Overlords Retrospasm Games Inc. Protect the nuclear reactor behind your wall, and head off an onslaught of enemy fire. At the same time, try to destroy … Free Buy Now Watch Media DetailsProtect the nuclear reactor behind your wall, and head off an onslaught of enemy fire. At the same time, try to destroy the other player's reactor, by breaking down their wall, and blasting them with fireballs. Put forth your best Breakout and Pong skills to destroy your opponents! 1 or 2 players. It's win or die. Defend your wall! Protect your reactor! Control your Magnetron shield with a finger, and harness the fireballs against your foe. Destroy their reactor! Regain your honour, space-scum! The Magnetron shield cannot grab a fireball once energy levels drop below 50%. Nor can it hold a fireball once energy levels drop to zero. Good luck. Music by BEN (1H1D!!!) produced in Kyoto, Japan 1H1D!!! Official Site: http://www.1h1d.net/ 1H1D!!! on Bandcamp: http://1h1d.bandcamp.com/ Follow us on Twitter for updates: http://www.twitter.com/retrospasm Information Seller:Retrospasm Games Inc. Genre:Action, Arcade Release:Sep 11, 2012 Updated:Jun 27, 2014 Version:1.3 Size:31.5 MB TouchArcade Rating:Unrated User Rating: (2) Your Rating:unrated Compatibility:HD Universal nightc1 Well-Known Member Oct 19, 2012 4,362 0 0 AL #3 nightc1, Nov 30, 2012 I think I'll check this out. No visible IAP and advertising that there's no ads in the game is a plus. oooooomonkey Well-Known Member Jan 15, 2011 6,307 0 0 Forge World #4 oooooomonkey, Nov 30, 2012 This is pretty cool, reminds me of warlords on the atari2600. nightc1 Well-Known Member Oct 19, 2012 4,362 0 0 AL #5 nightc1, Nov 30, 2012 That's what was running through my mind when I saw the name and screen shots. HyperGalactic Games Active Member Nov 20, 2011 42 0 0 Toronto, ON http://www.hypergalactic.ca #6 HyperGalactic Games, Nov 30, 2012 Thanks guys! Warlords was a big inspiration for sure. I loved that game. I'm thinking of making an update for Overlords this weekend. Planning an easy and hard mode with hard being equal to how it is now. Also thinking about adding the ability to detect a second touch to power down the shield temporarily for a quick reflection instead of having to lift your finger from the screen as it is now. oooooomonkey Well-Known Member Jan 15, 2011 6,307 0 0 Forge World #7 oooooomonkey, Nov 30, 2012 I'd like that option as I'd much rather just bounce it back than keep hold of it with each hit. HyperGalactic Games Active Member Nov 20, 2011 42 0 0 Toronto, ON http://www.hypergalactic.ca #8 HyperGalactic Games, Nov 30, 2012 Ah but by grabbing it you can toss it in any direction you like. I did originally have it that way with a second touch initiating the grabbing/holding, but the devices often got confused by which finger was doing what if they came too close together. It was a lot easier to play using just one finger. HyperGalactic Games Active Member Nov 20, 2011 42 0 0 Toronto, ON http://www.hypergalactic.ca #9 HyperGalactic Games, Dec 1, 2012 version 1.2 will be coming in about 10 days. It will have Easy and Hard difficulty levels for sure. I got that all programmed up now, just testing the new leaderboard, etc. Hard mode will be the same as the current version and Easy mode is a lot easier and relaxed. (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
I think I'll check this out. No visible IAP and advertising that there's no ads in the game is a plus.
Thanks guys! Warlords was a big inspiration for sure. I loved that game. I'm thinking of making an update for Overlords this weekend. Planning an easy and hard mode with hard being equal to how it is now. Also thinking about adding the ability to detect a second touch to power down the shield temporarily for a quick reflection instead of having to lift your finger from the screen as it is now.
Ah but by grabbing it you can toss it in any direction you like. I did originally have it that way with a second touch initiating the grabbing/holding, but the devices often got confused by which finger was doing what if they came too close together. It was a lot easier to play using just one finger.
version 1.2 will be coming in about 10 days. It will have Easy and Hard difficulty levels for sure. I got that all programmed up now, just testing the new leaderboard, etc. Hard mode will be the same as the current version and Easy mode is a lot easier and relaxed.