Galaxy Pirate Adventure Reference Guide

Discussion in 'General Game Discussion and Questions' started by Echoseven, Oct 19, 2011.

  1. oracle0711

    oracle0711 New Member

    Nov 5, 2011
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    #21 oracle0711, Nov 5, 2011
    Last edited: Nov 5, 2011
    Greetings...

    Let me contribute my first post on the forum with some statistics on getting ships in the game. The first 2 are battleships LK DorZ and LK DorZ II

    Ship: LK DorZ (Battleship)
    Location: Lightgana
    Price: 38,330,000
    Iron: 8740
    Copper: 13110
    Carbon: 21,850 (Mission: Kalcenaonal --> Lightgana to rob fleet of Carbon)

    Ship: LK DorZ II (Battleship)
    Location: Lightgana
    Price: 78,660,000
    Iron: 8740
    Copper: 17,480
    Carbon: 61,180 (Mission: Kalcenaonal --> Lightgana to rob fleet of Carbon)

    I shall leave out the stats of the ships since you will be able to view them when you reach the designated star port.

    Enjoy..


     
  2. Evilmonkee

    Evilmonkee Member

    Dec 9, 2009
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    Thanks Oracle.

    I actually finished the storyline today. I have 2xBS(LK DorZ I's) and 1xCS. The last wave of 3xBCs was intense. Just takes timing and patience.

    Not sure what I'm going to do now. Thought about working up to a fleet of 3xBCs. Overall my impressions of the game are kind of mediocre. Battles and travel are monotonous, and the story is hard to follow due to poor translation. I ended up skipping past most of the dialog. It is what it is I guess, and I suppose I got my money's worth out of it. I don't feel there's much replay value in it as everything is fixed.
     
  3. oracle0711

    oracle0711 New Member

    Nov 5, 2011
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    Hi Evilmonkee,

    You are right about gameplay being monotonous. After much attempt during dogfight, it seems that other Han superior firepower that comes with larger fleet, the other approach is to run and lure the enemies to chase after you (which hey never are able to catch up). While being pursued, your wingmen will slowly take them out. Direct confrontational approach with 3 waves will only wear your own ship out quickly.

    I am now just trying to clear all uncleared mission for the fun of it before calling it a day with this game. Like u put it, making my money worth.

    Cheers,

    Oracle0711
     
  4. Sincaust

    Sincaust New Member

    Nov 7, 2011
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    hi guys,i'm new here :D
    btw
    i agree with you oracle
    well,you can finish the storyline using 1x Nightmare II,1x Dominions II,and 1x Orphanim II
    xD~
     
  5. Evilmonkee

    Evilmonkee Member

    Dec 9, 2009
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    Yep, just like I said, it takes timing and patience. I would always hang around just outside of firing range, always with a full charge. Then I would swoop in, but not too fast as I would already start to turn away when in firing distance. Three ships firing at you will drain your capacitor very quickly so you want to make sure that you can get out of range quickly. I would do as much damage as I could with lasers and shield breakers on a single target, and then head out of range again to recharge. You always have to make sure to hit that shield button quickly as soon as you get the caution warning, every time. It's better to just spam shields without firing a shot and wait until you are recharged to go back in, than just trying to duke it out. This especially against the bigger ships like DS/BS/BC. Against 3xBC this process can take awhile but if you just have patience and good timing with the shields and recharge, it can be done easily without taking any damage.
     
  6. jamme

    jamme New Member

    Nov 16, 2011
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    BS.

    This game is unbalanced almost like real life.
    You may complete all the storyline having 2x destroyers and a fregate as your flagshit (roru)

    How to take down a transport - close in, tap shield, tap charge then go all out.
    How to take down a manowar - close in, tap shield, tap charge - repeat until it starts charging, then go all out, repeat until target hp = 0.
    How to take down a number of vessels - start running away and let the rest of your fleet do the job (the tarded AI will engage ONLY the flagshit, keep it secure at a huge distance from the battlefield).

    So basically this game is about two things - ALWAYS keep your energy at max (with a bit of luck you can win 1vs3) and stay away from where there are more than two enemies.

    Grinding for money is BS again - there are missions that give you > 5m, which are easy as pie.

    The pain in the ass is gathering resources for huge vessels - but then again that's a problem of developers who - i think - wanted to make the game longer.

    Overall score is 2 of 5. If you're looking for a decent handheld space rpg, try galaxy on fire. Seriously.

    Peas.
     
