We talked them. They aren't completely setup for this quite yet but we are intersted in their offering. Thank you!
If your excited about the release of NanoMechs Please help us out by rating the Youtube video, Digging some stuff about NanoMechs and commenting on the Blog. Follow us on Twitter and Digg it! Check out nanomechs.theorian.com Thank you!
Bump! Can't wait to try it. Just need to get my iphone and I am good to go! Looks like fun and I read some of the interesting suggestions, they are all cool ideas! Seamus
I'm just not getting all the excitement over this game. The graphics look very "retro" to me, and not in a good way. It looks kind of Mario-ish, but with drab colors and a weapon. Not sure why it deserves 11 pages of fluffy fanboy comments...maybe it's just the lure of a free promo code!
I think it looks pretty damn awesome 1) It has an awesome menu screen 2) The music in the video I assume is the ingame track, which is great. 3) The gameplay looks very fun 4) It's online 5) It has EXPLOSIONS AND LAZERS >=D How the hell does it look like Mario at all? Does mario have guns? Can you jump on people's heads in this to kill them? Are the original Mario games mainly multiplayer? The only similarity is that it's a side scroller, but that's pretty much it. And the color palette of the menu and design looks great..
When we developed this game, we fully intended to target 2d sidescroller gaming except on another level. That "level" is online multiplayer death matches and other game types such as CTF, TDM, Assault amongst many other features. Here at Theorian we WERE NOT discouraged by developing a 3D 1st person shooter based on our in-house skills. Our decision to create a 2D shooter was completely based on the iPhone/iTouch platform and user input types for the device. Along with those reasons, we also see that the indie game scene seems to have new found recognition for 2d scrollers coupled with today's technologies and today's creativity. 3D first person games seem slightly lackluster on the iPhone, however they are getting better! The user input for 3D FPSs for the iPhone seem that they will be strewn with issues until someone is able to create a better user input paradigm. Until then, the FPSs for the iPhone and iTouch, have been released limited in control. We appreciate the unbiased comments! Thank you!
Now don't get your panties all twisted over this...it's just my opinion. You don't have to agree with it.
Much Appreciation! Is there anything that you'd like to see in future releases? Please rate the thread?
Well it is 2D and it is a platformer like Mario. Other than that I don't think there is much resemblance either.
The purpose of this thread was to obtain the ideas/interests/wishes/suggestions of people. These people are to be rewarded for providing that kind of information in this thread, once the game is released. That being the case we have a few quick questions that we would very much like for you to answer, if possible. 1. What was the last game that you designed and developed? You don't have to answer that 2. Is there anything that you'd like to see in future releases NanoMechs? This way you could win a promo code! 3. What kind of iPhone games are you interested in? Just one more comment: You and I probably shouldn't speak for all the people that posted in this thread, but couldn't we make an educated guess and say that most of these people are just offering their genuine input and excitement for a game? Typically, It's not usually safe or cool to make assumptions about people we don't know; At the very least, for our own good and well being. Anyways, I'm only attempting to offer you friendly reply. Thanx again for taking the time to post to this thread! We understand that this game may not excite every single person out there.
1: leave good games to good developers, i.e I suck at programming so I won't make a game. 2. custimiztion of mechs, multiple battlefields, multiple weapons. 3. I've been playing F.A.S.T, Baseball Slugger 3D, and Isotope as of late.... this game looks sweet.....