I just tried Archetype after a LONG break (and after endless rounds of mc2). Indeed, it feels extremely weak in front of MC2 even though both games have different themes. The auto-fire just doesn't cut it!
When I get in a game and start shooting, I can hear my firepower from my gun for 3 seconds, and then nothing. When I shoot, my gun is dead silent fr the rest of the time I play. Anyone else dealing with this problem?
i do but only because i have a whole folder for online multiplayer shooters:eliminate, archetype, cod zombies, mc2, and dinosmash
For me "auto fire" retains the "feel" of a FPS more than what MC2's control system offers. The gameplay in online games in MC2 is stilted compared to console FPS's, people stop to shoot, crawl when aiming down sites, it just doesn't feel like a "modern" shooter. Archetype for me personally, offers a truer FPS "feel" with people able to do the same duck/move/shoot/strafe manuevers that just can't be done with the control scheme in MC2. The only way to fix this for me, is to have Gameloft use the "volume rocker" as a "trigger" of sorts so that both thumbs can still be used for navigation. Otherwise you just never will get a "true" FPS feel from an iPhone game (IMO.)
i deleted this app after modern combat 2 came out, and with nova 2 around the corner, archetype will need a sequel if it wants to stay in the game.
Why waste your time Smh okay we get it you don't play eliminate anymore... So why the phuck are you still posting about how you dont play eliminate? You know you still love this game and cannot get it out of your head. lol Either play or don't.
ngmoco has to realize that it has fallen behind in the competition. 4 player deathmatches just don't cut it in the days mc2 and archetype
Now i can say this is the worst multiplayer fps on the app store. Haha Nymoco or however you spell there name!
Aww come on guys. You know last year when this was released was like the first time just about everyone created Canada accounts just to play it a day early. Hell I know I've even dropped around $30 in IAP's. It's run its course and now it's time to say good-bye. Every Ngmoco game has been removed from my Iphone with the exception of We Doodle and Touch pets:Cats (pretend you didn't see that last one) Unless they step up their game (which they did not with that Star wars /Eliminate rehash), then it makes me wonder if they have a future in the IOS world.