  7. jamme

    jamme New Member

    Nov 16, 2011
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    quick fix - the enemies will engage the toughest ship of your fleet, not the flagship.

    so you have to make your flagship the toughest one and you're there
     
  8. Samiamrg7

    Samiamrg7 New Member

    Nov 17, 2011
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    #28 Samiamrg7, Nov 20, 2011
    Last edited: Nov 20, 2011
    could you possibly add the stats of the ships?, because it's annoying that you can't compare your current ships side by side with ships your buying
     
  9. Betabot

    Betabot New Member

    Dec 22, 2011
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    #29 Betabot, Dec 22, 2011
    Last edited: Dec 22, 2011
    Hello Everyone, I've been playing this game since it's been released and have found it to be an entertaining game until the end of the storyline then it gets boring. I've used this thread to get some information about the game before and have been looking at the new posts now and then. So I decided to write up some more information about the game and post it to help everyone out.
    More information will be added as I keep writing it up. So if the info you need isn't up reply and ask for it or wait a bit.

    Where To Buy Materials​

    Pakenlord
    Aluminium
    Zinc
    Titanium
    Iron
    Copper
    Carbon
    Crude Oil

    Nain
    Zinc
    Iron
    Copper

    Quelonal
    Zinc
    Iron
    Copper

    Wistrain
    Zinc
    Iron
    Copper

    Venius
    Titanium
    Aluminium

    Larrio
    Titanium
    Aluminium

    Jupity
    Titanium
    Zinc
    Iron

    Nepoton
    Aluminium
    Titanium

    Obuchvold
    Titanium
    Aluminium
    Zinc
    Copper
    Iron

    Minicalo
    Copper
    Iron
    Carbon

    Lightgana
    Iron
    Copper
    Carbon

    Rhygenta
    Copper
    Carbon
    Crude Oil

    Ship Stats and Costs
    FRIGATES
    Angels
    Information:
    Structure Point - 1,125
    Capacity - 800
    Capacity Recharge Time - 5.0
    Cargo Hold - 900
    CPU - 600
    Length - 220
    Max Speed - 130
    Max Warp Speed - 675,000
    Weapon Slots - 3
    Part Slots - 3
    Costs:
    $225,000
    Titanium – 1,000

    Angels II
    Information:
    Structure Point - 1,688
    Capacity - 920
    Capacity Recharge Time - 5.8
    Cargo Hold - 450
    CPU - 690
    Length - 300
    Max Speed - 130
    Max Warp Speed - 877,500
    Weapon Slots - 3
    Part Slots - 3
    Costs:
    $450,000
    Titanium - 1,000
    Aluminium - 1,000

    Archangels
    Information:
    Structure Point - 1,250
    Capacity - 800
    Capacity Recharge Time - 5.0
    Cargo Hold - 928
    CPU - 600
    Length - 280
    Max Speed - 132
    Max Warp Speed - 675,000
    Weapon Slots - 3
    Part Slots - 3
    Costs:
    $292,500
    Titanium - 1,040
    Aluminium - 260

    Archangels II
    Information:
    Structure Point - 1,875
    Capacity - 920
    Capacity Recharge Time - 5.8
    Cargo Hold - 464
    CPU - 690
    Length - 340
    Max Speed - 132
    Max Warp Speed - 877,500
    Weapon Slots - 3
    Part Slots - 3
    Costs:
    $438,750
    Titanium - 390
    Aluminium - 1,560

    Soul
    Information:
    Structure Point - 1,050
    Capacity - 1,080
    Capacity Recharge Time - 5.0
    Cargo Hold - 1,100
    CPU - 700
    Length - 270
    Max Speed - 130
    Max Warp Speed - 675,000
    Weapon Slots - 2
    Part Slots - 5
    Costs:
    $270,000
    Titanium - 720
    Aluminium - 480

    Soul II
    Information:
    Structure Point - 1,575
    Capacity - 1,242
    Capacity Recharge Time - 5.8
    Cargo Hold - 550
    CPU - 805
    Length - 330
    Max Speed - 130
    Max Warp Speed - 877,500
    Weapon Slots - 2
    Part Slots - 5
    Costs:
    $540,000
    Titanium - 720
    Aluminium - 1,680

    Ghost
    Information:
    Structure Point - 1,025
    Capacity - 1,080
    Capacity Recharge Time - 5.0
    Cargo Hold - 1,036
    CPU - 700
    Length - 310
    Max Speed - 132
    Max Warp Speed - 675,000
    Weapon Slots - 2
    Part Slots - 5
    Costs:
    $315,000
    Titanium - 980
    Aluminium - 420

    Ghost II
    Information:
    Structure Point - 1,538
    Capacity - 1,242
    Capacity Recharge Time - 5.8
    Cargo Hold - 518
    CPU - 805
    Length - 310
    Max Speed - 132
    Max Warp Speed - 877,500
    Weapon Slots - 2
    Part Slots - 5
    Costs:
    $630,000
    Titanium - 560
    Aluminium - 2,240

