Touching post Masterchief. Anyone can rant like Idegian, but it takes a real man to apologize so publicly like that. I don't even think your previous post was really offensive, certainly nothing like Idegian's constant attacks and disrespect. I really do hope the game comes out in May, but I personally do think that we might see delay again; it's just the name of the game (no pun intended). But I firmly believe that there is a game here and that it will be completely fantastic, unless Tato goes crazy and decides to implement a freemium pricing scheme.
Not really, photoshopping can be done onto photos like the unicorn but you can't really fake computer game images as far my imagination goes
Well actually they can be how do you think special effects work? (I m not say they have been) but it would be very very easy to fake game shots especially if you are using tools like unity. I actually did that unicorn shot in about 2 mins in powerpoint if i had used the tools in photoshop and spent more time it would look 100%. (Again I believe the game is very real and we should let tato have the time he needs)
Guys, This is an other character from the game you'll be able to interact with. Still WIP and will get improved but to let you taste it a bit. The refraction shader on the glasses are wrongly tweaked, so watch out. Enjoy!
Ahaha, nah, that's how models get imported in the game engine. It's called T pose. The reason it's because that's the best way to rig and skin 3D models.
Looks really good, especially WIP! The coat could use a better texture and come bump mapping, though. Really like the detail of the face. Don't think I've seen anything like that before on iOS.
I'll try to record a real-time lighting video with the character, it looks 10 times better with real game materials (rim, bump, specular, skin, hair shaders) than plain static lighting. [EDIT] We are also improving the main character (Rose), I'll post some screen of the final thing very soon.
He's Rose partner, it's an Inspector (like Rose). We also have other characters that you'll learn a bit about them later.
Partner...hmm that reminds me I heard whispering of a co-op mode earlier in the thread, this still in the works or you going for a more claustrophobic, alone-in-the-dark experience?
Don't worry, it's solo mode, no multiplayer or coop mode. You'll be all alone in the darkness. Even if you are able to get control of others characters, you'll always play on your own, alone.
FM is firstly a storyline oriented game, with strong emphasis on characters psychology and mental states but also on Human history itself that brings real gameplay values to player (not crappy false rewards). We go really deep in the process (can't say much about it sorry).
FM was firstly intended for PC but when the mobile gaming exploded we saw an opportunity on it. Regarding consoles, It was really hard to get a console licenses being an indie dev back when FM was started. Now isn't a problem, Sony, MS and even Nintendo are more open to smaller developers. Though, our next target would be PSVita. We aren't sure yet if would be an enhanced port of the current version of FM, a sequel or an entire new game exclusive to Vita. That will mostly depends on Sony. Whatever that's going to be, you guys would be the first one to know it.
The thing I love about iOS is that we get to talk to and interact with developers. I don't know of a single other platform that has this kind of communication between the two. Really appreciate your updates and staying in touch with this thread Hmmm, enhanced? Is the Vita really more powerful than current iOS devices?
Most of them yes, due to the fact that there's no fat OS layers to traverse, so even the Vita vs an iPad3, vita still winning miles ahead. Not to mention that it has 4CPU cores and 4GPU cores. Drawcall count can also be higher on vita for the same reasons (less software layers to traverse, closer to the metal).