Making a game in 72 hours

Discussion in 'Public Game Developers Forum' started by rhansson, Jan 6, 2010.

  1. Game Name Suggestions (as requested from your Twitter feed): :)

    • Rocket Racer
    • Rocket Rush
    • Sector Zero
    • Astrovoid - Astro (or asteroid) avoider
    • Meteor Mission (not technically correct use of 'meteor' though)
    • Earth Escape (your rocket contains the remnants of humanity and you are rocketing away from the sun as it goes Supernova)
    That's all I've got for now.

    Good luck with the game!
     
  2. Grumps

    Grumps Well-Known Member
    Patreon Indie

    Feb 2, 2009
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    iOS Game Developer
    It is possible! Guys at Gizmodo did compile an app in 12 hours with 2 man power.
     
  3. Will090

    Will090 Well-Known Member

    See Finger scale, that is a complete piece of garbage that sold very well that was most likely done in under 72 hours. Not saying your game is garbage by any means, but if you make something that could interest people in that time period (which a working scale on an iPhone would) you could make quite a lot
     
  4. d1

    d1 Well-Known Member

    Sep 19, 2009
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    Damn I remember seeing that app and thinking how awesome & handy it would be if it worked [for obvious reasons :rolleyes:] then I saw the 1k+ 1 star ratings lmao.
     
  5. rhansson

    rhansson Well-Known Member

    5 minutes would be cool but if anyone can do that I'd be pretty surprised :)
     
  6. rhansson

    rhansson Well-Known Member

    Would anyone be up for a similar challenge? Who can make the best iPhone game in 72 hours based on a theme decided by a third part?
     
  7. rhansson

    rhansson Well-Known Member

    Thanks for the name suggestions, that's awesome! Keep em coming!
     
  8. YmirMobile

    YmirMobile Active Member

    Good Luck Guys - Brilliant Marketing Stunt :)
     
  9. sam the lion

    sam the lion Well-Known Member

    Jan 12, 2009
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    I'd leave project 72 as final title.
     
  10. It takes longer than that to setup the project in the iTunes Developer Portal and configure the code signing! ;)
     
  11. rhansson

    rhansson Well-Known Member

    Project 72 would probably be the best title for the game.

    What about Rocket 72?
     
  12. dogmeat

    dogmeat Well-Known Member

    Apr 6, 2009
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    Information Security Engineer
    San Francisco, CA
    4 guys 1 cup?

    joking :)
     
  13. Looks great so far guys. A lot can be done in 72 hours. I'd recommend making 72 hours the limit for the feature complete game, then take a short break and spend another day (but no more) tidying up the code and submitting to Apple.

    One thought - to activate the shields do you actually have to touch the rocket ship? If so you should rethink that one. You end up putting your finger over the important part of the screen. If it's the only touch based interaction you have, then I'd suggest making a touch anywhere on screen activate the shields - it'll be much easier to control that way (and won't unduly penalize people who insist on touching the rocket...)
     
  14. rhansson

    rhansson Well-Known Member

    Thanks George, we will try to finish everything in this timeframe as our goal was and thanks for the tip with the shield, we will not force you to touch the screen to activate the shields.

    Cheers!
     
  15. wootbean

    wootbean Well-Known Member

    Feb 8, 2009
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    the next whiskey bar
    doesn't look too shabby already ;)
    good luck! this is quite some endeavor
     
  16. rhansson

    rhansson Well-Known Member

    Here is a quick preview of what we have at this point 50 hours from deadline.

     
  17. Drenguin

    Drenguin Well-Known Member

    Jan 10, 2009
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    What are you using to develop the game? because it seems that a lot has gotten done!
    I think that one of the biggest points of a good game is good graphics and it looks like you've done a great job on that because a game with good gameplay but bad graphics just isn't appealing.
     
  18. DGH94

    DGH94 Well-Known Member

    Aug 13, 2009
    1,984
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    Next to the Maiden
    Cocoas2D.
    Uhm... I think Carl or Mikael did the graphics...
    I think Mikael did.
    And Ivan was working on the gameplay. :)
     
  19. billy

    billy Member

    Jan 7, 2010
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    isn't that kind of hard to do because you'll be awake for 3 days:eek:
     
  20. DogTownStudios

    DogTownStudios Well-Known Member

    Dec 18, 2009
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    Build 6 is here, 34% in and we still have 66% to go!

     

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