    CRUISERS
    Cherubim
    Information:
    Structure Point - 5,280
    Capacity - 2,250
    Capacity Recharge Time - 7.0
    Cargo Hold - 2,800
    CPU - 1,200
    Length - 1,500
    Max Speed - 115
    Max Warp Speed - 382,500
    Weapon Slots - 5
    Part Slots - 7
    Costs:
    $7,140,000
    Iron - 7,140
    Zinc - 2,380
    Copper - 2,380

    Cherubim II
    Information:
    Structure Point - 7,920
    Capacity - 2,588
    Capacity Recharge Time - 8.1
    Cargo Hold - 1,400
    CPU - 1,380
    Length - 1,500
    Max Speed - 115
    Max Warp Speed - 497,250
    Weapon Slots - 5
    Part Slots - 7
    Costs:
    $14,280,000
    Iron - 11,900
    Zinc - 7,140
    Copper - 4,760

    BATTLESHIPS
    DK Yawgmoth
    Information:
    Structure Point - 9,900
    Capacity - 3,000
    Capacity Recharge Time - 7.0
    Cargo Hold - 3,000
    CPU - 1,400
    Length - 1,780
    Max Speed - 101
    Max Warp Speed - 337,500
    Weapon Slots - 8
    Part Slots - 6
    Costs:
    $36,630,000
    Iron - 12,210
    Carbon - 8,140
    Copper - 20,350

    DK Yawgmoth II
    Information:
    Structure Point - 14,850
    Capacity - 3,450
    Capacity Recharge Time - 8.0
    Cargo Hold - 1,500
    CPU - 1,610
    Length - 1,780
    Max Speed - 101
    Max Warp Speed - 438,750
    Weapon Slots - 8
    Part Slots - 6
    Costs:
    $73,260,000
    Iron - 24,420
    Carbon - 32,560
    Copper - 24,420

    LK DorZ
    Information:
    Structure Point - 10,200
    Capacity - 3,000
    Capacity Recharge Time - 7.0
    Cargo Hold - 3,720
    CPU - 1,400
    Length - 1,070
    Max Speed - 98
    Max Warp Speed - 337,500
    Weapon Slots - 7
    Part Slots - 7
    Costs:
    $39,330,000
    Iron - 8,740
    Carbon - 21,850
    Copper - 13,110

    LK DorZ II
    Information:
    Structure Point - 15,300
    Capacity - 3,450
    Capacity Recharge Time - 8.0
    Cargo Hold - 1,860
    CPU - 1,610
    Length - 1,070
    Max Speed - 98
    Max Warp Speed - 438,750
    Weapon Slots - 7
    Part Slots - 7
    Costs:
    $78,660,000
    Iron - 8,740
    Carbon - 61,180
    Copper - 17,480

    BATTLECRUISERS
    Durin’s Bane
    Information:
    Structure Point - 17,500
    Capacity - 4,800
    Capacity Recharge Time - 7.0
    Cargo Hold - 4,638
    CPU - 1,500
    Length - 2,880
    Max Speed - 83
    Max Warp Speed - 360,000
    Weapon Slots - 8
    Part Slots - 7
    Costs:
    $135,000,000
    Copper - 45,000
    Carbon - 45,000
    Crude Oil - 60,000

    Durin’s Bane II
    Information:
    Structure Point - 26,250
    Capacity - 5,520
    Capacity Recharge Time - 8.0
    Cargo Hold - 2,319
    CPU - 1,725
    Length - 2,880
    Max Speed - 83
    Max Warp Speed - 468,000
    Weapon Slots - 8
    Part Slots - 7
    Costs:
    $270,000,000
    Copper - 90,000
    Carbon - 90,000
    Crude Oil - 120,000

    Seraphim
    Information:
    Structure Point - 17,500
    Capacity - 4,800
    Capacity Recharge Time - 7.0
    Cargo Hold - 4,638
    CPU - 1,500
    Length - 2,880
    Max Speed - 83
    Max Warp Speed - 360,000
    Weapon Slots - 8
    Part Slots - 7
    Costs:
    $138,600,000
    Copper - 77,000
    Carbon - 46,200
    Crude Oil - 30,800

    Seraphim II
    Information:
    Structure Point - 28,350
    Capacity - 5,175
    Capacity Recharge Time - 8.0
    Cargo Hold - 2,112
    CPU - 1,725
    Length - 2,660
    Max Speed - 85
    Max Warp Speed - 468,000
    Weapon Slots - 7
    Part Slots - 8
    Costs:
    $277,200,000
    Copper - 61,600
    Carbon - 92,400
    Crude Oil - 154,00
     

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