Universal Machinarium - (by Amanita Design)

Discussion in 'iPhone and iPad Games' started by mashead2000, Sep 7, 2011.

  1. Master Shake

    Master Shake Well-Known Member

    Dec 24, 2008
    721
    1
    0
    Does this work on the newer ipads? It should be $2 very soon in case anyone is interested.
     
  2. iPadisGreat

    iPadisGreat Well-Known Member

    Dec 10, 2012
    2,391
    0
    0
    Just snagged it at $1.99.

    Machinarium needs to include auto rotate. It is upside down.

    Installed size: 195MB.
     
  3. saosijs

    saosijs Well-Known Member

    Mar 24, 2012
    1,483
    2
    38
    Brazil
    #103 saosijs, Dec 28, 2012
    Last edited: Dec 29, 2012
    It looks awesome, but what irritates me in this kind of game is that it has a lot of tedious trial and error. I mean how could I know how to rewire these wires in the box
    on the high platform
    in the
    kettle
    room if not for tedious trial and error? I guess it is not my kind of game ;)
     
  4. Appletini

    Appletini Well-Known Member

    Jan 8, 2011
    2,564
    0
    0
    Ankh-Morpork
    Don't post open spoilers in game threads, please.
     
  5. saosijs

    saosijs Well-Known Member

    Mar 24, 2012
    1,483
    2
    38
    Brazil
    Sorry, my mistake. Post corrected.
     
  6. iPadisGreat

    iPadisGreat Well-Known Member

    Dec 10, 2012
    2,391
    0
    0
    Totally stuck at the red and green orbs puzzle. Might just delete this soon to reclaim the space.
     
  7. syntheticvoid

    syntheticvoid Well-Known Member

    Jun 20, 2010
    14,504
    124
    63
    Musician & factory worker.
    a[V-O-I-D]
    http://www.youtube.com/user/CrazyKillerStickman/videos?query=machinarium

    If you're really interested in completing it, and not opposed to getting some help - I checked out these vids in a couple spots... the PC version is exactly the same as the iOS version (except for the very last puzzle)
     
  8. iPadisGreat

    iPadisGreat Well-Known Member

    Dec 10, 2012
    2,391
    0
    0
    Completed the green orbs thingy. Took a good night's sleep and the answer became clear.

    Have since completed Machinarium, but still unclear about the plot. Is there any writeup you can recommend that clarifies what happened and why? The walkthru I consulted clashes with Wikipedia's take which is different from the developer's own walkthru, so...

    I play adventure games mainly for the story, not really the puzzles, that's why I am curious about this.
     
  9. TheFrost

    TheFrost Well-Known Member

    Nov 18, 2010
    5,772
    0
    0
    Any chance of seeing this one or Botanicula on iPhone? Amanita posts here?
     
  10. killercow

    killercow Well-Known Member

    New update:
    -Retina ready (Looks freaking gorgeous on an ipad 3+)
    -now a universal app
    -Supports the ipad 1
    -New pinch to zoom function.
    -Game center and iCloud integration
     
  11. Chris566

    Chris566 Member

    Jan 6, 2011
    9
    0
    0
    It said it was iphone 5 optimized but I still have black bars on the sides. Not a huge problem. But I can't help but feel a little misled.
     
  12. Crimzzen

    Crimzzen Member

    Feb 12, 2013
    17
    0
    0
  13. Kribo

    Kribo Active Member

    Jun 14, 2013
    25
    0
    1
    UmeƄ, Sweden
    Achievements are bugged on iOS7. I played through the game but only the ones I got while on wifi were unlocked. I tried to play through it again but now they won't activate at all. I guess I have to delete it from Game Center, reinstall and replay it.
     
  14. scrotally

    scrotally Well-Known Member

    Apr 21, 2013
    305
    0
    0
    Free pick of the week in U.S Starbucks this week!
     
  15. sbxsat

    sbxsat Well-Known Member

    Apr 17, 2011
    207
    0
    0
    Nevermind, found the answer to my question ;b
     
  16. Orderhere

    Orderhere Active Member

    Jan 28, 2015
    44
    0
    0
    Really, really creative game. The art is fantastic.
    My only gripe about this game is the terrible controls. The swipe/touch controls get rather frustrating. For example you swipe to walk, but 50% of the time the robo don't walk to where you want him to, he seems to walk to a random spot? Also for some reason you don't swipe up to climb, you actually have to tap the ladder rung itself, and with a small screen like an iPhone it's very frustrating to even tell where you're tapping when the objects are so tiny.
    This game should REALLY use a tap-and-hold to move scheme, NOT a swipe to move. Or at least make it swipe-and-hold to move.
     
  17. syntheticvoid

    syntheticvoid Well-Known Member

    Jun 20, 2010
    14,504
    124
    63
    Musician & factory worker.
    a[V-O-I-D]
    Woo! iPhone X support!!
    So great that my favorite point-n-click title keeps getting updated!
    =D
     
    andsoitgoes likes this.

Share This Page