what a cool project did you think from the beginning that u could pull it off? It seem to me u really cut it close? 15000 lines of code and all the cool graphics woooo
congrats on achieving the goal, damn impressive! If you don't mind me asking, what solution are you using for global scores? 3rd party or own server etc.?
Thanks! We are using our own server for the scoring. But we are looking into updating it to either OpenFeint or just upgrade our own scoring system.
OpenFaint How is OpenFaint? I heard some stories about games running slow and lagging when OF is incorporated, anyone else heard about that?
Open Faint discussion Here is the OF thread if you would like to comment http://forums.toucharcade.com/showthread.php?t=41549&highlight=rhansson
So what's up? Where's the game? I thought Apple's approval times were down to 2-3 days now. I can't find it on the store so I assume it hasn't been approved yet, right?
Hang tight! I'll be sure to announce the release here as soon as it's out. We have also confirmed the official Project 72 contest where you can win up to $1000 + T-Shirts and other goodies. Guess no more 3-4 day approvals from Apple
The game that took 72 hours to develop is coming up on 336 hours to get approved. We have no idea on what going on over there, apps/games are getting approved within the week and we are coming up on 2 weeks now. Is the game really that big? Lets hope for a release on Monday!
Project 72 now released Game was released today! Project 72 The Game That Everyone Loves is back! Bigger, Better And Faster Than Ever! Project 72 Returns to Itunes and yo… Free Buy Now Watch Media DetailsThe Game That Everyone Loves is back! Bigger, Better And Faster Than Ever! Project 72 Returns to Itunes and you are invited to enjoy all the casual magic that it brings.Get ready for a thrilling ride as you take control of the most powerful space ship of all time, the P72. The answer to why the universe exists is at stake, and you are the chosen one to blast your way through spaceon your way to the ultimate revelation. The thrilling ride is paved with danger and you better get ready to avoid those alien UFO´s, dangerousblack holes and of course the hazardous satellites and meteoroids! Collect powerups, including jet fuel, tesla guns, and shield in order to stay alive on your way to the final destination. The new and improved Project 72 brings you HOT 3D graphics, smooth gameplay and new exciting featuresthat will make you enjoy this game for a long time.Project 72 is for the entire family, kids, pro and casual gamers and anyone that love addicting and exciting game play.Make sure you get a great score and enter the global leaderboards to claim your glory and the respect of gamers worldwide! Exclusive for the iPhone, ipad and iPod Touch - Project 72 brings you dazzling high resolution graphics, including a fantastic HD experience for the latest versions of iPhone, iPod touch, and iPad.THE ADDICTING PROJECT 72 IS 3 TIME FEATURED!- WHATS HOT (feb22)- FEATURED GAME (feb15)- HOT NEW GAME (feb1)[ CHECK OUT THE AMAZING REVIEWS OF P72 ]"The game is fantastic"- The App Data"It is one of the best casual endless games in the App Store"- AppAdvice"Project 72 is one of the more impressive App Store feats."- Slide To Play"Project 72 for iPhone and iPod Touch comes recommended to everyone. If you are a Doodle Jump fan, you’ll surely enjoy this game."- Appmodo"It's beautiful looking, and a damn impressive..."- Pocket Gamer"Very polished looking game!"- Must Tap"Can A Quality Game Be Made In 72 Hours? Sure It Can, Its Name Is Project 72."- App Advice"If the guys from Dogtown Studios can produce a game with these kind of high quality graphics in three days, I'm going to be looking forward to seeing what else they come up with in the future."- Touch Arcade[ WHAT ARE CASUAL GAMERS SAYING ABOUT P72 ]"This really feels like the first time playing doodle jump all over again.""Fantastically frustrating fun I don't think I have ever loved\hated a game so much." "I have to say that it exceeds my expectations in almost every way; the graphics are stylish and crisp, the soundtrack is bumpin', and the gameplay is superb. It is perfect in its approachability..."[ THE STORY BEHIND PROJECT72 ]Project 72 begun Tuesday January 5, when 4 boys from Venice CA aka Dogtown sat down for dinner and started to discuss what to do next. The idea of making a game in 72 hours started to take place. A few hours later at 8pm the project was officially on its way, deadline set to Friday January 8 at 8pm . Were they gonna finish it in time?They did and this is the result! Information Seller: Genre:Action, Arcade Release:Jan 25, 2010 Updated:Nov 30, -0001 Version: Size:0.0 TouchArcade Rating:Unrated User Rating: (13) Your Rating:unrated Compatibility:HD Universal MindJuice Well-Known Member Sep 20, 2009 977 0 0 Vancouver, Canada http://www.mindjuice.net/charmed #74 MindJuice, Jan 25, 2010 Just bought it! You've got one sale in Canada! bravetarget Well-Known Member Sep 14, 2009 330 0 0 #75 bravetarget, Jan 25, 2010 chaching -- you may have developed the game in 72 hours, but turning it into a solid revenue stream will take a bit longer Good luck and I gotta say I'm already enjoying this. KungPhoo Well-Known Member Sep 25, 2009 46 1 0 #76 KungPhoo, Jan 26, 2010 My game "Dr. Shiver" took 8 hours to version 1.0. I hadd a few hours of tweaking for the current version, though. But I'll do small things like that on a weekend no problem. kgutteridge Active Member Aug 31, 2009 33 1 0 #77 kgutteridge, Jan 26, 2010 Add another sale here in the UK 72 hours with the right motivation must be about right, for a simple game I think know color probably took me about 40 hours straight egarayblas Well-Known Member Aug 24, 2009 199 0 0 http://www.kuyimobile.com/ #78 egarayblas, Jan 29, 2010 Bought a copy because of a recommendation from someone on Twitter! Great game and good work guys! rhansson Well-Known Member Aug 25, 2009 353 0 0 CEO Gamifier Venice Beach, Los Angeles, CA http://www.moyo.la #79 rhansson, Jan 29, 2010 Thanks for the purchases guys. Can't wait to present the new feature suggestions. I think you're going to like them. EFC Well-Known Member Jul 6, 2009 93 0 0 Game Developer http://www.everyframecounts.co.uk #80 EFC, Jan 29, 2010 not to take anything away from you but i think the marketing job youve done is far more impressive than it taking you 3 guys 72 hrs. the live web cam stuff was a good idea to bring in interest 200 man hours is a lot of time for a microgame. i hope it takes off for you ( pardon the pun ) id have maybe gone tier 2 so youve somewhere to go to.. with 1 mechanic games like canabalt selling for ridiculous price, i think tier 2 would have been ok. (You must log in or sign up to post here.) Show Ignored Content Page 4 of 5 < Prev 1 2 3 4 5 Next > Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
chaching -- you may have developed the game in 72 hours, but turning it into a solid revenue stream will take a bit longer Good luck and I gotta say I'm already enjoying this.
My game "Dr. Shiver" took 8 hours to version 1.0. I hadd a few hours of tweaking for the current version, though. But I'll do small things like that on a weekend no problem.
Add another sale here in the UK 72 hours with the right motivation must be about right, for a simple game I think know color probably took me about 40 hours straight
Thanks for the purchases guys. Can't wait to present the new feature suggestions. I think you're going to like them.
not to take anything away from you but i think the marketing job youve done is far more impressive than it taking you 3 guys 72 hrs. the live web cam stuff was a good idea to bring in interest 200 man hours is a lot of time for a microgame. i hope it takes off for you ( pardon the pun ) id have maybe gone tier 2 so youve somewhere to go to.. with 1 mechanic games like canabalt selling for ridiculous price, i think tier 2 would have been ok.