesson learned.

    Anyway, I was able to fix this within less than an hour (at startup, I drew into an invalid framebuffer position when dealing with the large iPad 3 resolution - which didn't bother OpenGL when it was an Xcode installation). Now it's fixed, resubmitted and waiting again. :rolleyes:


    But I must admit, I'm not too unhappy with this delay after all.
    Because I've also submitted my new promotion video to App Store Marketing for approval this week - and, as it takes around five business days for approval of promo materials, I was a bit afraid of ending up with an app ready for sale and a promo video that I had no approval to publish.

    So, hopefully, app and video will now get approved soon and possibly simultaneously.

    Sorry for the waiting.
    I can tell you, developing apps takes nerves of steel...

    Stay tuned!
    Thomas
     
  18. Fastbridge

    Fastbridge Well-Known Member

    Aug 20, 2009
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    NYC, New York. USA
    Hopefully your not on the bottom of the cue again. I hope they just put your case on hold until you resubmitted it. I can't wait for this
     
  19. Gamesmold

    Gamesmold Well-Known Member

    Dec 11, 2010
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    Well, I'm afraid we'll have to wait a bit. App Review seems to be working under high pressure at the moment, probably not only due to vacations, but rather due to the upcoming new devices and iOS6 in september. If you read stuff like https://twitter.com/#!/search?q=%23iosreviewtime or general forum posts by developers, the average review time for new apps is 10 to 12 days right now. Makes sense: 8 business days plus two weekends, there you have your 12 days of waiting.
    Well, though math tells me the earliest day is friday (or even monday), I'll probably keep up checking my devices constantly for an "app status changed" message... minute by minute... ;)

    Cheers,
    Thomas

    (walks away checks device)
     
  20. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
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    The Work-At-Home Guy
    Philippines
    After reading this, i cant hide my excitement anymore. I understand how apple may be delayed in releasing the game, and your last 2 posts shed some good light on the matter. Looking forward to getting this as a day-1 purchase. Good luck!
     

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