Rage for iPhone (and iPad)

Discussion in 'Upcoming iOS Games' started by squarezero, Jun 12, 2010.

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  1. Notthevictim

    Notthevictim Well-Known Member

    Very impressive! Did he mention anything about 2g ipod touches? he said something about 2g iPhones will run it, but what about ipods?
     
  2. squarezero

    squarezero Moderator
    Staff Member Patreon Silver

    Dec 10, 2008
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    Rage hasn't come out for any platform yet -- it won't release till 2011.

    @Notthevictim: The iPod Touch 2g is faster than the iPhone 3G, so it shouldn't be an issue.
     
  3. 2G iPod is a 2G iPhone ... without the phone. If it runs on one, it runs on the other.
     
  4. Der-Kleine

    Der-Kleine Well-Known Member

    No, the iPod Touch 2G is quite abit faster than a 2G iPhone (It doesen't matter what 2G is to you (network or generation))


    It wouldn't sell as well, so I'm quite sure it won't.
     
  5. kcur

    kcur Well-Known Member

    Feb 19, 2010
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    Just to let you know, a 2g iTouch is faster than a 3g iPhone.
     
  6. iDRevolution

    iDRevolution Well-Known Member

    Jun 4, 2010
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    looks boring as hell
     
  7. Der-Kleine

    Der-Kleine Well-Known Member

    maybe because the video and screenshots only showed the tech/graphics demo and nothing of the actual game itself?
     
  8. altair77

    altair77 Well-Known Member

    Oct 22, 2009
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    i want to see the size of the full thing ! i want something like 1gb!
     
  9. goldglover411

    goldglover411 Well-Known Member

    Apr 11, 2009
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    wow it looks like xbox graphics on an ipod touch........imagine what its gonna look like on the ipad!
     
  10. iPhondTouch3G

    iPhondTouch3G Well-Known Member

    Dec 17, 2009
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    Wait HAWX 2 for the iPhone? with the same engine as the Ps3? THATS AMAZING. I WANT HAWX 2 MORE THAN THIS IF ITS TRUE.
     
  11. ImNoSuperMan

    ImNoSuperMan Well-Known Member

    Jun 28, 2009
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    http://toucharcade.com/2010/08/18/john-carmack-on-the-future-of-id-software-and-the-app-store/#comment-220926
     
  12. Creamer2010

    Creamer2010 Well-Known Member

    Aug 25, 2010
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    !!!

    Is there a chance that came out a version for Ipod Touch???
     
  13. Tommy_jr

    Tommy_jr Well-Known Member

    Aug 17, 2010
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    Any news with this?
     
  14. mwhite67

    mwhite67 Well-Known Member

    Apr 3, 2010
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    #56 mwhite67, Oct 29, 2010
    Last edited: Oct 29, 2010
    Wow out at the end of November for 99 cents at 700 Mb or more.

    I think it would be cool if they released the entire game in like 4 parts rather than just making a small condensed game.
     
  15. WeskerWario

    WeskerWario Well-Known Member

    Oct 15, 2009
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    Wonder which will stay on the Ipod? This or black pegasus?
     
  16. LBG

    LBG SeƱor Member

    Apr 19, 2009
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    99 cents! Was not expect it to be cheap. And I hope it does get released at the end of Novemeber, although it could quite easily be pushed back to December.
     
  17. arta

    arta Well-Known Member

    Feb 14, 2009
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    Looks like they want to follow the COD Zombies model of one room gameplay, perhaps adding more levels as they go along.

    He's probably banking on the brand name to sell a few million copies and simultaneously work as ads for the console versions. I'm not convinced that that strategy actually works in reality though - it certainly didn't for Backbreaker. I'm similarly not convinced that EA Appstore games actually work as promotional for console versions, as opposed to being EA brands on different devices that would sell anyway (the Need For Speed appstore and console games rarely lineup in the calender and still sell well independently of the other) .

    Disappointed that they didn't try to push price borders more, this will only encourage the 99 cent rush at all cost mentality.
     
  18. mr.Ugly

    mr.Ugly Well-Known Member

    Dec 1, 2009
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    So this will be another on rail shooter :( well that dissapoints.

    At least free movement even in small areas would be great.

    Epic citadel was epic because you could move around even if there was no interaction, one could go to the next wall and glare at the bump maps of it.
     

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