That sounds incredibly violent and I doubt Apple would really go for that. Now if they were zombies, then Apple would be okay. I know someone's going to say Payback is like that too, but Payback actually has a reason for knocking people off.
You rotter You have gone and made me think of Jet Set Radio (http://en.wikipedia.org/wiki/Jet_Set_Radio) now. Oh how i wish i still had the Dreamcast
Price point: introductory price then raise it to its valued price when user feedback is incorporated into updates. Here you reward early adopters who help advance the game further. Levels: for game longevity, the more the better, as long as they are truly varied. Hours of gameplay: again more is better. Difficulty settings: 2-3. at least easy/medium and hard. Easy to ease users into the gameplay. Hard to keep them coming back.
New teaser trailer http://kinelco.com/site/?p=745#more-745 added a NEW teaser trailer. [hqyoutube]jEXKugu-21g[/hqyoutube] More info... "Underground for the iPhone is coming soon, it will be a side scrolling shoot em up with a twist that should set it "aside from other shooters out there, graphically it pushes the expectations people may have for an iPhone game whilst using the iPhones unique input to create a full and deep shooter experience and incorporating an intriguing story."
Wow!. Sort of like hoping on and off the train to take care of business... "Don't go outside. Its a trap"...hmmm
Just uploaded http://www.youtube.com/watch?v=jEXKugu-21g its not HD though sorry, I do need to look into HD youtube and will post as soon as I do
Working on the gamplay elements at the moment and they're coming together well, other than that I will post gameplay videos when I have them.
OK, now I'm lost again wrt to these images and the gameplay. The graphics of the "UFOs" outside of the train also depart in quality from that of the teaser videos and the first image. Also, please do not make the shooting as simple as "tap to aim and shoot"
Just saw the new vid on your site. It's looking good. Real good. Eagerly awaiting the game. Hopefully it controls well. Bad control is the death knell of shmups on this platform. Also, love the idea of avoiding the tags on the train itself, and how defeating enemies issues temporary tags as "blood".
Its been a while since I updated this post due to working hard getting the levels down and tested. We are also proud to announce graffiti artist Mister Frames is on board and has redesigned all the background graffiti featured in the game, he has worked for many blue chip clients in the past and I absolutely love his style! more of his work can be checked out here http://www.framerase.co.uk/ I will post some more gameplay footage very soon and hopefully we can get an reasonably accurate release date... Thanks for listening. Kinl
The game is complete, but since the arrival of 3.0 we've felt we needed to tweek and add a few more things which has delayed us submitting it to Apple, we should have something very VERY soon. Watch this space! Thanks for your interest.