Working on the garage area for kart selection. I had a really tough design constraint to try to work around with the decals. The karts can be painted several different colors and when I first used full color decals, some of the decals didn't match with the paint color currently selected. I am thinking I will be going back to simpler black and white decals. http://youtu.be/ml0GU0G4-eo
Not yet, but I'm shooting for a free version and a paid version. Paid version set around $1.99 if I feel I get the experience to be worth the price.
Hi everyone. I've put a forum up on Super Kart Racing's main web site for folks to follow the progress of this game in one place. If you have interest in this game, go on over and create a discussion! http://www.superkartracing.com/forum/4582525184 Latest update on a WIP track called Sandy Beach Speedway. http://youtu.be/2PWv74zcpVk
Still in a rough beta state. I'm not happy with the look of the "starting" light graphics. The camera follow also has issues when I drive up onto the banked oval. http://www.youtube.com/watch?v=F_yU6SaHKI0
Project is absolutely not dead. I have been grinding down on hardcore production the last two weeks. Building up a new track (hope to show this coming week), based off of Rock Island, IL. Building up a better shader for the paint and decaling system. The old system was disabling a mesh with transparent textures overlaying the painted chassis (not ideal). Biggest of all I've moved almost everything over into Unity 5 and began the process of converting all of the Javascript based code to C#. It's a big task, but one that needs to be done.