Universal LostWinds - (by Frontier Developments)

Discussion in 'iPhone and iPad Games' started by Echoseven, Dec 20, 2011.

  1. Mandi

    Mandi Well-Known Member

    Nov 23, 2008
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    This looks totally charming and I'm all over it when it hits tonight! Can't wait!
     
  2. psj3809

    psj3809 Moderator

    Jan 13, 2011
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    Thats a very impressive filesize (oo-err !), well done for keeping the file size down, think nowadays too many people create some hefty filesizes. With so many great games around its difficult finding space to install sometimes!
     
  3. frontierdev

    frontierdev Well-Known Member

    Dec 20, 2011
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    #23 frontierdev, Dec 20, 2011
    Last edited: Dec 20, 2011
    @saiyukialex Hi! We are currently not planning to increase the price. This day 1 download is the complete game, we won't be updating the gameplay.
     
  4. Sanuku

    Sanuku Well-Known Member

  5. metalcasket

    metalcasket Moderator
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    Just watched up to the point where Sanuku created a breeze and then screamed out "CAN'T WATCH ANYMORE!" and closed the video. I don't want ANYTHING spoiled for me. :p

    OMG, can't wait!!!!
     
  6. syntheticvoid

    syntheticvoid Well-Known Member

    Jun 20, 2010
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    a[V-O-I-D]
    this looks fantastic, but I don't know how I feel about the swipe controls...

    It looks beautiful... just... those controls... grrrah...
     
  7. jumpman475

    jumpman475 Well-Known Member

    Aug 31, 2009
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    Looks really great. Can't wait to try it out.
     
  8. LookingForGames

    LookingForGames Well-Known Member

    Sep 13, 2011
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    Wow.Amazing.Can't wait!!!
     
  9. sizzlakalonji

    sizzlakalonji Moderator
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    If it makes you feel better, this was a wiiware game. It never had "traditional" platformer controls. It always had a swiping motion, just with the wiimote. I'm hopeful that this will translate well.
     
  10. bigred447uk

    bigred447uk Well-Known Member

    Apr 16, 2009
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    I wish these guys would go back to making Elite IV as is their destiny .....
     
  11. Sanuku

    Sanuku Well-Known Member

    Hehe... i understand that and i thought the same so i did just record more or less the Tutorial and nothing more yet.

    I will start recording the HD Video Walkthrough tomorrow so you Guys have enough time to play with Toku for at least a few more Hours before i spoil the hole fun.

    Don`t worry about it does actually work pretty good. I just didn`t took the Time to work into it.
     
  12. mr.Ugly

    mr.Ugly Well-Known Member

    Dec 1, 2009
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    from the screenshots and the video it looks like the game is not rendering at the native resolution of the device.. can you confirm this san?
     
  13. chris1a

    chris1a Well-Known Member

    Mar 10, 2010
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    Screens looks fine here. The videos are captured at a completely wrong aspect ratio making everything look really squished, if that's what you mean?
     
  14. frontierdev

    frontierdev Well-Known Member

    Dec 20, 2011
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    Hi, thanks for that comment - yes we genuinely think multi-touch displays suit the game design / control concept very well, and the control system we have means that you don't end up covering the screen with your thumbs ;)
     
  15. metalcasket

    metalcasket Moderator
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    Come to think of it, I don't think the game has retina graphics...could be wrong though.
     
  16. soldat7

    soldat7 Well-Known Member

    Jul 12, 2011
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    Curious about this too. Everything seems muddy in screens and vids.
     
  17. mr.Ugly

    mr.Ugly Well-Known Member

    Dec 1, 2009
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    well thoose on the first page linkes definatly do not look proper.. and the stretched video (god only knows why san changed from proper 4:3 to squishy)
    still looks like its being rendered at a lower res than the screen..

    of course this all can have different reason and the game itself might be fine.. so my question is headed to someone who has it running on an ipad2 (which san does).. if its an issue on the device or not..
     
  18. frontierdev

    frontierdev Well-Known Member

    Dec 20, 2011
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    Hi, we render at as high a resolution we can to get good framerate (& therefore gameplay) given the hardware; on iPhone4S that is full retina resolution, on iPhone4 and iPod touch 4Gen its just a little below that (but still much better than non-retina displays)
     
  19. mr.Ugly

    mr.Ugly Well-Known Member

    Dec 1, 2009
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    how is the ipad handled?
     
  20. metalcasket

    metalcasket Moderator
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    Thanks for the clarification.
     

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