dev log: finished the whole system and logic! started tweaking all the stages one by one. target? you cannot kill the zombies that easy, neither do the zombies. UI is on its way. first quick glance: and a new demo video for you guys:
@Timobrow great to know you are interested in it! we are still tweaking the game, i guess if everything goes on smoothly, the game will be on sale at the end of June. keep an eye on us~~
@Cynuyt Yeah, you are partly right! it is a zombie killing game. BUT it is a new genre. i guess you did not see zombie and human looking for each other and fight before on iOS freely without a pre-set path. that is the core of this game! you organize your team, deploy them in battle, give them reinforcements now and then, for the rest of time, you enjoy the battle! @_Max_ Thanks, Max. we are working really hard to try to bring it to you guys in this month. hope we can make it! @Bool Zero Me too, buddy!! trust me, it worth the wait.
dev blog: nailed 7 stages, perfectly balanced between human and zombie. keep working on the UIs: and, the best video i recorded so far:
This time we talk about the summoned reinforcements. Easter Island Statue Furious Panda Stone Giant The Pharaoh sometimes when you cannot defeat the enemy, you can summon those legendary heroes for help! those heroes are unbeatable in battle! however, they will disappear in a period of time. the use of the summoned heroes consumes "card". corresponding cards can be get in stages, especially in dungeon. so, raid the dungeons when you can to collect cards~~
hey guys, really sorry for the LONGTIME silence, i mean it. zombie commando has been under dramatic extension and modification ever since July. then you must want to know, WHY? because we don't think it is good enough. so, we added: 12 more area themes X4 bigger battle area optimized AI and NAVIMESH algorithm 50 more levels 22 more zombies 10 more warriors 11 more original soundtracks and more then you could imagine how hard the last 4 month was. good news is we are drawing its end, thank god! there will be a playable demo soon. bad to say that it seems we could not catch this Xmas, but we won't comprise on the quality. some screenshots from new stages: Egypt China
It's nice to see that done developers still care about a solid release, instead of rushing a broken product. I'm sold.
Thanks Based Xatu, You are right. as an indie dev, i will never deliver a game without enough quality. more details will be revealed soon. stay tuned.