My PC can barely pull off PhysX. It's a drain on even the best cards out there. Basically, no way in hell the iOS can pull of advanced particle physics. Besides, it's for Nvidia GPUs; it works even worse on CPUs. I do like the idea of a more in-depth dodging system. I'd like something where you can take on enemies from a distance, and your part of the battle would be playing keep away while you hit them from afar.
Well they intruduced new weapon types in IB 2. I want to see what's new this time. Maybe flying titans!! Bows and arrows!! Who knows!
Physics are just basic simulations, such as weight and mass. PhysX is a software that performs complex particle and liquid physics calculations. They're very different things.
Hopefully they don't play it safe and use the same formula as IB 1 & 2. I'd love to see a free roam, open and explorable environment with the same combat as the original 2
Almost everyone wants free roam, but free roam doesn't make a game better nor funnier. IB is focused in battles. The on-rails exploring is just for chests and going through different paths. Having to walk using a joystick would make the game REALLY boring after the first rebirth, no matter what new exploration gameplay is added.
Who thinks apple will follow history and show this game next month during the next iphone unveiling and when the new ios is released?
You really need to stop trivializing it; PhysX is a very resource-intensive program that brings even the most powerful graphics cards down by several dozen frames per second. Plenty of games utilize the software, but very few take advantage of its hardware-acceleration particle physics, of which you're referring to. The iPhone can't output the complex shaders of UE3, much less hardware-accelerated particle physics. Don't kid yourself.
With the amount of IB clones it would be cool to see Chair revamp the fighting. Things like targeting specific spots to cause injury, secondary weapons, environmental attacks, multiple fatality options etc etc
I'd appreciate it if you read what I posted. Any game can utilize PhysX for simple calculations like where a ball rolls and how an object hits a wall, but the games that support the dynamic simulation of water and chunks of rock and glass in a 3D environment are few and far between. The effects are so intensive that even current consoles can't handle them yet. The next gen? Sure. But not the current one. Also, don't steal my lines.