Universal Post Brutal - Post Apocalyptic Zombie Action RPG (By Hell Tap Entertainment)

Discussion in 'iPhone and iPad Games' started by helltap, Dec 2, 2016.

  1. squarezero

    squarezero Moderator
    Staff Member Patreon Silver

    Dec 10, 2008
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    Thanks for the tips and the response!
     
  2. helltap

    helltap Well-Known Member

    @squarezero No worries! :)
     
  3. dbagga84

    dbagga84 Well-Known Member

    May 22, 2013
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    #63 dbagga84, Dec 3, 2016
    Last edited: Dec 3, 2016
    Can you possibly add either the ability to turn off all sound completely or is it a bug that when I switch my phone on silent I still get all the sound fx. In the settings menu there's only an option for turning sound off which once I did that it was only the music but again the sound fx was still loud. I know I could technically hit my volume button down until my phones volume is all the way down but that's kind of a pain because if don't remember to turn it back up later I might miss important calls or whatever. But I dunno if it's all a bug or not . I run a iPhone 6 Plus v. 9.3.4 and I played through the tutorial without any purchases (can't afford any) it's pretty fun so far I haven't encountered any issues except the sound thing. I play a lot of games on my phone it's my main and only source of gaming nowadays and I play all my games with sound off. For some reason complete silence while I play is just relaxing lol.

    Btw, I scrounged up the money to make some iap purchases so in like 3-4 hours when i get home and can actually do it I'll be a paid bitc*ing customer :p
     
  4. helltap

    helltap Well-Known Member

    @dbagga84

    We'll look into this!

    Also, we appreciate your support, makes a huge difference to us indies! :)
     
  5. Leegames

    Leegames Well-Known Member

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    #65 Leegames, Dec 4, 2016
    Last edited: Dec 4, 2016
    Exactly my thought when reading that review. Then again I often get the feeling that this particular reviewer plays for about half an hour and then calls it a day. Anyways I am totally biased as I spent weeks in this testing, consulting etc. on this one. :D

    I do think they managed to get a fun world going with lots to do, side missions, collectibles, upgrading, exploring etc.

    And the move and scale controls I am really happy was implemented. That's one of those things that usually makes of breaks a game for me. So pretty happy to see tons of options for that. As you said, people should grab it and play past the first tutorial mission. I had some good Resident Evil vibes in the later missions.
     
  6. justbe333

    justbe333 Member

    Mar 13, 2014
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    #66 justbe333, Dec 4, 2016
    Last edited: Dec 4, 2016
    Wth w/ the reviews? ...game sucks...

    This game is absolute crap, I find it a travesty that people are so excited and talking about buying premium packages… This feels like a marketing thread… Which as many of you know is not a ridiculous claim...
    This game sucks the facial recognition is terrible, the game is buggy and laggy- it's just another time filler game there is no multiplayer there is no fun...

    You're better off playing Galaga Wars... and I'm not plugging Galaga wars as it's freaking free... but even for being a small stupid game based on an old game… It's better than this crap...
    THIS game.... 1/5 stars
     
  7. Noomen

    Noomen Well-Known Member

    Sep 14, 2014
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    Appspy's reviews are really strange. I'm loving tgis game, and the fact that so many others also do like it and the mainly positive feedback here and elsewhere, I wonder if appspy's reviews are not really professional and are motivated by.....

    anyway loving the game si far
     
  8. helltap

    helltap Well-Known Member

    #68 helltap, Dec 4, 2016
    Last edited: Dec 4, 2016
    … Lots to catch up on! :)

    @All: We really do appreciate everyone who supports us in any way they can. Trust us, its a crazy uphill struggle being an indie so you guys are all awesome! :)

    @dbagga84: We will be looking into adding a master volume option in the game soon!

    @Justbe333: We’re sorry you feel this way. As much as we’d love to we know we can’t make everybody happy.

    @Leegames: Thanks for your support as always!

    @Noomen: We’re much happier to know that the vast majority of players seem to like Post Brutal (so far), and that is most important to us - so again, thanks so much for the support, we really appreciate it! :)
     
  9. Jenohart

    Jenohart Well-Known Member

    Oct 29, 2010
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    #69 Jenohart, Dec 4, 2016
    Last edited: Dec 4, 2016
    I actually did change to the other control style and continued onward and got to a patrol mission with a civilian where I tested this again and I've actually come to a different conclusion.

