iPhone Rune Raiders by Retro64 (beta testing)

Discussion in 'Upcoming iOS Games' started by Retro64, Jan 3, 2012.

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  1. iANiMeX

    iANiMeX Well-Known Member

    Jun 10, 2011
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    Level 8 where the Cyclops are is actually fairly easy for me. You just need the right formation for the cyclops. Finished Level 8 with 2 stars. Btw, I found the Boss King in Level 5 easy right now. Since it has an attack pattern which doesn't change. Hope it will change in the final build. Thanks.
     
  2. reec0X

    reec0X Well-Known Member

    Oct 21, 2011
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    #62 reec0X, Feb 1, 2012
    Last edited: Feb 1, 2012
    Below, the dialog box should move down a bit in order to read the character info...:)....already beat the boss in lvl 5...phew! this tree guy is powerful with the branches --- just upgrade it wont let you down :)...(shot from my iPhone 4)..
     

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  3. Retro64

    Retro64 Well-Known Member

    #63 Retro64, Feb 1, 2012
    Last edited: Feb 1, 2012
    Oh, that would be a big oops. The game has been submitted to the App Store with that Pun Tree text cropped. It's not cropped on the iPad at least.

    Edit: If you really want to use a powerful character, try leveling up the Ninja.
     
  4. beelzebubble

    beelzebubble Well-Known Member

    Jan 27, 2012
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    This looks awesome. It sounds like you are close to submitting Retro64, any chance on an ETA?

    Thanks in advance!
     
  5. Retro64

    Retro64 Well-Known Member

    #65 Retro64, Feb 2, 2012
    Last edited: Feb 2, 2012
    We have submitted, and it will go live on February 16th. We're still working on the trailer and other marketing stuff.

    We set up a Facebook page as well, to announce:
    https://www.facebook.com/Retro64Inc

    So far, a whopping 4 likes :)
     
  6. beelzebubble

    beelzebubble Well-Known Member

    Jan 27, 2012
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    Great to hear, thanks for the heads up!

    Hopefully I can actually buy it without any problems, haven't had much luck recently.
     
  7. iANiMeX

    iANiMeX Well-Known Member

    Jun 10, 2011
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    Make it 5. :)
     
  8. reec0X

    reec0X Well-Known Member

    Oct 21, 2011
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    @Retro64 --- any official trailer yet? 2 days left...
     
  9. beelzebubble

    beelzebubble Well-Known Member

    Jan 27, 2012
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    Yep, the 16th is rapidly closing in. I have my funds ready to be used!
     
  10. reec0X

    reec0X Well-Known Member

    Oct 21, 2011
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    There is NO release yet? what happened? any news? Strange? TODAY is 16th!
     
  11. reec0X

    reec0X Well-Known Member

    Oct 21, 2011
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    @jayjoe40 --- wrong thread...we're talking about the game..not money lending.
     
  12. R3TAL1AT3

    R3TAL1AT3 Well-Known Member

    Dec 25, 2011
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    Hmmmm, wonder what happened? Its not on the AppStore yet. And they haven't replied back. Was so looking forward to this after all the beta-testers impressions and comments. :(
     
  13. Retro64

    Retro64 Well-Known Member

    Hey, sorry guys....

    It's submitted and approved, but I have to wait on some marketing stuff before I can push the button to make it live. It's excruciating, but I have to make sure the biz end of things is on target.

    The good news is I was able to make some minor tweaks and improvements- like making sure you can't buy a better perk before the inferior one.

    -Mike
     
  14. Lachoneous

    Lachoneous New Member

    Feb 18, 2012
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    Dev environment?

    Retro64, this looks fantastic!

    Do you mind if I ask what tools or language you used to develop this? Is it just being ported to iOS or other platforms also?
     
  15. beelzebubble

    beelzebubble Well-Known Member

    Jan 27, 2012
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    So... this week?
     
  16. reec0X

    reec0X Well-Known Member

    Oct 21, 2011
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    no wonder it is NOT on 16th!...any ETA yet?
     
  17. Retro64

    Retro64 Well-Known Member

    I will know more about an ETA on tuesday, but it won't be this week.

    For development, Rune Raiders was originally supposed to be a flash game written in Actionscript 3. But, when I decided to make it an iPhone game instead, I completely rewrote it in a language called haXe. You can check it out at http://haxenme.org.

    It gets translated into a C++ project that I then compile in Xcode. There were definitely some growing pains along the way, but it worked well in the end.
     
  18. reec0X

    reec0X Well-Known Member

    Oct 21, 2011
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    Kuala Lumpur, Malaysia
    #78 reec0X, Feb 20, 2012
    Last edited: Feb 20, 2012
    Hope it will success, we're waiting patiently here...:)
     
  19. beelzebubble

    beelzebubble Well-Known Member

    Jan 27, 2012
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    Any chance of an update?
     
  20. reec0X

    reec0X Well-Known Member

    Oct 21, 2011
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    Kuala Lumpur, Malaysia
    The BETA is done...the game is pretty good, i think the maker need to convert into a specific code to fit into iOS requirement. Just pray and it will done!...
     

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