TOP 5 devs/publishers on iOS

Discussion in 'General Game Discussion and Questions' started by Dankrio, Oct 2, 2016.

  1. Stencilsmith_Dev

    Stencilsmith_Dev Well-Known Member
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    Apr 6, 2016
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    I totally know that, but it's nice to hear exactly what people are digging these days all within one thread. I know there's the "what are you playing" threads out there too but those huge/lengthy threads seem to get sidetracked sometimes.
     
  2. Dankrio

    Dankrio Well-Known Member
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    Jun 3, 2014
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    For me, gaming is about immersion, which comes from narrative/storytelling and/or intuitive/simple/fun gameplay. I am more of a minimalist guy myself.

    Since I study and work a lot, sometimes complexity can be more like a chore than a hobby.

    Examples of simple and addictive gameplay: rayman, Jetpack Joyride, Rayman, A Dark Room, Blackbar, Monument Valley. Well, you can get the ideia.

    Add that to a sense of progression (upgrades etc) and I am yours. Lol
     
  3. OrangutanKungfu

    OrangutanKungfu Well-Known Member

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    A Dark Room!! *slaps forehead* The guy behind that is definitely in my top five, Amirali Rajan.
     
  4. Dankrio

    Dankrio Well-Known Member
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    That game is a masterpiece.
     
  5. Nullzone

    Nullzone 👮 Spam Police 🚓

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    #25 Nullzone, Oct 6, 2016
    Last edited: Feb 22, 2017
    Nope, do yourself a favor and don't involve the (whole) community. Just like everywhere else, the signal vs. noise and brain vs. idiot rates are not in your favour ;)

    Jokes aside:
    Doing this well means doing it on an almost professional level, with the resulting time commitments. And most folks here do it as a hobby, the only one I know who earns a living with game consultancy is LordGek.
    While you will get a lot of good stuff from quite a few different sources, it's still not the same as e.g. a professional UI review and resulting list of improvement suggestions.
    Just be aware of the limitations and you'll do fine ... maybe ;)

    Oh and:
    This is interesting, but we hijacked the thread enough already. If you want to continue the topic, open a separate one please.
     
  6. Stencilsmith_Dev

    Stencilsmith_Dev Well-Known Member
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    Apr 6, 2016
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    You are 100% correct. Sorry guys! Thanks for your input on my tangent. I appreciate it.
     

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