Ggrrrr.... as i am seeing all these screenshots around the web and thinking that maybe, this is gonna be tilts only again i wanna hit EA in the face....
It is going to be tilt only. I saw a screenshot or a video of the control scheme somewhere? I'm sure it was a video from gamescon now that I think of it. Nitro swipes up, left for brake and right for drift. And tilt for steer.
Who cares about the controls?!? Did you miss post of Most Wanted not being open-world?! No matter what they do, this game is not Most Wanted without open world....
Of course i see that, and this something that doesn't makes me happy too, but one way or an other, with iPad3 being my primary game device, with tilts only, open or close is big down for me... With the lack of good racers (Asphalt & RR are the only true kings) one more (NFSMW) even with close tracks and not open world, would be nice... but for me playing on a heavy device, makes the experience uncomfortable. As for the open world... imo is to early to see a game like this in iOS. It is very difficult to make an open world racing game for idevices right now and have steady framerate and nice graphics because the ''action'' in this game is very fast.
Did you guys really think that EA would develop a whole separate open world for iOS? They can't bring over the console open world because it's far too big and definitely something that iOS devices can't handle. These NFS games for iOS aren't going anywhere anytime soon.
What? 'Most Wanted' refers to the fact that something is the most wanted. In this game, it's the cars. You don't need an open-world for that. And Criterion clearly said that they are re-imagining the game. iOS devices can't handle such an open-world.
I think that he was saying that because the best part of Most Wanted (the original one) was the open-world, so you can't call this iOS version a real Most Wanted. Of course the iOS devices couldn't handle the console open-world with the same high poly models, reflections, etc, if that is what you mean, but with the same graphics of the actual Most Wanted for iOS we could get open-world for sure, but EA somehow didn't want this.
Yep, I didn't mean to sound too harsh or anything. EA wouldn't invest money into developing an open-world for what is mostly a casual market. They did so with the Vita version (Criterion did) and appropriately so.
With some downgrades it could be done. Just leave out the a4 devices, disable some more advanced lighting effects and tone down some textures. Methinks you underestimate the hardware power of more recent iOS devices.
If iOS is mostly a casual market then Gameloft would've fine out of buisness long ago and/or would stop making huge productions like TDKR and NOVA 3.
It's mostly a casual market. There isn't enough profit for EA to grab to make it seem worthwhile developing an open-world for iOS. Gameloft do it because they're fine with the profit they get but EA want more.
Well Varo basically answered for me Best part of Most Wanted was indeed open-world aspect and cops Yeah you're probably right, but the name already got me so excited and the news of this not being open-world let me down since Most Wanted was my favorite out of them all.