Any chance of an endless wave mode in the future? You should change the name to just Dungeon Balls. What takes the x mean? Is it Dungeon and Balls or Dungeon times balls or Dungeon ex Balls? This looks really cool though.
This seems to be another Monster Strike clone. Monster Strike, of course, being based on Marbles, not Pinball. Suffice to say, the misleading title set me up for major disappointment. If anything, this game is closer to Bagatelle than it is Pinball or Marbles.
Hi all, i am the creator. about the question why it calls Dungeon X Balls because some one take the name before i have it.......... dammit >///<~
sorry guys... we are discussing the publish plan in SEA, if your looking for the game, you can create a new account in USA to play this game. So sorry for the delay for publish in your country
I'm intrigued by this game but not sure if 100 levels is really that much or not? Also not sure if this has more RPG elements for upgrading characters? As an old school gamer I'm embarrassed to say that I'm not sure if this was set at .99 especially as a kick off sale might have been a better strategy and move it up to their desired $2.99? I can almost see this expand into more of a RPG game with more elements added with this unique pinball puzzle being the core fighting elements! My challenge is the large backlog of games that makes me hesitate on new games. After buying Teeny Titans for $3.99 which has tons of replay value makes this seem slightly over priced as a future backlog game to play! Good luck with the game as the unique play style does interest me a lot! I'm assuming I'll get this one day.
Hello Press 2 Play~ his Siren, his definition is a Shota Slave. Actually, Three sister get this boy.... Lucky? hmm, he thinks his in trouble and tried to escape now
Hi imdakine1, I am the creator of DungeonBalls. For your questions 1. 100 levels is really that much or not? yes, we have 100 unique stages. 2. more RPG elements for upgrading characters For now on, you only can strengthen your hero by collect the stars from each level, and upgrade the house. 3. at .99 especially as a kick off sale might have been a better strategy and move it up to their desired $2.99 That is a good strategy, i will discuss with apple guys, maybe we can have it to increase the player base. 4. more RPG element inside? We will do it one by one to let every one happy. 5. Teeny Titans for $3.99 which has tons of replay value I want to make a game, that is totally unique at game play. You can get great fun when your playing. Not lots of system told you to do the same thing every day. I didn't played the Teeny Titans, but it seems to be a good game too. DungeonBalls won't take every one too much time, 100 levels with about 8-12 hours. It is simple with lots of challenge, you tried, and you pass, than you get the Sense of accomplishment. That is simple, you get fun when your playing. Than you can get back to your life. Next time we have an Update, than you will came back to enjoy the excitement again! 6. Good luck with the game as the unique play style does interest me a lot! I'm assuming I'll get this one day. Thx buddy! wish you have a nice day
Thanks for being active here on TA Forums as it shows a commitment to the gaming community. I'm pleased to hear you say that your 100 unique stages will take 10-12 hours as it does seem to be a lot of gameplay which was my initial concern on hil long is the gameplay. So it seems you might be adding additional RPG elements? Are you thinking of adding more stages as well. Thanks for considering using a sale to try to attract more gamers as I believe it allows early adopters to feel that they took the right risk to purchase the game early and it might generate a buzz which could be good as the more people you gave buying the game likely the better in the long run. Stay committed to the TA forum as I believe your unique gameplay will win over more people!
Hi imdakine1 We might adding additional RPG elements inside. 1 Chapter = 25 Stages will be added each month, also include comics & new traps. about the sale, you know, we already have some customer who buy the game, if we have it on sale so soon, they might not be that happy to see that happened. Thanks anyway, and i will be here to reply all the question if anyone need it.
This is the main reason why I haven't bought this yet. I, like many others, have been burned by sales on new games just days after release.
I agree with you on people who bought it and might be upset but I do encourage you to think about it in the future as I know a number of game developers who priced their game wrong at the beginning and with the 100s of games released each week and month... their game failed which was sad since their game was good and they finally sold more about 6 months later when they went on sale for a week. Their second game was more successful and they did a 50% off for first week and moved to regular price etc... Pricing is a delicate art. Good luck as I will get this game one day!
Thank you, imdakine1 + sharfaust I am the creator, Peter. Really appreciate for both of your suggestions. i will find a way to compensate those who already bought the game, than gave our new player some special price to improve the downloads.