Universal Legend of Grimrock (by Almost Human ltd.)

Discussion in 'iPhone and iPad Games' started by PeteOzzy, May 6, 2015.

  1. macatron

    macatron Well-Known Member

    Sep 12, 2009
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    It will initially be released on PC, Mac, iOS and Android systems, and they hope to additionally release it for Windows Phone and Linux down the road. :D


    You're quite welcome! I'm just excited to finally see my favorite RPG format become more prominent on iOS. :)

    Yeah, the addition of custom dungeon maps for LoG would be icing on an already very tasty cake! :) I'm just hoping that it does well enough on the AppStore that they'll release the sequel. :D
     
  2. Talbs

    Talbs Well-Known Member

    May 1, 2011
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    Good news. Using the ipa trick this does in fact run on an iPhone 6+.
    Text is on the smaller side but completely acceptable. There are universal games with smaller text on display than this. Not sure how it'd be on anything smaller though.
    Haven't gone far so will see.
    (Those not familiar, you need to be jailbroked and edit the app ipa).
     

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  3. Zevious Zoquis

    Zevious Zoquis Well-Known Member

    Sep 20, 2010
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    Anyone tried this on an Ipad2? If so, hows it run?
     
  4. doomowl

    doomowl Active Member

    Mar 18, 2014
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    Is this a offer price or normal price?
     
  5. kukulcan

    kukulcan Well-Known Member

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    I assume it runs fine as it runs fine on iPad 3 and iPad mini.

    They seem to have omitted the more taxing effects like realtime shadows to make this run smooth.
     
  6. Talbs

    Talbs Well-Known Member

    May 1, 2011
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    Found one thing but it may be specific to my "situation" of playing this.
    If I click "resume" from the title screen, the gear wheel just keeps spinning. Though this can be worked around seemingly by saving within game and hitting load game rather than resume.
    Is this a problem on anyone's ipad?
     
  7. macatron

    macatron Well-Known Member

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    Nice to know. Thanks for sharing this tip. :D I also noticed, from looking at your photo on my iPhone 5S, that it looks pretty playable on the smaller screen too.
     

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  8. ashmike3

    ashmike3 Well-Known Member

    May 15, 2014
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    Digging this. Immersive, great sound. Good looking smooth gameplay. Fun puzzlely dungeon. Challenging sometimes. Good so far. Worth 5 bucks for me.
     
  9. CrazedJava

    CrazedJava Well-Known Member

    Jan 29, 2015
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    Question for veteran players. I keep looking at this and am interested in a good dungeon crawler, especially as I am about to travel again and need some offline games.

    However, a lot of promo materials highlight the puzzle aspect, which I don't enjoy in games. I work in software development, solving logical puzzles is my profession and not something I enjoy in my free time. I'd rather figure out a tactical situation against monsters and build up my team then figure out "what series of switches do you need to not set off the trap and die"

    So, are the puzzles a big part of the game or just a real minor and occasional thing?
     
  10. Kamakazie

    Kamakazie Well-Known Member

    Jan 14, 2013
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    Puzzles are the biggest part of the game and they get really tough after the first couple of floors. If puzzles aren't your thing, you likely won't enjoy LoG.
     
  11. meril

    meril Well-Known Member
    Patreon Gold

    Oct 13, 2011
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    #71 meril, May 7, 2015
    Last edited: May 7, 2015
    Puzzles are a strong element im LoG. Because the fights are in real time, there is less tactical depth IMHO (beside the generating and evolving of your characters). If you know "dungeon master", you know, what i mean.

    But i'm software developer too and i know what you mean, when you say, solving puzzles is your daily bred. But the puzzles you have to solve in LoG are from a complete different kind (there are not only switch puzzles). And if you like RPG espacialy dungeon crawling, i mean, give LoG a try.
     
  12. Xexist

    Xexist Well-Known Member

    May 6, 2010
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    I think I need to buy myself a nice set of earmuff headphones to enjoy games like this.
     
  13. icepulse

    icepulse Well-Known Member

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    Sublime, and the best of the genre in the App Store.
     
  14. kurtalb1

    kurtalb1 Well-Known Member

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    Being a fan of turn based rpg games, I'm a bit leery of the real-time combat in this, but I am willing to give a shot. Downloading now but I won't get a chance to play it until tomorrow. For those of you who prefer turn based combat, what do you think of the style of this game?
     
  15. orangecan

    orangecan Well-Known Member

    Aug 9, 2011
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    I'm no expert on these types of game but I much prefer turn based but to be honest I'm loving every minute of this so far....
     
  16. Gurney Halleck

    Gurney Halleck Well-Known Member

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    Telephony and Computer Network Engineering and Mai
    Salt Lake City, Utah
    #76 Gurney Halleck, May 7, 2015
    Last edited: May 7, 2015
    My sentiments exactly! Small install size, top shelf gameplay and nostalgia factor. Great story immersion, challenging puzzles, gorgeous graphics! This game is a love letter to my early days playing Dungeon Master, Drakken, and Eye of the Beholder on my Amiga 500!

    This is Instabuy for me and my iPad air couldn't be happier!

    Side note: I'm not seeing if this is using Metal or not. Anyone know if Legends has Metal support?! Would be perfect for takin advantage of all the lighting and effects that were in the original release!
     
  17. meril

    meril Well-Known Member
    Patreon Gold

    Oct 13, 2011
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    I'm not shure what i like more, turn based or real time battles. These are two complete different shoes with there own strenghts and weaknesses. I like LoG a lot and the fact, that the fights are real time seems to be correct for this game.
    On the other hand i've played Might&Magic X on PC, a tile based RPG as well, but with turn based battles, and i loved it very much also because the depth of the fights.

    If the controls are accurate (and i think in LoG, there are), real time battles can be a lot of fun.
     
  18. icepulse

    icepulse Well-Known Member

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    Classics "Eye Of The Beholder" and "Dungeon Master" both utilized this grid-based, real-time combat mechanic.

    Remember, you can quickly rearrange your party formation during combat, to use melee combat w/ the back line, by quickly moving them up front, then back again to safety. If your front line boys are close to death, pull them to the back, fast!
     
  19. macatron

    macatron Well-Known Member

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    I like both realtime and turn based RPGs like this. I grew up playing the Eye of the Beholder and Wizardry series, so I've played through both styles pretty profusely. :) That being said, I'd LOVE to see Might and Magic X (or at least a game like it) hit the AppStore. I think it would be awesome to see an updated Wizardy type game with turn based combat on iOS. The touch screen would work perfectly for it.

    On a side note, I still haven't gotten a chance to play LoG since I downloaded it last night, so I have a question for those of you that have. How do you access the secondary hand for each of your party members? From the gameplay videos I've watched, it just looks like they're nonexistent. Thanks!
     
  20. meril

    meril Well-Known Member
    Patreon Gold

    Oct 13, 2011
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    Me too, but unfortunately, this will never happen :( From the financially point, MMX was no success (unlike LoG), so Ubisoft stops everything concerning this game.

    I think, there is no possibility to shortcut the secondary hand. Unfortunately. My lady in the party like to have shuriken in one and knifes in the other hand.
    If there is a possibility to have a button for the second hand, i would like to know.
     

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