    This is a bug. Civilians take damage when you shoot anywhere near them, even when you're not aiming at them.

    Now as I said, I switched to the other control style where you can manually aim your gun and yes, I did gain a greater degree of accuracy. I bought an assault rifle and when shooting hordes during patrol missions I can see the bullets, the only enemies that take damage are ones hit by the bullets that I am manually aiming. Fair enough, that's how it's supposed to be.

    So then I got a patrol mission to escort a civilian, did so, and once he reached the vehicle I switched to the glock and tested shooting both at and around the civilian, that's when I noticed something wrong.

    [​IMG]

    Look at this picture. Again, I'm using the other control style that lets you aim and does not auto-aim. If I look to the left a bit, then bullets go straight and don't hurt the civilian, but as you can see I'm clearly not aiming at the civilian, in-game I can see the bullets shoot towards the left of the vehicle normally, yet for some reason he takes damage.

    Your civilian hitboxes are broken, this doesn't happen to enemies (otherwise a pistol would be as effective as a shotgun). This is what I was experiencing and I am 100% sure this is not intentional, because if it is then what logic is this? Civilians have their feelings hurt that I dare fire a gun nearby? Talk about immersion shattering.

    Also I found that it is trivially easy to get out of bounds in the patrol area.

    At many points in the boundaries you can jump on a crate and jump over a fence, or just jump on the boundary object and jump over. In fact, in one corner of the map there's a billboard and you can literally walk under it and go out of bounds. I don't know if this is intentional or not because there genuinely doesn't feel like any effort was made to stop the player going out of bounds.

    Lastly, a quality of life thing. When you talk to vendors you select "buy stuff", then it loads a prompt yes/no, then it plays your character's response, then it opens the shop menu. That is entirely unnecessary and wastes time, when I select the barter option the shop should immediately open. I personally would also like an option to stop text auto-advancing so I have to click next to advance, lots of console RPGs do this to allow you to read text and don't accidentally miss anything.

    It's a shame too, I can see where the effort went in. It makes me think of a post-apocalyptic Aralon (another similar action RPG), but this game makes an awful first impression with a confusing tutorial and obvious glitches. The actual gameplay is okay and it's free, but with a 1.7gb install size I'm not sure if the overall experience is worth the space it's taking up. Right now it needs some polish, tweaking and bug-fixing, I still think it could be a good game. I was impressed with how everything was voice acted and how lots of NPCs had stuff to say, the weapon dealer guy was cool. The "Meth zombies" rant was funny.
     
  10. helltap

    helltap Well-Known Member

    #70 helltap, Dec 4, 2016
    Last edited: Dec 4, 2016
    @Jenohart,

    Thanks for this - there are definitely some issues here and we're happy to fix them!

    Those collision gaps on that patrol are definitely a bug. This will be fixed in the next update!

    We've already improved the area with Python based on your feedback (yes, we work weekends! lol) which should be making its way into an update soon. The objectives have been made clearer and there are more updates, specifically if you allow the survivor there to die.

    We've also vastly improved the accuracy of the ranged weapons and will be rolling it out with the next beta. :)

    With vendors, it's a good point. Maybe we'll remove the Yes / No and take you to the merchant screen as soon as they say their initial comment. That would at least speed it up!

    We'll also look into adding a "wait for user to progress" option to the settings (though this may come a little later). We agree that would be a cool feature for people who want it.

    We appreciate the constructive feedback. We're on it! :)
     
  11. Rangerlump

    Rangerlump Well-Known Member

    Jan 20, 2010
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    Would love a way to disble the minimap. it lags my 6plus
     
  12. helltap

    helltap Well-Known Member

    Hi Rangerlump!

    That's unusual for a 6 plus (at least in our testing). But you got it! We'll roll an optimisation asap (hopefully in next update) and a toggle will probably come shortly after! :)
     
  13. helltap

    helltap Well-Known Member

    #73 helltap, Dec 8, 2016
    Last edited: Dec 10, 2016
    Hi everyone, just a quick update:

    We've released a new beta for Post Brutal, and we're hoping we've dealt with most of the issues we've received. Our testers will be giving it a quick spin over the next few days before we submit it to Apple. Here's what's new:

    =================================
    WHAT’S NEW IN BETA V1.0.1 - BUILD 2:
    =================================


    [ WHAT’S NEW ]
    - Tutorial missions have been largely reworked to make it less intrusive, faster to get through and easier to understand.
    - You can now purchase the Health Serum from Python during the tutorial.
    - Ranged weapons are now way more accurate.
    - New Master volume setting in options.
    - Trading with merchants in Pristine is now much faster.

