Can't wait. Nice to know someone is actively developing RL's - they're just too good to die off like that.
Agreed, bzizizi. I still think that you're better off going a more Diablo arcadey route than a true turn-based roguelike, but I'm happy to be proven wrong. Hopefully someday, I'll actually find the time to put a few ideas to the test, once some current projects are dead and buried.