Everybody doesn't do anything. Really...enough with the broad strokes being painted in this thread. Just because the small cohort of people you communicate behave one way; perhaps a generational "clique" is known for certain behaviors, doesn't mean everyone does anything. I've never seen the movie the "Titanic" and I'll go to my grave content invthat.
My Thoughts on IAP Good + (iap done correctly) -Music games that pay for extra songs -Board Game Expansions -Expansions that add to gameplay -Demo for free, pay to unlock full game -Full game, pay to remove ads Neutral +- -Full game (not freemium), pay to get perks faster -iap for useless content that don't add to the game substantially -pay monthly/yearly for content bad - -freemium, pay to win (which is infinite so you can't win) -games with timers, pay to bypass -pay for completely gamebreaking item Unfortunately most of the popular apps now-a-days are what I put in the "bad" category. They are (to the masses) addictive, but also unsatisfying since there is essentially no end goal.
This is a step in right direction from Apple. Listing the potential IAP's in apps involved with unlocking full functionality. Hopefully it's fleshed out for the consumer and not just used to plug a legal loophole http://www.macrumors.com/2013/03/22/apple-adds-offers-in-app-purchases-disclosure-for-app-store-apps/?utm_medium=referral&utm_source=pulsenews
Looks like a loophole to me, or just an attempt at looking more parent-friendly through clarity. Makes no real difference to us though as it doesn't take much to scroll down and see if there are any IAPs.
The screws are tightening. I know it all sucks right now with IAPs but I really think they will be reigned in at some point. The games industry does not want a fight with angry parents. Those Skylanders aren't gonna buy themselves. Article highlighting steps in the right direction: http://www.joystiq.com/2013/04/12/uk-government-investigating-in-app-purchase-pressure-for-childre/
First the Ashes, then the Olympics and now this. Next thing you guys will be telling me you've got the Spice Girls back together
"We think that immersion is very important in games. The best games are those which really give the player the feeling that he/she is in the game world. It can be really hard to get the mind to the game’s world but it’s super-easy to get it out there. For example, while playing, a pop-up suggesting you to spend real money to buy stuff, is the prefect immersion killer. Seeing real world references, such as price tags with real world money currency, can easily take the player’s mind away from the game world spoiling the gaming experience. Moreover, spending real money is not fun and still so many games remind constantly the player about it with different in-app purchase possibilities. In our opinion, this eventually ruins the game’s fun. We are not saying that in-game purchases in general are bad thing but they can be done wrong so easily. For example, we think that buying additional real content, such as level packs, inside the game through menus can be totally OK." --Juhana Myllys, co-creator of 'Badland.'
I couldn't agree more. THIS is exactly why it sucks. I can get my head around WHY they do it but the biggest problem is it is killing the experience of games. Thanks for posting it Mr Splash. It's bang on IMO