Post your game's before and after pics!

Discussion in 'Public Game Developers Forum' started by ReignDesign, Jun 7, 2010.

  1. beril

    beril Active Member

    Oct 7, 2011
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    This is a screenshot of an old unfinished version of helium boy I made for PC back in 2006
    [​IMG]
    and this how it looks on iPhone and Android now
    [​IMG]

    I didn't have time to update the graphics quite as much as I would have wanted but at least it looks a lot cleaner and a bit less hideous now
     
  2. Tagged

    Tagged Member

    Laundry Rush 2.0

    I've posted previously with before and after pics for our game Laundry Rush, well we're preparing to release a massive update this week and so I thought I would post the new changes for comparison again :)

    [​IMG]
    Concept

    [​IMG]
    Version 1

    [​IMG]
    Version 2 - Available this week. It also introduces Washy, the friendly washing machine :)

    We've still got some work polishing up the interface as it's not quite there yet. Instead of trying to perfect it all before release (we've taken 6 months since our last update!) we decided to switch to a regular release schedule and update/polish it over multiple releases.

    Grab it on the AppStore
     
  3. FacepuncherWorldwide

    FacepuncherWorldwide Active Member

    Jun 21, 2011
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    Fat ninja! Love it.
     
  4. Johan_Ribert

    Johan_Ribert Well-Known Member

    Dec 16, 2010
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    Developer
    Rome, Italy
    One of the characters of our upcoming game Dedaloop...
    [​IMG] [​IMG]
    ...and one of the tile
    [​IMG] [​IMG]

    Both from the steampunk theme.
     
  5. Kafu

    Kafu Well-Known Member

    #305 Kafu, Nov 11, 2011
    Last edited: Nov 15, 2011
    Great thread, some enhancements are very noticeable!

    Those are ours (Tapsteroids), from the first prototype to test gameplay variations

    [​IMG]

    passing through an intermediate graphics style

    [​IMG]

    finally ending with the final, retina display, result

    [​IMG]
     
  6. Monster Takedown

    Here are the before and after pics from our soon to be released title Monster Takedown.

    Being able to see the incoming helicopters and missiles was a problem with the original idea of the monster being in amongst the buildings. The background looked too messy so we decided to scale the monsters up and pan out to view the whole city scape. This gave a clear backdrop where incoming waves could easily be picked out.

    Pretty early mock up
    [​IMG]

    Finished design
    [​IMG]


    More screens of how the game looks now in our thread
     
  7. NinjaPlanetStudios

    Aug 23, 2011
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    I actually like the look of the larger city scale better from a pure art perspective. More engaging and the city looks better since you only see a bit of it, your mind fills in the rest instead of showing a more generic, tiled cityscape along the bottom. You could just lighting the gradient up a bit so it's not as muddy/busy in the first shot.
     
  8. rafaoryan

    rafaoryan Well-Known Member

    Ok,

    My game Through the Cliff

    Now
    [​IMG]



    before
    [​IMG]
     
  9. sureshvs

    sureshvs Well-Known Member

    This is one of my all time favorite threads here in TA. Great posts from everyone!

    Here's a shot of our latest game, I Won't Fall, from prototype to final. You can get the game here.

    [​IMG]
     
  10. racingspider

    racingspider Well-Known Member

    I agree completely. The early shot has a whole lot more feeling to it. I really like the big city one. The scale feels better - and it meshes together very well.

    The current art isn't bad at all, but the other one actually seems "more rightier". lol
     
  11. rikschennink

    rikschennink Well-Known Member

    Oct 12, 2011
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    16
    Webdeveloper
    Netherlands
    #311 rikschennink, Nov 19, 2011
    Last edited: May 15, 2012
    Love it!

    Before / after of Eve of Impact below. First two are sketches, rest is ingame. :)

    [​IMG]
     
  12. fugufish

    fugufish Active Member

    Nov 18, 2011
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    Developer
    Before

    [​IMG]


    After

    [​IMG]
     
  13. Emeric

    Emeric Well-Known Member

    Oct 21, 2010
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    A little video for before / after SQUIDS.

     
  14. gxworkgroup

    gxworkgroup Member

    Sep 30, 2011
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    #314 gxworkgroup, Dec 2, 2011
    Last edited: Dec 3, 2011
  15. GrubbyHands

    GrubbyHands Active Member

    Jun 4, 2011
    40
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    Indie Developer
    UK
    Great thread!

    Here are some before-and-after shots for our new game Boy Loves Girl. This is been a great project to work on, loved every step of creating it. This has probably influenced the out-come, a game about Love :)

    These shots show a few of our levels taken from concept to completion. Hope you enjoy!

    Before:
    [​IMG]

    After:
    [​IMG]


    Before:
    [​IMG]

    After:
    [​IMG]


    Before:
    [​IMG]

    After:
    [​IMG]


    Before:
    [​IMG]

    After:
    [​IMG]
     
  16. TimoVihola

    TimoVihola Well-Known Member

    Mar 26, 2009
    432
    8
    18
    Creative Director at Mountain Sheep inc
    Hat Trick is our original inspiration. It's the granddad of hockey games :) :

    [​IMG]


    We first did a 2d version:

    [​IMG]


    Then moved to full 3d. This is iPad multiplayer screenshot:

    [​IMG]


    And finally here's a single-player screenshot with the drastic camera change:

    [​IMG]
     
  17. preussie

    preussie Well-Known Member
    Patreon Bronze

    iSpherical old version / new version

    Hi there,

    great thread - fun to read =). Here is a screen shot of the old 16-bit version I did ages ago and the current iPad version...

    [​IMG]

    [​IMG]

    preussie
     
  18. pham.dinhbang

    pham.dinhbang New Member

    Dec 25, 2011
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  19. gonk

    gonk Well-Known Member

    #319 gonk, Dec 25, 2011
    Last edited: Dec 25, 2011
    Nemesis before and after

    This is the oldest screenshot I have of Nemesis, which really just started out as an experiment in trying to figure out how to do
    normal mapping on an iPhone 3G:

    [​IMG]

    Here is a current screenshot (from an iPad2):
    [​IMG]
     
  20. Acumen

    Acumen Well-Known Member

    Apr 15, 2011
    266
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    Kindergarten teacher
    Germany
    woah, how could IceRage pass by :eek:
    Didn't know anything of that game until viewing that thread.
    I just love you guys art style. Wonderfully done again. Especially in admiration of the colors you guys use. So soft and....soft :D
     

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