Platforms Unlimited by XperimentalZ Games. Beta Testers Needed!

Discussion in 'Upcoming iOS Games' started by XperimentalZ, Dec 4, 2013.

?

So, You'll try Platforms Unlimited when it's out?

  1. Yeah! Whatever paying model it has!

    12 vote(s)
    26.7%
  2. Only if it is paid (IAP does not matter to me)

    2 vote(s)
    4.4%
  3. Only if it is paid (without IAP)

    16 vote(s)
    35.6%
  4. Only if it is freemium (one form or another)

    4 vote(s)
    8.9%
  5. Not sure

    4 vote(s)
    8.9%
  6. No, sorry!

    7 vote(s)
    15.6%
  1. XperimentalZ

    XperimentalZ Well-Known Member
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    Yeah right now this is just a glitchy sneak preview but it will be also be seen from the pause menu indeed :).

    Yeah I think I get the sense. If possible, I'll try to include a new set of obstacles before release, including rotating groups of enemies.
     
  2. XperimentalZ

    XperimentalZ Well-Known Member
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    Hmm rechecking the daily 2 again, I noticed it had changed. Perhaps they are currently changing in the middle of the day, because I had to set the date to yesterday to play the same daily. This should be resolved with the introduction of 'timers'.

    New daily 2 is very cool too :).
     
  3. Doom

    Doom Well-Known Member

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    Humbly feel there is too much gravity now..
     
  4. XperimentalZ

    XperimentalZ Well-Known Member
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    Is it feeling like going up and down too fast, or more that it is going down too fast after releasing touch? Or the general sense of speed?
     
  5. Doom

    Doom Well-Known Member

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    Dropping down sometimes seems too fast after release of jump with new speed of screen death..like it gets lighter for a sec?..I seem to over jump a lot..would like to see how someone fares who didn't play before..IMO..this is magnified on phone for me..iPad seem a bit more controllable but still not right like it was before..once again my opinion only.
     
  6. XperimentalZ

    XperimentalZ Well-Known Member
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    At this stage of development, if opinions are like sheep, I'm a shepherd. Every sheep is precious, I can't favor any sheep, the larger the flock the healthier and my role is to keep that flock safe and try to keep it gathered.

    So just to make sure, you often miss the target by going too far or not enough?

    Other people comments would indeed be valuable!
     
  7. Doom

    Doom Well-Known Member

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    On phone not far enough.. On iPad too far..
    Baaaaaa
     
  8. XperimentalZ

    XperimentalZ Well-Known Member
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    hehehe
     
  9. MikeNintendo

    MikeNintendo Well-Known Member

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    I've meditated enough to try Platforms Unlimited. I hope so.
    Applied for beta.
     
  10. XperimentalZ

    XperimentalZ Well-Known Member
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    Great! We're in the middle of the implementation of missions and upgrades. Would you mind jumping in once it is done, so you can share your first impression on the quasi-final state of the game?
     
  11. JCho133

    JCho133 Well-Known Member

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    Just tried out the new build with faster gameplay. It works a lot better than I thought. I felt like I was gonna be completely overwhelmed but dang, I was landing on all the tiny platforms and everything. It works rather well, but I'm gonna keep going to see if my impressions hold
     
  12. Doom

    Doom Well-Known Member

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    Today's dailies were fun! The last red one was tough to get all greenies but got them!
     
  13. XperimentalZ

    XperimentalZ Well-Known Member
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    The changes were not big, only 10-15% (on speed, jump force, gravity and stop-jump on release) but they might feel more than that. In the next build some parameters will slightly backtrack following Doom's comments but those last tiny adjustments are a tough call since they can be experienced differently from people to people.
     
  14. MikeNintendo

    MikeNintendo Well-Known Member

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    Sure
     
  15. XperimentalZ

    XperimentalZ Well-Known Member
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    The next update is taking a bit more time than expected. Missions and power-ups are a big chunk but it should worth it :D

    We're also tossing along lots of tweaks and fixes, so we can enter the final stretch as close to the end as possible.

    Ah, we added diagonal lines of enemies, random groups and 3 types or rotating formations which are kinda cool.
     
  16. Doom

    Doom Well-Known Member

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    Yeah make it harder..sure..I don't mind #
     
  17. XperimentalZ

    XperimentalZ Well-Known Member
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    I told you! Don't make me make Doomfan's special with enemies chasing you from behind and walls popping out of the blue just in front of ya!
     
  18. Bronxsta

    Bronxsta Well-Known Member

    But that would be awesome.
     
  19. MikeNintendo

    MikeNintendo Well-Known Member

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    Painful, but awesome :)
     
  20. XperimentalZ

    XperimentalZ Well-Known Member
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    #120 XperimentalZ, Dec 20, 2013
    Last edited: Dec 20, 2013
    So be it, you asked for it!

    Since Apple won't let me use UDID to grief Doomfan on his personal device, I came up with the next best thing, a 'secret' game mode!

    [​IMG]

    The info about how to activate the 'secret' mode will only be given to our beta testers. A Doomfan's Special Mode GC leaderboard will come with it :D.

    Here's a couple of videos illustrating the damage: here and here
     

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