Zenonia – upcoming RPG game by Gamevil

Discussion in 'Upcoming iOS Games' started by EDUB, Mar 11, 2009.

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  1. nooobynick

    nooobynick Well-Known Member

    Jan 5, 2009
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    Can't wait for this to come out, I was thinking about buying Vay, but after looking at this I am definetly saving my money and buying this when it comes out:D
     
  2. Phil_Synowiec

    Phil_Synowiec Well-Known Member

    Ill second that, I am SUPER excited for this.
     
  3. hazmat95

    hazmat95 Well-Known Member

    Feb 11, 2009
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    i dont remeber but are they making it so u dont have to tap to move u can justy hold it down?
     
  4. crimson.

    crimson. Well-Known Member

    Mar 9, 2009
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    I don't have one...
    In AMERICA.
    You can hold it.
     
  5. arta

    arta Well-Known Member

    Feb 14, 2009
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    Yeah watch the Appgamer video I posted a few pages back.
     
  6. yongkykun

    yongkykun Well-Known Member

    Feb 12, 2009
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    Indonesia
    No definite release date yet, eh? I bought Inotia and finished it in a week just because I can't wait for this game to come out... Got a bit dissapointed by Inotia though, and I hope this game will mend me broken hearty...
     
  7. arta

    arta Well-Known Member

    Feb 14, 2009
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    This vid I mean.
     
  8. theone1007

    theone1007 Well-Known Member

    Mar 22, 2009
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    Gosh I can't wait for this game. Chronicles of Inotia and Dungeon and Hero look like poo compared to this game.

    I WANT THIS GAME SO BAD.
     
  9. SMN

    SMN Well-Known Member

    Mar 21, 2009
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    #109 SMN, Apr 13, 2009
    Last edited: Apr 13, 2009
    Well, I have 7 hours of game on Zenonia, which was kindly sent to me by Gamevil, all I can say it that this game is from far the best rpg of the iPhone.

    Plus, it could be the best iPhone game to my eyes, if... there was better control, all the button are great but the moves can become terrible during boss fight for exemple.

    For the RPG's fan that just awesome, lot of stuff, great story, ton of monster to xp (I played lot of Diablo2 and some mmo ;p), Night/day system, Hunger system (which is a bit annoying :p), you can cast a spell with tracing on the touchscreen.

    What this game is missing to my eyes to best more than great is: "miniboss" monster which would appear randomly and have better loot, better pad (like why not a joystick?:x), for the rest it's not yet 100% translated so I can't yet understand all NPC etc

    It's announced to be as a GREAT game, certainly a must have. (7hours I said and maybe 1/5 the entire map played, level 28)
    To be honnest this game could be more expensive than DS games. (do we say more expensive? xD french inside)
     
  10. Ph4ntom4

    Ph4ntom4 Well-Known Member

    Jan 10, 2009
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    Can't wait for this game. It looks so awesome.
     
  11. posterized

    posterized Active Member

    Dec 15, 2008
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    #111 posterized, Apr 13, 2009
    Last edited: Apr 13, 2009

    Thanks for the info! Sounds great already~

    As for controls, I was concerned even after the gameplay video.

    Personally a joystick wouldn't solve the problem. Also, not having to lift to change directions is not the issue either (I mentioned you won't have to lift from the beginning of my post here).

    As seen from the videos, having to precisely move your player in a limited grid based positioning/moving environment with a dpad/joypad/idracula-360-control-pad is the problem. The slightest touch in an unintended direction, which is prone to be done with the above control schemes (the directions are crammed altogether in small space!), already advances your player in that unwanted grid position. Such are not a problem for games like Hero of Sparta or iDracula, where the player moves in a 360 freely movable environment.

    Hence, I was hoping for a Bobby carrot like control scheme or an optimized d-pad, where the up/down/right/left directions are mapped to each edge of the screen. If so, no more would unintended movement be made nor even erroneously pressing the wrong direction on a small control pad (All the directions are mapped so close to each other!)

    The balloon head game also implement a similar control method. The only problem being the left/right/jump, although being mapped on each edge of the screen, the developer did not allocate the entire edge as the button. They are small buttons at each edge. Therefore, the game solves only one of the two problems I mentioned above.

    Hence, my point is... Gamevil plz change the control method~~
     
  12. Mr.Moogle

    Mr.Moogle New Member

    Jan 7, 2009
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    Want this game soooo bad -_- ive been hungering for a in depth rpg on the iphone since the launch of 2.0
    I hope this lives up to it ^_^.
     
  13. theone1007

    theone1007 Well-Known Member

    Mar 22, 2009
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    Well, looks like this game is in beta now. They're picking 20 people from TA to beta test it. Zenonia seems like it's getting closer to its release :D
     
  14. Grx

    Grx Active Member

    Jan 16, 2009
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    Unfortunately, that probably means its still months away from release. :(
     
  15. theone1007

    theone1007 Well-Known Member

    Mar 22, 2009
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    They did say this game is coming out in May. So, it's not actually months away from release.

    All they need are some translation errors to be reported, bugs, and all that great stuff. Overall, it seems like the game is finished just those minor fixes to submit the game at its best quality.
     
  16. nooobynick

    nooobynick Well-Known Member

    Jan 5, 2009
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    How are they going to choose the beta testers? personally, I would love to test this one because it looks awesome.:D
     
  17. arta

    arta Well-Known Member

    Feb 14, 2009
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  18. arta

    arta Well-Known Member

    Feb 14, 2009
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  19. theone1007

    theone1007 Well-Known Member

    Mar 22, 2009
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    Dang it, I think I created more competition by posting the beta thing on this thread. It was all just a joke, they never said anything about beta testing :p
     
  20. CandyNJ66

    CandyNJ66 Well-Known Member

    Feb 18, 2009
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    They just did earlier in the game forum.
     

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