Should we bring No Time To Explain to the iOS?

Discussion in 'Upcoming iOS Games' started by tinyBuild, Mar 23, 2011.

  1. TheFrost

    TheFrost Well-Known Member

    Nov 18, 2010
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    Touch the screen where you want the beam fire at? and a button on the right to activate the beam?
     
  2. Ventara

    Ventara Well-Known Member

    Apr 17, 2011
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    Holy crap, this would be awesome on the iPhone! But yeah, getting the controls right would definitely be tricky.
     
  3. GasparZizou

    GasparZizou Well-Known Member

    Dec 30, 2010
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    MKT student, intern in an advertising agency.
    Guadalajara
    BRING IT! GOOD LORD! it looks so well done and awesome, INSTA-BUY FOR ME! so don't make me wait ;)
     
  4. Ashflow

    Ashflow Well-Known Member

    Jan 9, 2011
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    MI
    May I re-suggest my control scheme? (On pg. 2)
     
  5. arta

    arta Well-Known Member

    Feb 14, 2009
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    Why not just consider multiple control schemes? As long as they all work well, I think people will accept them. Death Rally got into a big silly brew over the lack of alternate controls a month ago.
     
  6. arta

    arta Well-Known Member

    Feb 14, 2009
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  7. crex

    crex Doctor of Game of the Week-ology

    Oct 18, 2010
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    Everywhere and Nowhere
  8. K7A7O7S

    K7A7O7S Well-Known Member

    Apr 12, 2009
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    St Louis, MO USA
    Wow, I'm impressed, and fairly sure that "No Time To Explain" would have quite the market (in light of all the platformer success as of late) in the Iphone appstore. I look forward to hearing more.

    When it comes to Iphone controls, people seem to forget that there are more options than onscreen buttons or dual stick. Its about ingenuity, which I'm SURE you gentlemen possess. There are some good ideas here, but ultimitely it comes down to playin' around with the options until you find something that works properly for the desired outcome.

    Much love, I look forward to this one, instabuy, if indeed, it makes its way to the Iphone. Otherwise I (at least) hope it makes it to the PSP :))

    Cheers!
     
  9. tinyBuild

    tinyBuild Well-Known Member

    Mar 23, 2011
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    Thanks for the support guys!

    We can tell you that now the game is definitely coming to the iOS. BUT we're not going for a direct port or anything like that.

    We're about to launch a closed level editing session with the backers from Kickstarter, some of the levels will go into the "desktop" version of the game for PC/Mac/Linux. Then we're going to finish off that version and move onto the mobile.

    After playing around with the Touch-controls, it feels like making a direct port wouldn't give the title justice. So it's going to be set in the same game-universe, but with a _different_ gameplay mechanic (no, not a physics puzzle!!!).
     
  10. boo7600

    boo7600 Well-Known Member

    Mar 12, 2011
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    What do you mean by different gameplay mechanic?
     
  11. crex

    crex Doctor of Game of the Week-ology

    Oct 18, 2010
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    Awesome! Can't wait for this and the Mac version!! :)
     
  12. K7A7O7S

    K7A7O7S Well-Known Member

    Apr 12, 2009
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    St Louis, MO USA
    I'm not sure if this was mentioned, but I feel that a D-pad (left bottom of screen, for movement) and an analog stick (right bottom of screen, for boost) could work (or vice versa.) Basically the whole game (on PC) is controlled with the mouse and the arrow keys, correct? It might take getting used to, but every IOS games controls take a little getting used to. Just a suggestion, since you are talking of changing the whole games mechanics.....
     
  13. SosemoPower

    SosemoPower Member

    May 17, 2011
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    Looks Awesome! Yes, bring it to iOS
     
  14. tinyBuild

    tinyBuild Well-Known Member

    Mar 23, 2011
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  15. arta

    arta Well-Known Member

    Feb 14, 2009
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    Hopefully this means encouraging quicksaves and 5 minutes enjoyment bursts, not stripping out entire levels for shitty minigames.
     
  16. squarezero

    squarezero Moderator
    Staff Member Patreon Silver

    Dec 10, 2008
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    Agreed. The whole "iPhone games are played only in 3 minute chunks" assumption is a myth anyway.
     
  17. arta

    arta Well-Known Member

    Feb 14, 2009
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    Indeed. EA had a study showing that the biggest chunk of "mobile gaming" is actually done at home.

    In any case Gameloft and EA proved that longer games have a place on the market and you don't have to break up whole experiences into 3-5 minutes bits, just game saves. Meaning either having frequent save slots or a "save anywhere anytime" system.
     
  18. arta

    arta Well-Known Member

    Feb 14, 2009
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    Game came out for PC yesterday.
     
  19. Kartel

    Kartel Well-Known Member

    Apr 18, 2009
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    Any updates on this game? There seems to be quite a roster for platformers coming soon.
     
  20. arta

    arta Well-Known Member

    Feb 14, 2009
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