I'm not really sure since I don't have it, but I think heard someone say that it expanded to over 2 uncompressed. EDIT: Nvm, u r right. It expands to 1.7. I was mistaken. But there's always time for a first, and I wouldn't be surprised it Nova 3 passed the 2gb limit.
2 Gb is the maximum: http://stackoverflow.com/questions/4753100/max-size-of-an-ios-application (Maybe that's no longer true though with IOS 5)
A simple solution for size would be to make a app for the multiplayer and an app for the singleplayer or do what tell tale games does and have different parts if the game is really huge...
"Be sure to check out http://TouchGen.com at 9:00am GMT Monday, for our hands-on preview and the first gameplay footage of #NOVA3"
One thing they have to get right is not to repeat the hacker problems that MC3 had and now has again. Used to love that game but in reality it was hacked a day after it launched, 4 months to fix and now the hackers are all over the place again. Hopefully this won't happen again with NOVA 3.
Danish preview and first ten minutes of gameplay in video here. Not gonna post more, as I am guessing TA will have something soon as well. http://www.gamereactor.dk/nyheder/108071/N.O.V.A.+3-preview/
Subscribe to the TouchArcade YouTube channel "it’s not created by the same Montreal development team inside Gameloft" "The graphics engine is dual-core optimised, with dynamic lighting and shadows (though we didn’t see any character shadowing in this build). It boasts the largest draw distance yet – and for those with iPad 3′s, everything will be in crisp retina quality." "The 10 levels of the single player campaign should last around 5 hours on hard or difficult mode" "Many iOS gamers will be happy to know that Gameloft have not chosen to go the freemium route with N.O.V.A. 3. And while there is some evidence of in-app purchasing available, it’s not required to finish the game. Instead, it is for those who get stuck and wish to add additional armour, grenades, claymors (though you can pick some of these items up as you progress) to give you a boost" Multiplayer: "there are six game modes in all, across six maps. More importantly, they’ve upped the player count to 12." (like mc3 then) "However, the gameplay is still very much in the same vein as Quake 3 arena or Unreal Tournament, with random weapon spawn points giving it a faster and more hectic experience." "New to multiplayer are vehicles. There have been vehicles present in the single player campaign, but never in the multiplayer too. Here you’ll be able to jump into an armoured buggy – in either the driving position, or jump on the back to man the gun. But, by far the coolest vehicle we saw, was the Mech – a big two-legged machine that looked a cross between a Scout-Walkers from Jedi, and the mechs in Avatar. Unfortunately we couldn’t grab any footage, or images of that in action… but we can’t wait to get our hands on one. And finally, jet packs are also available. I can’t wait to snipe some of you guys out of the sky!" http://www.touchgen.net/n-o-v-a-3-hands-on-preview Slidetoplay is reporting that the game is uses the same engine as Modern Combat 3 Subscribe to the TouchArcade YouTube channel