iPad ChocoRun

Discussion in 'iPhone and iPad Games' started by syntheticvoid, Jun 16, 2011.

  1. dunkelgeist

    dunkelgeist Well-Known Member

    Jun 16, 2011
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    I.T. Manager during day / Game developer at night
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    Please don't take me wrong but I don't think a d-pad can be considered an improvement. It would make some levels totally pointless, and break the whole point of the game. So no, at least for now, Choco controls remain as they are.
     
  2. ninjackid

    ninjackid Well-Known Member

    May 27, 2010
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    I agree with this, the game's controls are unique and perfect as they are. :)
     
  3. dunkelgeist

    dunkelgeist Well-Known Member

    Jun 16, 2011
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    Please strivemind, can you edit your post and add the 2nd trailer into it?

    I know many people just looks at that video and get away and I would like them to know right away how the game looks now.

    YouTube: video

    Thank you in advance!
     
  4. Kartel

    Kartel Well-Known Member

    Apr 18, 2009
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    That's too bad, cause right now for me and some other people we like the look the level design and visuals of the game, but it's practically unplayable with its current control scheme. At the very least it simply isn't fun. An alternate VC control option would have been nice. Ah well.
     
  5. plasmakirby3

    plasmakirby3 Well-Known Member

    Apr 26, 2011
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    Junior in High School
    Northern California
    I think the control decision was excellent, but I noticed that the original version is a lot more fast-paced than 2.0. Would it be possible to return the game back to its original pace?
     
  6. dunkelgeist

    dunkelgeist Well-Known Member

    Jun 16, 2011
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    Well... actually 2.0 runs faster... The 1.0 video is speeded up, but the game wasn't as fast as that, with that video I just wanted to show a lot in the less possible time. But believe me, it's far smoother and faster right now.
     
  7. Vinvy

    Vinvy Well-Known Member

    Apr 9, 2010
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    Why not just play another game? It's jump mechanic is pretty integral to how the game was developed and designed, changing it isn't really a possibility. Your request for alternate controls, isn't as simple as say, giving a different option for input(eg, alternate configurations, tilt etc,) you are actually requesting more inputs, kind of like asking for a double-jump and a barrel-roll button in Resident Evil 1, totally pointless--the game isn't designed for any more inputs than what is there already.
     
  8. dunkelgeist

    dunkelgeist Well-Known Member

    Jun 16, 2011
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    #308 dunkelgeist, Sep 2, 2011
    Last edited: Sep 2, 2011
    Your explanation is simply perfect but I want to add a little to it:

    Being a platformer lover myself I knew I would have to defend the control scheme against opposers just because it's new and platformers are a rock solid genre that hasn't changed almost anything since the beginning. Everything new will have rejectors and lovers, always.

    I know they are different, but if I love them for me, every platformer lover out there can love them too when it gets used to them. I'm not just saying I think they work well, what I think is those controls were the best decision I could possibly have ever made.

    If anyone is scared of spending money without knowing if they will like the controls, notice we have a Lite version out there to try them out. You may love those one-touch hold and release controls too.

    I've got a video playing with my left hand when I'm not lefty and completing the first world, it's for version 1.0, but you'll get the idea:

    http://www.youtube.com/watch?v=obGpfeXlSpA
     
  9. dunkelgeist

    dunkelgeist Well-Known Member

    Jun 16, 2011
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    New unlockable character

    Did I mention we have a new unlockable character ready?

    Some of you will surely know him so give him a nice welcome!

    [​IMG]
     
  10. ninjackid

    ninjackid Well-Known Member

    May 27, 2010
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    #]^{ YEAH!!!! idk what that is but it looks downright awesome!!! :D
     
  11. ninjackid

    ninjackid Well-Known Member

    May 27, 2010
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    Any news on the update?
     
  12. dunkelgeist

    dunkelgeist Well-Known Member

    Jun 16, 2011
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    I.T. Manager during day / Game developer at night
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    :D Waiting for uncle... Cook. Steve sounded better but oh well...

    I submitted it yesterday ;-) Let's hope this gets out soon.
     
  13. dunkelgeist

    dunkelgeist Well-Known Member

    Jun 16, 2011
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    ChocoRun 2.1

    ChocoRun 2.1 has just entered 'In Review' state, so we'll have it out very soon!!!

    For all Destructoid lovers, this update is dedicated to you! Enjoy!
     
  14. dunkelgeist

    dunkelgeist Well-Known Member

    Jun 16, 2011
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    I.T. Manager during day / Game developer at night
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    Update day people!

    Take a look at Choco's new intro (proposed by TheFrost) and meet the new character: Mr.Destructoid!

    Oh! and now you have 2 death counters! And you can reset one of them at anytime ;-)
     
  15. TheFrost

    TheFrost Well-Known Member

    Nov 18, 2010
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    Today im hanging out with my gaming friends, and will try to convince them to play this instead of JJ, that intro and spikes looks awesome, now its time to play this one till i finish it....
     
  16. ninjackid

    ninjackid Well-Known Member

    May 27, 2010
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    Sweet! Does this update fix that annoying bug that makes the text invisible? :p
     
  17. dunkelgeist

    dunkelgeist Well-Known Member

    Jun 16, 2011
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    Sorry having some issues quoting your comment, YES it does fix that nasty bug about text ;-)
     
  18. ninjackid

    ninjackid Well-Known Member

    May 27, 2010
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    Finally!!! YES! :D

    Oh, and is that contest still going on?
     
  19. dunkelgeist

    dunkelgeist Well-Known Member

    Jun 16, 2011
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    I.T. Manager during day / Game developer at night
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    YES. Go make your video! ;-) Lots of plushies at my office, I need some free space xD
     
  20. ninjackid

    ninjackid Well-Known Member

    May 27, 2010
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    Hahahaha! I will, I've just been procrastinating lately xD

    and I'll have to borrow my friend's 3rd gen, I remember you mentioned to wanted the game reviewed on at least a 3rd gen, correct?
     

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