Derelict

Discussion in 'Upcoming iOS Games' started by Team Derelict, Jun 5, 2014.

  1. Team Derelict

    Team Derelict Well-Known Member

    #61 Team Derelict, Oct 15, 2014
    Last edited: Oct 15, 2014
    URL=http://s235.photobucket.com/user/Lachadonan/media/imagejpg1_zps2ddb9830.jpg.html][​IMG][/URL]

    Made some quick rooms... WIP (especially the texture/Balancing)
     
  2. Woodrith

    Woodrith Well-Known Member

    Oct 4, 2014
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    It looks really good, varied environments will be a big plus. Did you say you were thinking about implementing a fog of war or line of sight? I think line of sight would definitely add to the tension, with maybe directional sounds giving you a small hint with what you'll be facing. How many different enemy types will the game start with?
     
  3. xsprint

    xsprint Well-Known Member

    Aug 4, 2014
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    This game looks promising!
    It is my kind of gaming.

    Well, I am off of some threads, so can someone say if there is going to have beta? or the game it is growing up?

    Best regards 4 y'll
     
  4. Team Derelict

    Team Derelict Well-Known Member

    Yes, we are working on the Fog of war. Its going to darken the corridors out of sight from the soldiers, as well as darken the bugs

    As for enemy type its all melee so they're all pretty much the same right now. We are working on it though


    Thank you, we will have more beta keys soon
     
  5. Cerberus_17

    Cerberus_17 Active Member

    Apr 10, 2014
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    I think fog of war will really help with the atmosphere, looks good.
     
  6. Team Derelict

    Team Derelict Well-Known Member




    Edit:
    New videos are now working
     
  7. Team Derelict

    Team Derelict Well-Known Member

    I hate animating!!!

    [​IMG]
     
  8. xsprint

    xsprint Well-Known Member

    Aug 4, 2014
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    "If things are too quick, then they go quick too"

    Keep going this awesome job and dont forget to put a price on it :)

    All efforts are needed.
     
  9. Woodrith

    Woodrith Well-Known Member

    Oct 4, 2014
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    Loving the constant updates! Don't burn yourself out, go outside, get a Belgian beer, or run up a hill! Or all three! Impressive so far, starting small always works so much better, you can always update, release dlc's, or sequels to improve the formula.
     
  10. Team Derelict

    Team Derelict Well-Known Member

    Thank you both!

    Fortunately I have a fair bit of free time so I can work hard on the game

    Ill be sure not to burn out though
     
  11. Team Derelict

    Team Derelict Well-Known Member

    [​IMG]

    [​IMG]

    Moderately happy with the results... A huge pain to do! I don't know what it was but all those straight lines and such. I ended up using a mouse and photoshop (compared to a cintiq and mudbox)

    Well its done...
     
  12. Team Derelict

    Team Derelict Well-Known Member

    [​IMG]

    :D these may help in the dark
     
  13. Team Derelict

    Team Derelict Well-Known Member

    #74 Team Derelict, Oct 25, 2014
    Last edited: Oct 25, 2014
    [​IMG]

    [​IMG]

    [​IMG]
     
  14. Team Derelict

    Team Derelict Well-Known Member

    [​IMG]

    Didnt get much sleep... Oh well. Heres what ive been working on

    Hopefully Ill get the small soldier animating when the Medium soldier is being done. Just get all the animations done in one go.

    Thanks everyone for seeing!
     
  15. Woodrith

    Woodrith Well-Known Member

    Oct 4, 2014
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  16. Team Derelict

    Team Derelict Well-Known Member

    They are all hand crafted!

    Theres a lot of testing for each level. It wouldnt work if they were procedural. They would either be too easy or too hard, either way built wrong.

    Dont worry, Im making lots of levels! :D Each one goes through several stages, from design to testing. Testing, over and over. Once the level plays right the art is added, here is one of the levels

    [​IMG]
     
  17. Team Derelict

    Team Derelict Well-Known Member

    [​IMG]

    Ive decided to do something different for the Heavy soldier. Instead of building off the mesh, using the same animations and such, Im going to make them at the same time as the other soldiers. But each will have different bones and animations. This will allow a wider range of freedom with the model.

    Im just fleshing out the mesh right now, but im pretty tired so I may not get much more done today.

    Also, Im going to refer everyone to our IndieDB page.
    http://www.slidedb.com/games/derelict-ios
     
  18. Team Derelict

    Team Derelict Well-Known Member

    #79 Team Derelict, Oct 26, 2014
    Last edited: Oct 27, 2014
    [​IMG]

    Now its off for cleanup and then colouring
    [​IMG]
     
  19. Team Derelict

    Team Derelict Well-Known Member

    [​IMG]

    Goodnight everyone!
     

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