Super Kart Racing for iOS/Android/PC and Mac

Discussion in 'Upcoming iOS Games' started by fatboxsoftware, Feb 16, 2013.

  1. fatboxsoftware

    fatboxsoftware Well-Known Member

    Mar 15, 2011
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    iPhone Multimedia
    Ormond Beach
    Working on the garage area for kart selection. I had a really tough design constraint to try to work around with the decals. The karts can be painted several different colors and when I first used full color decals, some of the decals didn't match with the paint color currently selected. I am thinking I will be going back to simpler black and white decals.


    http://youtu.be/ml0GU0G4-eo
     
  2. GPS

    GPS Well-Known Member

    Dec 13, 2009
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    This is looking great! Definite purchase for me. On that, do you have a price in mind?
     
  3. fatboxsoftware

    fatboxsoftware Well-Known Member

    Mar 15, 2011
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    iPhone Multimedia
    Ormond Beach
    #43 fatboxsoftware, Jan 16, 2014
    Last edited: Jan 16, 2014
    Not yet, but I'm shooting for a free version and a paid version. Paid version set around $1.99 if I feel I get the experience to be worth the price.
     
  4. GPS

    GPS Well-Known Member

    Dec 13, 2009
    2,283
    165
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    Australia
    Excellent. Looking forward to playing this. Thanks for keeping us updated.
     
  5. Baracus

    Baracus Well-Known Member

    Me too... looks pretty awesome!
     
  6. MikeNintendo

    MikeNintendo Well-Known Member

    Aug 6, 2013
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    Yep, it's definitly worth the price! Signed up on FB :)
     
  7. fatboxsoftware

    fatboxsoftware Well-Known Member

    Mar 15, 2011
    173
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    iPhone Multimedia
    Ormond Beach
  8. fatboxsoftware

    fatboxsoftware Well-Known Member

    Mar 15, 2011
    173
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    iPhone Multimedia
    Ormond Beach
    Still in a rough beta state. I'm not happy with the look of the "starting" light graphics. The camera follow also has issues when I drive up onto the banked oval.

    http://www.youtube.com/watch?v=F_yU6SaHKI0
     
  9. fatboxsoftware

    fatboxsoftware Well-Known Member

    Mar 15, 2011
    173
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    iPhone Multimedia
    Ormond Beach
    Project is absolutely not dead. I have been grinding down on hardcore production the last two weeks. Building up a new track (hope to show this coming week), based off of Rock Island, IL. Building up a better shader for the paint and decaling system. The old system was disabling a mesh with transparent textures overlaying the painted chassis (not ideal). Biggest of all I've moved almost everything over into Unity 5 and began the process of converting all of the Javascript based code to C#. It's a big task, but one that needs to be done.
     

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