iPad Real Racing 2 - (by Firemint)

Discussion in 'iPhone and iPad Games' started by ImNoSuperMan, Dec 15, 2010.

  1. 2hvy4grvty

    2hvy4grvty Well-Known Member

    Feb 10, 2010
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    My biggest gripe with FM3 is that the active steering assist CANNOT be turned off. It's always there! It's semi-semi-on rails in that sense. I understand the need for it with controllers, but us wheel users would like full control of the car please! See here:

    http://www.youtube.com/watch?v=wVkxSZoHbYY

    That said, FM3 reads about 122 hours being put into it, 67 of which have been customizing cars. And I don't do the visual vinyl what-have-yous, that's a horrible waste of time imo.
     
  2. derbi4stunt

    derbi4stunt Member

    Dec 17, 2010
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    [​IMG]

    I got pretty lucky on this one !

    Anyway, the game's great, I was able to play it for 6 hours before a weird glitch occured, now I can't finish any race with ''gold'' (finishing 1st) because if so, the game crashes to springboard :(

    Too many glitches are in the game (sound problems, etc), I certainly hope for an update soon..
     
  3. LizKing

    LizKing Member

    Dec 12, 2010
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    Had this on the first start and some time when RR2 was a while in the background. just restarting the game helped.
     
  4. LBG

    LBG SeƱor Member

    Apr 19, 2009
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    nada ilegal
    31.560499, -111.904128
    I haven't tried the lite version, but the full version is definitely the most accurate racing simulation on the iPhone. That screenshot doesn't prove anything, except for the fact that the graphics look bad in the lite version because it isn't optimised for the retina display.
    As I said before, if you don't like the game then that's fine. But the physics are definitely the most realistic of all the racing games on the App Store, especially if you turn off traction control, ESP, brake assist and mess around with the weight balance, downforce and brake bias and then turn on manual shifting.
     
  5. McCREE

    McCREE Well-Known Member

    Aug 26, 2010
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    wow. look at that.

    i've never seen or experienced anything like that.

    very interesting.
     
  6. McCREE

    McCREE Well-Known Member

    Aug 26, 2010
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    i'd like to go on record and say that a manual swipe-to-change-gears system would be AWESOME.

    not sure if it's possible, but it sure would be cool.
     
  7. 2hvy4grvty

    2hvy4grvty Well-Known Member

    Feb 10, 2010
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    The way I see it, a full-blown sim would be neither feasible, nor fun on an iPhone. You NEED some sort of feedback to tell you the limits of tyre grip (the single most important piece of information in sim racing). Without it, there's no way for a player to "catch" it a la countersteer or throttling. Then it's just frustrating, not fun.

    I feel like any device with a physics engine close to something like NFS:pU (my favorite NFS, until SHIFT) as someone brought up would be plenty. And iOS device certainly has the processing power to pull it off, and it's accurate enough to pull off some "sim-like" racing maneuvers, power-induced oversteer, trail braking, drafting...

    Speaking of drafting, need it nowww! Even a simple implementation would be nice, just need to know it's there.

    And manual shifting.

    And a more pronounced engine sound, but that's not a big deal.
     
  8. va2k0r

    va2k0r Active Member

    Dec 16, 2010
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    Sorry to repeat my last question but does drafting works in RR2?
     
  9. Khavatari

    Khavatari Well-Known Member

    Dec 21, 2009
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    #549 Khavatari, Dec 17, 2010
    Last edited: Dec 17, 2010
    That screenshot is a proof that i actually tried this game ten or more minutes ago.
    I am sure that light and full versions are identical in terms of game physics.
    And yes, i have turned off traction control, esp, brake assist and etc in order feel the car.

    Nope, the physics are unrealistic. But i'm not sure if this game is the worsest 'racing simulator' in the app store. Maybe there is something even worser, but i doubt it.

    Thank u for your attention. I think that everyone will keep his own opinion. So there is no point to continue this conversation.

    BTW you can check out my run on EXTREME setting in Race Driver Grid i was playing with the wheel and pedals.
    http://www.youtube.com/watch?v=kgzSHx7k-ko
     
  10. McCREE

    McCREE Well-Known Member

    Aug 26, 2010
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    nope.
     
  11. Khavatari

    Khavatari Well-Known Member

    Dec 21, 2009
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    It is my fav auto sim =)
     
  12. 2hvy4grvty

    2hvy4grvty Well-Known Member

    Feb 10, 2010
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    Grid is not a sim... lol.
     
  13. Khavatari

    Khavatari Well-Known Member

    Dec 21, 2009
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    #553 Khavatari, Dec 17, 2010
    Last edited: Dec 17, 2010
    Well, first of all i did not tell that it is a sim, did i?
    And second, how do u call it then? )
     
  14. Zevious Zoquis

    Zevious Zoquis Well-Known Member

    Sep 20, 2010
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    Believe me, Forza and GT5 are good games and have nice sim/arcade handling dynamics, but they aren't nearly as deep in terms of simulaiton as PC sims like iRacing, Netkar Pro and LFS...
     
  15. va2k0r

    va2k0r Active Member

    Dec 16, 2010
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    Absolutely unacceptable!
     
  16. iphoneprogrammer

    iphoneprogrammer Well-Known Member

    Mar 26, 2009
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    London, UK
    GT5 is the top racing simulator to date. That is all.
     
  17. wootbean

    wootbean Well-Known Member

    Feb 8, 2009
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    the next whiskey bar
    all I want is my pacemaker achievement
     
  18. Zevious Zoquis

    Zevious Zoquis Well-Known Member

    Sep 20, 2010
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    um, no...thats not all. lol...
     
  19. Joshn

    Joshn Well-Known Member

    Jul 14, 2009
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    Which car do you guys think is the best (bar the F1). I just bought the most expensive chevy and it handles like a tank
     
  20. wootbean

    wootbean Well-Known Member

    Feb 8, 2009
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    the next whiskey bar
    I thought the F1 handled worse than the chevy
    felt that way to me
     

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