Remember, every reward tier (even the $5) gets a full version of the game for PC and or Mac. Super Kart Racing on Kickstarter
Time lapse video of me setting up blueprints to model another racing kart. I will be doing an entire series of these all through the modeling, animation, rigging and texturing process. Basically up until it gets into Unity and is implemented in game. http://www.youtube.com/watch?v=k7P5MAsiJcI
Completed the layouts for a new outdoor track called "Taybor's Field". This is going to be one challenging track and should be pretty fun to race.
For the cost of a meal at Taco Bell you can help a lone wolf developer make his dream game. Super Kart Racing for iOS and Android by James Arndt - Kickstarter
Well after much struggle I finally made the goal. Only 10 hours to spare. Will have some very cool updates within the next couple of weeks to show off. The AI pathing is completely redone (much cooler, more fun sliding physics), the position indication for player vs. AI is now 100% solid and working.
Proud to announce a partnership with the Commercial Point Racing Foundation, featuring the track for their annual event in Commercial Point, Ohio. This is a real world location for an annual Kart Racing Event that's taken place since 1968.
Latest concept: As you can see this track will have two events. It could become more if I decide to do night/day variations for the track.
UPDATED : NGUI tweening functioning, button sounds functioning and menu switching is working. Good progress on the menu. http://www.youtube.com/watch?v=cavgEA1xmT4
Development continues: You'll notice updated menus in this update. Local leaderboards are working, Settings menu sliders and buttons are all returning values and saving them. Credits menu is now implemented and awaiting being filled out with backer names from the crowdfunding campaigns. http://www.youtube.com/watch?v=BSOiThIVTdE
Getting ready to start the final illustration for the game's cover art and I would like to poll what you guys think. Which one of these is the most compelling image (contrast-wise, color-wise, composition, etc)? Just comment the number of the image! Thank you
Almost there (as you'll see I opted to work on #3 based on overwhelming response to that image). The base vector illustration is completed. Now to polish up with some paint scheme/decals overlaid. Have to pay special attention to this part of the illustration as I don't want to infringe by reproducing real world logos, etc. They will all have to be alternate or modified versions.
Just tried the demo, controls should me a bit more responsive and the steering angle is too big here. But fun overall.
I've finally got around to capturing some gameplay images and video. I've neglected updates far too long, but I have been working on the game quite a bit lately. And lastly some low res gameplay video. Please forgive the framerate issues, they are a result of the screen capture software. http://www.youtube.com/watch?v=feF9ttNddxw&list=UU8wwKKr-GpntrUnFpN15kVw&feature=share http://www.youtube.com/watch?v=xo6FQjUKSmo&feature=share&list=UU8wwKKr-GpntrUnFpN15kVw&index=1
@GPS - It's close now, about a month, two at the most to release. Anyone who wishes to stay updated outside of the forum threads feel free to visit the Facebook page and connect over there. Super Kart Racing on Facebook