It will initially be released on PC, Mac, iOS and Android systems, and they hope to additionally release it for Windows Phone and Linux down the road. You're quite welcome! I'm just excited to finally see my favorite RPG format become more prominent on iOS. Yeah, the addition of custom dungeon maps for LoG would be icing on an already very tasty cake! I'm just hoping that it does well enough on the AppStore that they'll release the sequel.
Good news. Using the ipa trick this does in fact run on an iPhone 6+. Text is on the smaller side but completely acceptable. There are universal games with smaller text on display than this. Not sure how it'd be on anything smaller though. Haven't gone far so will see. (Those not familiar, you need to be jailbroked and edit the app ipa).
I assume it runs fine as it runs fine on iPad 3 and iPad mini. They seem to have omitted the more taxing effects like realtime shadows to make this run smooth.
Found one thing but it may be specific to my "situation" of playing this. If I click "resume" from the title screen, the gear wheel just keeps spinning. Though this can be worked around seemingly by saving within game and hitting load game rather than resume. Is this a problem on anyone's ipad?
Nice to know. Thanks for sharing this tip. I also noticed, from looking at your photo on my iPhone 5S, that it looks pretty playable on the smaller screen too.
Digging this. Immersive, great sound. Good looking smooth gameplay. Fun puzzlely dungeon. Challenging sometimes. Good so far. Worth 5 bucks for me.
Question for veteran players. I keep looking at this and am interested in a good dungeon crawler, especially as I am about to travel again and need some offline games. However, a lot of promo materials highlight the puzzle aspect, which I don't enjoy in games. I work in software development, solving logical puzzles is my profession and not something I enjoy in my free time. I'd rather figure out a tactical situation against monsters and build up my team then figure out "what series of switches do you need to not set off the trap and die" So, are the puzzles a big part of the game or just a real minor and occasional thing?
Puzzles are the biggest part of the game and they get really tough after the first couple of floors. If puzzles aren't your thing, you likely won't enjoy LoG.
Puzzles are a strong element im LoG. Because the fights are in real time, there is less tactical depth IMHO (beside the generating and evolving of your characters). If you know "dungeon master", you know, what i mean. But i'm software developer too and i know what you mean, when you say, solving puzzles is your daily bred. But the puzzles you have to solve in LoG are from a complete different kind (there are not only switch puzzles). And if you like RPG espacialy dungeon crawling, i mean, give LoG a try.
Being a fan of turn based rpg games, I'm a bit leery of the real-time combat in this, but I am willing to give a shot. Downloading now but I won't get a chance to play it until tomorrow. For those of you who prefer turn based combat, what do you think of the style of this game?
I'm no expert on these types of game but I much prefer turn based but to be honest I'm loving every minute of this so far....
My sentiments exactly! Small install size, top shelf gameplay and nostalgia factor. Great story immersion, challenging puzzles, gorgeous graphics! This game is a love letter to my early days playing Dungeon Master, Drakken, and Eye of the Beholder on my Amiga 500! This is Instabuy for me and my iPad air couldn't be happier! Side note: I'm not seeing if this is using Metal or not. Anyone know if Legends has Metal support?! Would be perfect for takin advantage of all the lighting and effects that were in the original release!
I'm not shure what i like more, turn based or real time battles. These are two complete different shoes with there own strenghts and weaknesses. I like LoG a lot and the fact, that the fights are real time seems to be correct for this game. On the other hand i've played Might&Magic X on PC, a tile based RPG as well, but with turn based battles, and i loved it very much also because the depth of the fights. If the controls are accurate (and i think in LoG, there are), real time battles can be a lot of fun.
Classics "Eye Of The Beholder" and "Dungeon Master" both utilized this grid-based, real-time combat mechanic. Remember, you can quickly rearrange your party formation during combat, to use melee combat w/ the back line, by quickly moving them up front, then back again to safety. If your front line boys are close to death, pull them to the back, fast!
I like both realtime and turn based RPGs like this. I grew up playing the Eye of the Beholder and Wizardry series, so I've played through both styles pretty profusely. That being said, I'd LOVE to see Might and Magic X (or at least a game like it) hit the AppStore. I think it would be awesome to see an updated Wizardy type game with turn based combat on iOS. The touch screen would work perfectly for it. On a side note, I still haven't gotten a chance to play LoG since I downloaded it last night, so I have a question for those of you that have. How do you access the secondary hand for each of your party members? From the gameplay videos I've watched, it just looks like they're nonexistent. Thanks!
Me too, but unfortunately, this will never happen From the financially point, MMX was no success (unlike LoG), so Ubisoft stops everything concerning this game. I think, there is no possibility to shortcut the secondary hand. Unfortunately. My lady in the party like to have shuriken in one and knifes in the other hand. If there is a possibility to have a button for the second hand, i would like to know.