Pretty much all loot will be character specific, except I guess hats probably won't (still working that out). If the character "rotates out", you simply can't use their loot again (or continue their dungeon progression) until they're playable again, from either being unlocked or being available as the free class again. However, you don't lose any progression if they're not playable. I hope that makes sense.
What happens to the loot? If you don't spend it in that day is it gone? Please explain how this will work.
Gold is shared between all characters. You use it to unlock new equipment, or upgrade equipment, or buy a disposable one-game bonus. Equipment is not shared between characters. But if a character becomes unplayable (like you buy upgrades for them while they're free, but then they're not free the next day), you don't lose anything you've unlocked for them by the time they're playable again. When they're playable again, they still have all their equipment. Gems are shared between all characters. You can use them to permanently unlock characters so that they're always playable, or buy another disposable one-game bonus (seperate from the coin-bought ones). You can also buy gems as IAP, and maybe convert gems to gold (haven't decided yet). You can earn gold/gems as one character type, then spend them on another character type if you want. I hope that was the question, and I'm not misunderstanding it.
Was waiting for this class preview. But I can't seem to find the post Since there are class-specific loots, I would love to see Hats be universal. It was awesome that Hook Worlds had character-specific equipments (even if its just cosmetic), but I kinda accepted it because there were no modifier equipments like the other Hook-games. SO TRUE!!! "Dear Rocketcat, I want a Gnomey-sized Link costume for my birthday."
NICE! Total Replayability right there!! It's nice to know know we can change classes freely without having to 'grind' one class just to get enough currency just for that character and their equipments. Thumbs up for sharing
Only IAP will be gem packs and the overly expensive and overly goofy "rocketcat party room". Gems unlock characters, buy one-game bonuses, and we'll probably steal Tiny Tower's "convert gems to coins" idea.
Yeah. With the sole exception of that party room, though that mostly serves as an expensive joke and isn't required to officially 100% the game.
It'll be there for people that want to throw money at us, but don't really want to buy IAP gems. If we keep adding classes like we plan to, we figure buying gems will be encouraged just by the sheer amount of stuff you'll want to unlock. However, we want both unlocking classes by grinding and never unlocking any classes (just playing the Free Classes of the Day) to be definite viable options.
I'm not exactly sure yet. The theme I'm going for is "mostly useless fun stuff." Thinking: - Always located on first level of dungeon, somewhere. - Guaranteed Gnomey pet (he will remain a pet of dubious worth tho) - NPCs you can talk to representing the developers (they just say stuff). - Funny decorations - Also, not located in the room, Rocketcat pet as a rare spawn. 15 BUCKS And then will see if anyone actually buys it.
Will probably include a warning when you try to buy it that the Rocketcat Party Room is a TERRIBLE waste of money, and you're better off just buying a gem pack if you want to support us. Really just trying to establish precedent of charging 15 dollars for Gnomey to follow you around, in all future games, regardless of setting. Gritty, dramatic zombie survival sandbox? Pay 15 dollars for a whimsical, magical gnome to follow you around. Game that takes place in space? 15 dollars for a gnome to follow you around. Some sort of match-3 puzzle game? Pay 15 dollars for Gnomey to be sitting onscreen, constantly bothering you.