    [ BUGFIXES ]
    - Fixed some bugs with FaceRoom.
    - UI resolution fixes For iPad
    - Fixed missing colliders in “No Mans Land” patrol mission.
    - Jeffries should no longer receive critical bonus damage from friendly fire in the tutorial (he only takes heavily reduced damage).
    - Added new tips to the loading screen.


    We've already had some positive feedback from our initial testing team so we're hoping you guys agree!

    We've got more updates in the works! :)
     
  14. helltap

    helltap Well-Known Member

    Quick Update: Post Brutal v1.0.1 has just been approved! :)

    Loads of fixes, ranged weapons are way more accurate, revamped tutorial missions, and more!
     
  15. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
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    The Work-At-Home Guy
    Philippines
    Anyone got a video of this? Quickscanning the thread and didnt find any.
     
  16. helltap

    helltap Well-Known Member

  17. Jenohart

    Jenohart Well-Known Member

    Oct 29, 2010
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    #77 Jenohart, Dec 14, 2016
    Last edited: Dec 14, 2016
    Sorry for the late update. I tested the beta and I'm pretty happy with the changes so far. The Python tutorial mission has been vastly improved by all the changes, so that's good. The trade interactions are much better without needing another dialogue prompt and the invisible walls you put in the patrol area have seem to put an end to getting out of bounds.

    Unfortunately, ranged weapon hit detection still has problems when it comes to NPCs. Here I screenshot it mid-firing and when I shoot directly forwards the NPC still takes damage even though the bullets are nowhere near him. It's as if instead of a hitbox NPCs are just programmed to take damage if the player's bullets are near them. If it's too difficult to change the hitbox then you could severely reduce the damage NPCs take from friendly fire, but at that point why even have friendly fire? Why have friendly fire if the damage it does is minimal OR if the hitboxes are gonna be like this?

    [​IMG]

    Also what is the "safe zone" button in the top left supposed to do? Because right now all it does is toggle crouch and I really don't think that's what it's supposed to do since there already is a crouch button.
     
  18. helltap

    helltap Well-Known Member

    #78 helltap, Dec 14, 2016
    Last edited: Dec 15, 2016
    Hi Jenohart,

    Thanks for the feedback - Glad we've fixed a bunch of the initial issues! :)

    That's odd - we were focusing our testing on the Jeffries tutorial ambush mission and found that it was working pretty well there. We'll take a look at the patrols again, perhaps we've missed something on those NPCs.

    The "Safe Zone" button is an alternate stealth button but also gives you feedback on your visibility to enemies. "Safe Zone" indicates you are in an area where you won't be targeted by enemies (usually near the patrol vehicle or in areas like Pristine). If you move out of that area it should let you know if any enemy can see you or if you're hidden. In other words, you're in hostile territory.

    We'll look into the patrol NPC issue for the next update, hopefully by the end of the week! :)
     
  19. helltap

    helltap Well-Known Member

    @Jenohart

    Hi Jenohart, you were right about those NPCs, so we've completely rebuilt all of their internal "hit-boxes" with a new detection system. We'll roll it out into the next beta hopefully by tomorrow, and with any luck it will make it to a public build early next week! :)
     
  20. helltap

    helltap Well-Known Member

    #80 helltap, Jan 5, 2017
    Last edited: Jan 5, 2017
    Post Brutal v1.0.2

    Hi everyone!

    Apple has finally approved the 1.0.2 update for Post Brutal on iOS!

    As some of you know, there was a bug in the previous iOS update that set users to the alternative "Manual Camera" control system instead of what should have been the default "Automatic Camera" system. Unfortunately the update was delayed as Apple closed app submissions over the holidays. This is now fixed in the current version and we've also added a bunch of other cool improvements and user requests such as a completely rebuilt NPC collision system, improved visuals, UI improvements for patrols and bug-fixes!

    We're working hard on graphics improvements at the moment and are on track to roll out a new and improved player character! After that, we'll be working to replace all the zombie graphics with new and improved models too.

    We're listening to every one and working like crazy to make Post Brutal better with every update.

    A big thanks to everyone who has supported us! :)
     

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