Thread of the trailer here: http://forums.toucharcade.com/showthread.php?t=90974 Gameplay video coming this week.
Unfortunately we still have to wait with gameplay videos. We are working hard on some finishing tasks. I hope, we can show more next week.
We will upload tomorrow (saturday). The game runs on iPhone4 and ipad2 (universal). No weaker hardware for now, sorry We will try to do it compatible with 3GS and ipad1 in the first update. Some technical stuff: Real time shadows Pixel shader 4x antialiasing custom 3D engine (no unity) coded in objective-C and C++ The game is throttled to 30 FPS on both devices, although it runs 60FPS on ipad2 and 40 FPS on iphone4, but we had to do it because of the multiplayer part, so things happen the same time on both devices if one player is on ipad2 and the other on iphone4. We hope you will like it. Gameplay video is comng the next days. We are polishing small things, like lights and such things, so it looks the best.
Sorry, not now. iPad1 has problems to load the textures. We will have to compress them, but we can't delay the release anymore, so we will do it in the first or second update. The ipad 1 has a too small memory We tried to use smaller textures, but it looked like crap. We want to release a game, which looks amazing. We have a unique way of loading the game and I can proudly tell, that we load 100MB within 3 seconds, that's why the ipad1 can't handle it.
It will cost 3,99 initially. We are also playing with the idea of making it cheaper and provide additional content for IAP. We will see, what plays out best.
Wow.... great screenshots... I am looking forward to play this in my iPad2. Two questions: Everything on the screen will be destroyable? What about time estimation? For now you wait for apple approval? Great work guys!!!